UNIX still trying to catch up with Xerox workstations in the REPL experience, or general Lisp machines for that matter. Inline graphics from 1981, https://youtu.be/o4-YnLpLgtk?t=376
That's not 3d
Ratty – A terminal emulator with inline 3D graphics
191–200 of 262 posts
Re: Ratty – A terminal emulator with inline 3D graphics
#192Terminal is slowly becoming a full featured web browser.
Re: Ratty – A terminal emulator with inline 3D graphics
#193Re: Ratty – A terminal emulator with inline 3D graphics
#194Terminal is slowly becoming a full featured web browser.
You asked for it… https://github.com/fathyb/carbonyl
Re: Ratty – A terminal emulator with inline 3D graphics
#195Terminal is slowly becoming a full featured web browser.
Re: Ratty – A terminal emulator with inline 3D graphics
#196This reminds me of when compiz came out and everyone was like MY WINDOWS ARE ON A CUBE and I NEED WOBBLY WINDOWS. So anyway, being that guy, I immediately installed it.
Re: Ratty – A terminal emulator with inline 3D graphics
#197It's very interesting to learn about the newly proposed glyph protocol [1] in the linked blog post. I was bemoaning the lack of exactly this here about 6 months ago [2]! [1] https://rapha.land/introducing-glyph-protocol-for-terminals/ [2] https://news.ycombinator.com/item?id=45805072
Re: Ratty – A terminal emulator with inline 3D graphics
#198Really fun project! Dude, I spent the last week implementing Kitty Graphics and Clipboard protocols in ghostty-web in the Canvas render. Then I added WebGL and WebGPU renderers [1], including support for Kitty. Then I see this this project on a Monday morning... so now I have to implement Ratty Graphics Protocol?!?! [2]. ETA: I looked into this; Ghostty would need patched to support Ratty since Ghostty-Web now defers…
Glyph rendering in three.js, fully instanced and addressable and positionable instances. Handles tens of millions. Sample app loads up full GitHub repositories in the web in a few seconds.
https://github.com/tikimcfee/glyph3d-js https://ivanlugo.dev/ide
Re: Ratty – A terminal emulator with inline 3D graphics
#199Cool. Seriously, though, when are we going to see the convergence of terminals and GUI remoting protocols? People have already departed far from Unix pipeline utilities. "TUI" programs are already GUIs in disguise. Why keep pretending that the terminal (as used by TUI programs) is a different kind of thing?
Re: Ratty – A terminal emulator with inline 3D graphics
#200Has anyone tried to create 3D fonts? It sounds like a ton of work but might look cool if done correctly. You could also do really cool text highlights by working with light sources and shader effects Another feature I'm looking for is smooth scrolling when you hit enter. I've had debates before where they claim it's not possible, that the text must jump one line. But I think it's possible, by shifting the frame buffe…
If you render your text like a polygon, you get full 3d animations for free.