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Haskell for Mac

haskellformac.com

21–30 of 185 posts

Re: Haskell for Mac

#21
post #15

Earlier quoted context omitted.

SO I can replicate everything this DOES with off the shelf tooling (maybe). And like any setup for a new language, or development environment I may have to RTFM and fiddle. For 25 bucks, I'm going to get a bunch of limits (including the aforementioned sandbox ones) and these ones too: "Haskell SpriteKit code can currently only be used in Haskell for Mac." "can currently not be extended" "We recommend to only use Hask…

Like you, I am also sick and tired of people trying to come up with easy-to-use tools for learning Haskell. I love the language, and feel that if someone wants to learn it in a "sandbox", then there's no point. I can't even imagine Haskell without network connections, as we all know that Haskell's main appeal lies in web services and systems-level programming. This developer better think again before he gets my 20ish…

Oh yeah.. evil programmer wanting 20 dollars from you. Good thing you saw through his plot and held them safe in your purse. We definitely all know what you know is 100% true, no one ever uses Haskell for anything else than web services and systems level programming.

Re: Haskell for Mac

#23
post #7
post #3

Earlier quoted context omitted.

Yeah, that one stuck to me as well. I don't know if they mean anything specific with "network connections" here, cause I see a lot of apps that talk to the outside world on the MAS.

I think it just means the app didn't request the ability to make network requests. I just don't understand why not.

Here's a cynical comment:

Long term monetization will only work if he can ship version 2 at some point to pull in some more money from the same people who bought version 1 (and the same thing with version 3). The choice of not shipping obvious features of an IDE is in order to have better differentiation between versions.

Though, maybe there is really a good reason for that involving some of Apple's policies. I heard they teach the developers all kinds of lessons when it comes to how a program should be made... who knows...

Re: Haskell for Mac

#27
post #4

Can someone who knows more about Haskell explain to me what the hell I'm getting for 25 bucks here? Cant I replicate all of the features it has with off the shelf tools/editors that are free? Wouldn't that path be less limited than this "sandboxed" app with "access other files or to initiate a network connection will be rejected by the operating system" restrictions?

How much is your time worth?

Re: Haskell for Mac

#28
As required by the Mac App Store, Haskell for Mac is sandboxed. Consequently, Haskell code executed in a Haskell for Mac playground cannot access any data except for Haskell for Mac documents, the app container, and those system files white-listed by the operating system. Any attempt to access other files or to initiate a network connection will be rejected by the operating system.

This seems unnecessarily crippling. Is this really required of desktop App Store apps?

Re: Haskell for Mac

#29
Why do we still have platform-specific applications in 2015? Any good software engineering environment should set an example and show that we do not need to live by such artificial restrictions.

Re: Haskell for Mac

#30
post #29

Why do we still have platform-specific applications in 2015? Any good software engineering environment should set an example and show that we do not need to live by such artificial restrictions.

Because making a cross-platform GUI is quite the pain, unless you jump into web technologies. And even then you still have a lot of obstacles to go through, like SpriteKit is OS X only.
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