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Down From the Top of Its Game: The Story of Infocom, Inc (2000) [pdf]

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21–30 of 34 posts

Re: Down From the Top of Its Game: The Story of Infocom, Inc (2000) [pdf]

#21

Some things that jumped out at me while reading this article: Stata offered to secure a $2 million three-year subordinated loan from the Bank of Boston in exchange for options to buy $2 million in stock and a position on the Board.52 In 1983 2 million was a shit ton of money. By comparison, in 2015, it would be around 5 million. Infocom hired three product managers, who each had assistants and secretaries under them…

  In 1983 2 million was a shit ton of money. 
  By comparison, in 2015, it would be around 5 million
I expected a difference of an order of magnitude or more...

Re: Down From the Top of Its Game: The Story of Infocom, Inc (2000) [pdf]

#22
post #15

Earlier quoted context omitted.

Much of the relevant copy protection information has been merged with information from the Encyclopedia Frobozzica (included as a printed feelie with Return to Zork) and replicated to various sites in wiki form. For instance, the infotater from Sorcerer had a color code mapped to various creatures that was required to progress past the intro area of the game. The copy-protection sewer map for Leather Goddesses of Pho…

>But now you can get Lost Treasures of Infocom as a free iOS app. That apparently just includes Zork but you can buy the rest of the Z-Code games (except for Hitchhiker's Guide to the Galaxy--I assume for rights reasons related to Douglas Adam's estate) for just $9.99 which is still quite a deal. I'd have to try it out and see how playable it is without a keyboard though.

iOS devices that are jailbroken may have the means to access additional app content without paying the normal in-app purchase price.

I am not recommending this for the LToI app unless you, like myself, have already purchased legitimately licensed copies of those games at least once already.

Re: Down From the Top of Its Game: The Story of Infocom, Inc (2000) [pdf]

#23
post #10
post #6

Earlier quoted context omitted.

>"Cornerstone is the best program I have ever used" Sounds like everything they built was really good. Read the piece, but still hard to piece together why they failed.

Essentially Cornerstone. They made large investments in developing, marketing, and selling it and it basically flopped although it had a variety of innovative features from a technology perspective. Arguably they were also slow to branch beyond pure text adventure games but the investments in business software were the bigger near-term problem.

[deleted]

Re: Down From the Top of Its Game: The Story of Infocom, Inc (2000) [pdf]

#24

Some things that jumped out at me while reading this article: Stata offered to secure a $2 million three-year subordinated loan from the Bank of Boston in exchange for options to buy $2 million in stock and a position on the Board.52 In 1983 2 million was a shit ton of money. By comparison, in 2015, it would be around 5 million. Infocom hired three product managers, who each had assistants and secretaries under them…

In 1983 2 million was a shit ton of money. By comparison, in 2015, it would be around 5 million I expected a difference of an order of magnitude or more...

1983 slips into the very tail-end of a high US inflationary period. Inflation has mostly been relatively low since. You can use any of the many online CPI calculators to calculate value of money. (Of course, it's only one measure of spending power change but, in this case, it's probably the most relevant one.)

Re: Down From the Top of Its Game: The Story of Infocom, Inc (2000) [pdf]

#26

http://web.mit.edu/6.933/www/Fall2000/infocom/csdemo/index.h... has screenshots and a downloadable copy of the 'infamous' Cornerstone database that Infocom built. It looks quality for the era it was built in.

I picked up Cornerstone at a going-out-of-business computer store in 2000 or so. They had probably had it on the shelf for 15 years.

Re: Down From the Top of Its Game: The Story of Infocom, Inc (2000) [pdf]

#27
post #6

Cornerstone was a great tool, sigh.

>"Cornerstone is the best program I have ever used" Sounds like everything they built was really good. Read the piece, but still hard to piece together why they failed.

Wikipedia has a couple of ideas: https://en.wikipedia.org/wiki/Cornerstone_%28software%29#Rec...

But in 1985, dBase and its clones were ascendant, and they were plentiful and programmable and somewhat language-compatible. Lots of people were employed hacking on dBase code for small businesses. (I also wonder if piracy made dBase more ubiquitous...)

Re: Down From the Top of Its Game: The Story of Infocom, Inc (2000) [pdf]

#28
post #4

Earlier quoted context omitted.

It's also not that hard to get your hands on the Z-Code files of Infocom games and run them in a Z-Code interpreter. (Note, however, that they are still under copyright. Also, for some games, you'll also need a copy of the original docs or other material from the packaging as Infocom sometimes used info in the docs, decoder wheels, etc. as a low-grade anti-piracy technique.) Agree that Planetfall is one of the better…

...and if you're interested in doing more than playing games, there's assorted abusive things you can do with the Z-Machine. Here's an ANS Forth: https://code.google.com/p/zmforth/ Here's Andrew Plotkin's infamous Lisp tutorial (complete with Lisp implementation for the Z-machine): http://www.eblong.com/zarf/zweb/lists/ I ported a C compiler to it, poorly, and made it play chess: http://cowlark.com/vbcc-z-compiler/ A…

And Graham Nelson's Inform 7 compiles to two different editions of the Z-machine: http://inform7.com/

Re: Down From the Top of Its Game: The Story of Infocom, Inc (2000) [pdf]

#29
post #10

Earlier quoted context omitted.

Essentially Cornerstone. They made large investments in developing, marketing, and selling it and it basically flopped although it had a variety of innovative features from a technology perspective. Arguably they were also slow to branch beyond pure text adventure games but the investments in business software were the bigger near-term problem.

Sounds like Cornerstone was ahead of its time.

More like it was going up against very entrenched PC competition--especially dBase which its usability advantages weren't sufficient to overcome.

Re: Down From the Top of Its Game: The Story of Infocom, Inc (2000) [pdf]

#30

Some things that jumped out at me while reading this article: Stata offered to secure a $2 million three-year subordinated loan from the Bank of Boston in exchange for options to buy $2 million in stock and a position on the Board.52 In 1983 2 million was a shit ton of money. By comparison, in 2015, it would be around 5 million. Infocom hired three product managers, who each had assistants and secretaries under them…

In 1983 2 million was a shit ton of money. By comparison, in 2015, it would be around 5 million I expected a difference of an order of magnitude or more...

Current data is only available till 2014. In 2014, the relative worth of $2,000,000.00 from 1983 is:

  $4,750,000.00  using the  Consumer Price Index  
  $4,060,000.00  using the  GDP deflator  
  $4,660,000.00  using the  unskilled wage  
  $5,240,000.00  using the  Production Worker Compensation  
  $7,000,000.00  using the  nominal GDP per capita  
  $9,540,000.00  using the  relative share of GDP  
It ranges from $4 to 9.5 million. [1]

1. http://www.measuringworth.com/uscompare/result.php?year_sour...

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