Earlier quoted context omitted.
It's hard to compare unity and unreal. To answer the question about c++, with UE4, the blueprint system removes almost all of that. Entire games can be written in their visual programming language. I also think there are ways to use c# ( https://mono-ue.github.io/ ), if you prefer that as well. C++ is needed if you want to extend the native classes. Regarding the editor, unreal is pretty amazing. It really shines in…
https://forums.unrealengine.com/showthread.php?52618-Large-S... According to this thread, as of version 4.6, the maximum supported multiplayer map size out of the box is 20km x 20km. Is this the limitation you were referring to? That wouldn't accommodate an MMORPG or Minecraft, but otherwise seems quite big.
Unreal Engine 4 is now available to everyone for free
191–200 of 249 posts
Re: Unreal Engine 4 is now available to everyone for free
#192Re: Unreal Engine 4 is now available to everyone for free
#193Earlier quoted context omitted.
https://forums.unrealengine.com/showthread.php?52618-Large-S... According to this thread, as of version 4.6, the maximum supported multiplayer map size out of the box is 20km x 20km. Is this the limitation you were referring to? That wouldn't accommodate an MMORPG or Minecraft, but otherwise seems quite big.
Never understood the concept of measuring map size in km. It's like measuring distance on a map while ignoring scaling. Something like source's hammer units make a lot more sense to me.
Re: Unreal Engine 4 is now available to everyone for free
#194Earlier quoted context omitted.
I think Crytek's graphics look quite a bit better and more realistic then Unreal 4, but I don't know if the tools are just as good. Also not sure if Cryengine is competitive from a performance point of view (could be a trade-off with the better graphics).
Unreal Engine 4 is capable of producing VERY realistic environments. Check this out: https://www.youtube.com/watch?v=Y6PQ19BEE24&t=15s
Re: Unreal Engine 4 is now available to everyone for free
#195Earlier quoted context omitted.
That seems pretty gameable (and who would be better at gaming systems than games devs?). "Oh, yeah, we made $2999 on Gem Clan Quest, then $2999 on Gem Clan Quest Super Deluxe Edition, and $2999 on the Gem Clan Quest Candy Kingdom DLC, which is more of a sequel really, so it's a totally different product..."
My guess is their not interested in the small fry and are looking for companies that earn hundreds of millions. If a company was gaming this pricing creating 100 products each earning $4,000 (vs. $400k) they are saving $15,000 and are likely to hurt their business via customer confusion.
Re: Unreal Engine 4 is now available to everyone for free
#196Earlier quoted context omitted.
It's hard to compare unity and unreal. To answer the question about c++, with UE4, the blueprint system removes almost all of that. Entire games can be written in their visual programming language. I also think there are ways to use c# ( https://mono-ue.github.io/ ), if you prefer that as well. C++ is needed if you want to extend the native classes. Regarding the editor, unreal is pretty amazing. It really shines in…
https://forums.unrealengine.com/showthread.php?52618-Large-S... According to this thread, as of version 4.6, the maximum supported multiplayer map size out of the box is 20km x 20km. Is this the limitation you were referring to? That wouldn't accommodate an MMORPG or Minecraft, but otherwise seems quite big.
Re: Unreal Engine 4 is now available to everyone for free
#197Earlier quoted context omitted.
I've always wanted to know how the 5% royalty is enforced. Other, much lesser known, engines have attempted to do something of this sort by acting as an intermediary eg. publisher, planning to pay developers after they were paid by Apple. For obvious reasons that was immediately dismembered by the community. The only way I can figure is they'll ask for an iTunes connect login so they can check on the numbers for them…
Lawsuits. I imagine the revenue distribution would follow a power law here. So it would only really make sense for Epic to go after non-compliant "whales", where the unpaid royalties exceed the legal costs. Also, the more profitable the project, the lower the non-compliance rate, probably. It makes little sense to defy the royalty agreement if you have a successful project.
Re: Unreal Engine 4 is now available to everyone for free
#198Earlier quoted context omitted.
Never understood the concept of measuring map size in km. It's like measuring distance on a map while ignoring scaling. Something like source's hammer units make a lot more sense to me.
In Source the scale is fixed (1 "unit" ~= 1 inch) and I imagine the same's true for UE.
Of course, what matters more is what you do in that 20km, but it's also a limit coupled tightly with distant mesh performance and float accuracy issues.
Re: Unreal Engine 4 is now available to everyone for free
#199Earlier quoted context omitted.
> For developing with UE4, we recommend a desktop PC with Windows 7 64-bit or a Mac with Mac OS X 10.9.2 or later, 8 GB RAM and a quad-core Intel or AMD processor, and a DX11 compatible video card. UE4 will run on desktops and laptops below these recommendations, but performance may be limited.
"Recommend". If you're trying to develop as close to "free" as possible, "performance may be limited." (I'm often puzzled that when I suggest a nigh-unto-free solution to a problem, someone usually complains some form of "but that's not optimal!" Of course it's not optimal if you're not willing to put substantial resources into it. Just because the solution isn't perfect doesn't mean there isn't one; do what you can…
Which isn't to discourage people, there is a lot you can do with that kind of mid tier machine, but you are probably much better off trying to something else than UE4.
Re: Unreal Engine 4 is now available to everyone for free
#200Earlier quoted context omitted.
So a state-of-the-art graphics library, a critical component to your new, moderately successful video game, doesn't deserve 5% of the revenue?
Perhaps not, as a graphics programmer, rewriting the rendering system is comparatively simple, enjoyable, and perhaps not worth 5% of a moderately successful game. However, UE4 is much more than just a graphics library. I'd argue that it's editor alone is worth many times more than their rendering features. And IMO, it's trivially worth the 5% of revenue.