How does pressure sensitive touch essentially differ from a long touch?
Exploring Apple's 3D Touch
21–30 of 31 posts
Re: Exploring Apple's 3D Touch
#22How does pressure sensitive touch essentially differ from a long touch?
(1) https://developer.apple.com/library/prerelease/ios/documenta...
Re: Exploring Apple's 3D Touch
#23How does pressure sensitive touch essentially differ from a long touch?
3D Touch is a function of pressure: "How hard has the user pressed?"
In practice, things that your application previously accomplished with long presses may be more suitably accomplished with 3D Touch — things like contextual menus or shortcuts come to mind. Additionally, iOS has new APIs for presenting content using 3D Touch. The article briefly references them.
Re: Exploring Apple's 3D Touch
#24Earlier quoted context omitted.
On my Android phone, at least, this can already be achieved with a double-tap of sorts.
Yes, here too. But pressing might be more intuitive then double tapping.
Re: Exploring Apple's 3D Touch
#25Wondering how the 3d touch changes the cross platform development!? What happens when a developer has 2 different actions for a long press and pressured (3d touch) press!? I have trouble understanding the usability pov for the 3d touch! Do we really need it?
Re: Exploring Apple's 3D Touch
#26I really would like to see google maps to make use of 3d touch to make zooming easier. Moving the finger up/down while pressing would zoom in/out. That would make one-finger usage of the maps so easy.
Re: Exploring Apple's 3D Touch
#27Wondering how the 3d touch changes the cross platform development!? What happens when a developer has 2 different actions for a long press and pressured (3d touch) press!? I have trouble understanding the usability pov for the 3d touch! Do we really need it?
Re: Exploring Apple's 3D Touch
#28and to think there was an api to derive pressure from contact size back in 2.0 https://developer.apple.com/library/ios/documentation/UIKit/... anyone knows any app usage of this? I remember some games had pressure calculated from the accelerometer, don't know if any did use this one instead.
That was a private API -- not sure what Apple used it for, since GarageBand was using accelerometer from what I could tell.
Re: Exploring Apple's 3D Touch
#29Wondering how the 3d touch changes the cross platform development!? What happens when a developer has 2 different actions for a long press and pressured (3d touch) press!? I have trouble understanding the usability pov for the 3d touch! Do we really need it?
Apple very strongly advises that actions available via 3D Touch must also be available via some other mechanism. 3D Touch right now is used for shortcuts (e.g. on the home screen), or previewing things (e.g. Peek) where the Commit behavior is the same as what you get when you actually tap on the item instead of 3D Touching it.
Re: Exploring Apple's 3D Touch
#30Wondering how the 3d touch changes the cross platform development!? What happens when a developer has 2 different actions for a long press and pressured (3d touch) press!? I have trouble understanding the usability pov for the 3d touch! Do we really need it?