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Turning a climbing wall into a video game

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21–28 of 28 posts

Re: Turning a climbing wall into a video game

#21

Timing could be automated with a webcam and CV to just watch for any motion near the markers. With a recording of each run, you could push ghosted runs through the projector like racing games.

Maybe it would be more accurate with sensors in the holds (maybe a low range IR sensor on each one). Starting/stopping the timer then would just be a matter of touching the right hold.

Re: Turning a climbing wall into a video game

#24

Earlier quoted context omitted.

There was a clone that someone in r/climbing made and put up on github. Not sure how good it is though but I'd assume he's open to pull requests.

The code is okay. The main mode has all the features - timer, high score, ordered score board, different layouts. The other modes are more in testing and need some additional features, but are functional. No motion sensing. It's far too complicated for such a simple game and a full time student with a job. A solution would be to make it on a tablet and whenever a climber hits a "hold", the person using the tablet cou…

An easy way to check would be to give the users gloves of a distinguishable color they are not wearing (it just have to cover the back of the hand) and check for that color to cover the dots.

Re: Turning a climbing wall into a video game

#25
post #24

Earlier quoted context omitted.

The code is okay. The main mode has all the features - timer, high score, ordered score board, different layouts. The other modes are more in testing and need some additional features, but are functional. No motion sensing. It's far too complicated for such a simple game and a full time student with a job. A solution would be to make it on a tablet and whenever a climber hits a "hold", the person using the tablet cou…

An easy way to check would be to give the users gloves of a distinguishable color they are not wearing (it just have to cover the back of the hand) and check for that color to cover the dots.

That's one way (tape on the back of hand so it doesn't impact climbing). Another way is to make it a distinguishable shape and color (white triangle) that a Kinect could be coded to recognize. The problem lies in that for motion detection to be fun, it should be interactive, as in create new shapes on the fly and such. Instantly recognizing them would be tougher to implement, since I have little experience in motion detection.

Re: Turning a climbing wall into a video game

#26
post #24

Earlier quoted context omitted.

The code is okay. The main mode has all the features - timer, high score, ordered score board, different layouts. The other modes are more in testing and need some additional features, but are functional. No motion sensing. It's far too complicated for such a simple game and a full time student with a job. A solution would be to make it on a tablet and whenever a climber hits a "hold", the person using the tablet cou…

An easy way to check would be to give the users gloves of a distinguishable color they are not wearing (it just have to cover the back of the hand) and check for that color to cover the dots.

Oops, make the shapes distinguishable, not the glove/tape

Re: Turning a climbing wall into a video game

#28
Pretty neat. It'd be cool to see some enhancements to the interface. For example, having some feedback on hitting the white dots would be nice. Maybe they turn red, or the surrounding area flashes a color. Also, a countdown starting timer could be projected near the players head so they know when to start. Also some indicator arrows that are always shining near the player so they know where the other dots are, which may be hard to see depending on the wall's shape.
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