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Unreal Engine 4.10 is Released

unrealengine.com

21–30 of 77 posts

Re: Unreal Engine 4.10 is Released

#21

I wish it had better 2D support - the choice between Unity and Gamemaker could use with another solid option.

Defold (http://www.defold.com/) is potentially a solid option for 2D. I always find it interesting that some of the biggest requests for primarily 3D engines (Unity, UE4) are better 2D tools, and that no one, outside of Gamemaker, has built a 2D engine that has gained as much adoption or has as strong of a toolset.

Re: Unreal Engine 4.10 is Released

#22
post #7

I was impressed by the number of pull requests from iOS developers, almost as many as from the Linux community. I had no idea iOS developers were so community oriented. Nice.

There's a lot of overlap in the iOS and Rails communities.

Do you meant that the iOS community has been influenced by the Rails community due to overlap and has taken up the culture of OSS from the Rails community?

Re: Unreal Engine 4.10 is Released

#23
post #15

Earlier quoted context omitted.

As long as the people submitting those pull requests understood the ramifications of contributing code gratis to a proprietary platform, there's nothing sad about it.

you probably sign a license agreement: there's no "As long as you understand"

Correct. I think people do this when they need new features/fixes now. In some cases you gain the future benefit of the maintainers being more open to your issues/feature requests.

Re: Unreal Engine 4.10 is Released

#24
post #22
post #7

Earlier quoted context omitted.

There's a lot of overlap in the iOS and Rails communities.

Do you meant that the iOS community has been influenced by the Rails community due to overlap and has taken up the culture of OSS from the Rails community?

I mean, when iOS first came out, #macdev and #iphonedev were flooded with mostly Rails and Python devs. And since then, most of the people I've seen who are big names in iOS were first big names in Rails and/or Python.

Re: Unreal Engine 4.10 is Released

#26

I'm not in the gaming industry, but when I click a link like this, I EXPECT SOME VIDEOS, NOT JUST STILL PICS. Am I unrealistic in this expectation?

A video of high def images in 60fps would require huge bandwidth. It may also add annoying codec artifacts. I am not an expert, but I think it is unrealistic.

Re: Unreal Engine 4.10 is Released

#28

www.unrealtournament.com ALPHA is looking for community development support if anyone's interested in getting started. UT4 is very polished for an Alpha state. Forum: https://forums.unrealtournament.com/forum.php IRC: http://webchat.globalgamers.net/?channels=UnrealTournament,U...

I just downloaded Unreal Tournament a few days ago and have enjoyed playing it quite a bit (played lots of UT 2004, forgot how much I missed it!). If I want to get involved in development, what's the best way to get started?

Re: Unreal Engine 4.10 is Released

#29
post #6
post #2

Is it me or does Epic have one of the most effective and productive development teams on Earth? This was less than two and a half months ago: https://www.unrealengine.com/blog/unreal-engine-49-released

I wonder if game development work culture is different at the engine companies vs the game studios. My hypothesis is that less/no crunch leads to better productivity...

I used to develop games for PC in the 90s (Ultima 7 and Netstorm). The combination of complex products and hard holiday deadlines was just a bitch.

Console development still sucks. Mobile and PC with online distribution are much less stressful.

If you develop tools ship dates don't matter too much as long as you're consistently improving in ways that your customers care about.

Re: Unreal Engine 4.10 is Released

#30

www.unrealtournament.com ALPHA is looking for community development support if anyone's interested in getting started. UT4 is very polished for an Alpha state. Forum: https://forums.unrealtournament.com/forum.php IRC: http://webchat.globalgamers.net/?channels=UnrealTournament,U...

I just downloaded Unreal Tournament a few days ago and have enjoyed playing it quite a bit (played lots of UT 2004, forgot how much I missed it!). If I want to get involved in development, what's the best way to get started?

Seems like grabbing the dependencies and being able to compile the source would be a great first step. After getting the project setup, I'd post on the forums or check the trello board! Otherwise I'd check out that IRC link and post in there, pretty responsive bunch.

I offered my skills (FE Web) on the forums, but it seems they don't need web work.

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