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A Dark Room - minimalist text-based game

adarkroom.doublespeakgames.com

191–200 of 245 posts

Re: A Dark Room - minimalist text-based game

#191
post #153

Earlier quoted context omitted.

Didn't making your post also require a browser? You prefer running a binary to play a game?

No. I prefer open source games. You are aware that they exist outside of web browsers, aren't you?

You are aware that ALL Javascript is open source, aren't you?

If you trust native code simply because it's open source, why don't you trust browser-interpreted code?

Re: A Dark Room - minimalist text-based game

#194
post #120

Stroke fire takes too long. After waiting for the first one and getting a second wait, I quit. You should make it faster until you have acclimated the user to the slow pace.

Alternatively, you should have an attention span not measured in seconds.

Thats mean! I was merely saying the opening needs to first 'earn' the right for my attention. I am surprised that you can get down-voted for suggestions.

Re: A Dark Room - minimalist text-based game

#195
post #9

The style of a minimalist interface that starts sprouting things, somewhat ASCII-game-ish yet also rather dynamic, reminds me a bit of Candy Box: http://candies.aniwey.net/ . It's an interesting UI and 'reveal' style for a game, and glad to see another one using it. Feels somewhat refreshing. edit: Ah ok, if you view-source it mentions Candy Box as an inspiration.

And Frog Fractions is worth checking out if you like Candy Box.

how does it even relate to Frog Fraction ?

Re: A Dark Room - minimalist text-based game

#196
post #130

Earlier quoted context omitted.

I use noscript, and am continually annoyed by web pages that feel they need to run code on my computer to load. I get it when people complain about things needlessly using Javascript. With that in mind, what the hell were you expecting? Even in the 90's web based games used flash. What exactly was the 'secure' alternative? A game needs to run code, whether natively or in your browser.

Have you ever heard of games that don't run within web browsers? That's what I thought this particular game might be. In fact, there is a slew of standalone, non-browser-based Interactive Fiction game engines like Frotz[1], Zoom[2], and Inform7[3] out there that this particular game might have been written in. And I would have had no problem playing it then. [1] - http://frotz.sourceforge.net/ [2] - http://www.logica…

This is not an interactive fiction game. While primarily text-based, it uses rich UIs based around that text, and the input mechanism is not command-based, but instead generally button-based (or in the case of the third and fourth parts of the game, partially arrow-key-based). In addition, the end of the game isn't actually text-based at all.

The developer would have to ship their own custom engine, at which point you have unsandboxed code running under your user account on your computer, instead of code sandboxed in the browser (which is probably the most generally available and secure sandbox for arbitrary code that exists right now). You are quite unlikely to give the game a full code review to make sure it's not making any analytics requests or shipping your data off to the program author, so that is probably worse from a logical security standpoint.

Now, if you're worried about the request to load JQuery from ajax.googleapis.com, you could've pointed out originally that this is a concern for those who worry about their privacy, and most on here would agree with you. I'm not actually sure why the author of this game decided to use the CDNed JQuery, when the rest of their scripts are unoptimized and loaded from their own server.

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