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Facebook Reactions

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Re: Facebook Reactions

#21

People wanted a dislike button, got a series of redundant emoticons with very little space for actual disagreement. Which is actually good, because it won't transform Facebook into a mess of flames and negativity. Wait, maybe it's already too late for that...

Well, the purpose of Reactions isn't to "provide a dislike button" like a lot of people wanted.

The purpose of reactions is to provide an alternative for people who don't want to click "Like" on stories of tragedy (e.g. someone's loved one dying, someone announcing they have cancer, or even something non-personal like a news article about a mass shooting) because it sounds inappropriate, like "ha ha, I'm enjoying your tragedy!". There are two reasons why this is important:

1. Some people want to exhibit support but don't know what to say, so they're not comfortable commenting. On more positive stories, they'll just hit "Like", but that would feel inappropriate to do on a more negative story, so they don't do anything even though they want to express their support.

2. Facebook's News Feed algorithm uses Likes to determine how articles are sorted in your News Feed. If people don't Like important stories because they feel the word "Like" is inappropriate, then those stories will be downranked because the algorithm doesn't know the stories are supposed to be important.

Reactions solve both by allowing people to both wordlessly express sympathy for and signal-boost stories that they feel would be inappropriate to "Like".

Re: Facebook Reactions

#23

Anyone remember YouTube Reactions? Died because no one used them. Hell, even BuzzFeed , the pioneer of reaction culture, implemented Reactions but are slowly depreciating them.

The problem is that you can't aggregate them. 1 Like and 4 dislikes = "20% like this". What are you going to do with a bunch of faces to show consensus? And which of those faces am I supposed to use to say this post is filled with misinformation and you shouldn't be spreading it ... Angry? Sad?

Why can't you just have a generic face and a series of mutations for each of the reactions, and then average among the mutations?

It wouldn't really work, but it might be one of those features that drives more engagement because it's "unintentionally" funny.

Re: Facebook Reactions

#24
post #7

I've seen this in a developer phone. The downside is "number of likes" will be lower because those other emotions are not counted as "likes" and there is no indicator of how many total reactions you got. Of course you can add it up but it's not calculated by default.

I think it would make more sense to aggregate the count of all reactions, then.

Re: Facebook Reactions

#27
post #13
post #8

For disagreement, write a comment explaining /why/ you disagree. (It's similar to HN's policy* of "prefer discussion to downvotes") * EDIT: I mean culture; as in I've seen it mentioned a lot by users of the site, though it's not in the rules

Why should it not be possible simply by clicking?

Imagine you're at an automated restaurant. There are buttons for "order fries", "order cake", "order sandwich", and "do not order pie". Can you see why the last button in that list is not as useful as the first three?

Positive sentiment needs no explanation because it inherits the context of the thing it is agreeing with; negative sentiment needs explanation else it is somewhere between useless and nonsense.

Re: Facebook Reactions

#28

Would just clicking on the "Like" button consider it as like or would the users have to hold press and select "Like"? If someone has already selected "Wow", "Sad" or something similar, it perhaps would be useful to just click on the icon next to aggregation rather than doing the long-press behavior. I suppose on the desktop site, perhaps mouseover may show the reactions. I think overall it requires more effort on the…

It's probably safe to assume that tapping the "Like" button will still like it, and you have to long-press to get reactions (since that's what the video seemed to show). On desktop, it's less clear what the appropriate interaction metaphor is; maybe hover shows you the other options, but clicking still just Likes it?
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