I don't believe this list was curated as the title suggests. It's just a semi-random list of popular-ish GPUs with LLM-generated descriptions. The site looks nice, which fools us into thinking thought and effort was put into this.
It does start with the Voodoo, so I got what I came for.
Every GPU That Mattered
191–200 of 217 posts
Re: Every GPU That Mattered
#192Earlier quoted context omitted.
The GeForce 4 generation as a whole, while being solid enough cards, were historically not interesting. They were just basic spec bumps over the GeForce 3. No new features or similar. And, critically, the 9700 Pro released the same year as the GeForce 4 and absolutely smoked the living shit out of it.
The MX440 allowed players that were playing games on id Tech 3 to finally play at high frame rates. I remember this card being all the rage back then in pro gaming circles for this reason.
Re: Every GPU That Mattered
#193I don't believe this list was curated as the title suggests. It's just a semi-random list of popular-ish GPUs with LLM-generated descriptions. The site looks nice, which fools us into thinking thought and effort was put into this.
Dystopian future where AI pumps out slop and uses human feedback and comments to correct the output.
> uses human feedback and comments to correct the output
tbf, lots of saas have a similar attitude with things like "give us feedback" on their pages; like i'm paying you money to figure this stuff out so why are you asking me if its good or not? with more and more "vibing" i feel this kind of attitude is going to infect everything at some point...Re: Every GPU That Mattered
#194Earlier quoted context omitted.
My contributions: Matrox Parhelia for the first card supporting triple-monitors, and ATI All-in-Wonder which did TV out when media centre TVs weren’t really a thing.
The big feature of the All-in-Wonder was TV in . You could record, in glorious analog detail that could quickly use up your entire hard drive.
Re: Every GPU That Mattered
#195Honorable mention, the Rendition Vérité 1000 https://fabiensanglard.net/vquake/index.html Released before the Voodoo 1 with glquake and gl support for Tomb Raider.
Re: Every GPU That Mattered
#196Diablo II wasn’t even a 3d game.
Many problems on this page.
Re: Every GPU That Mattered
#197Re: Every GPU That Mattered
#198Re: Every GPU That Mattered
#199This is a wonderful-looking infographic, but I truly don't think there are 49 GPUs that mattered in the PC gaming hardware space - let alone all of computer graphics. Call it recency bias, but after the Pascal cards it feels like maybe one or two more entrants actually mattered?
Pascal is already too late to matter (2016) IMHO. With the release of D3D9 in 2002, GPUs of different vendors didn't really stand out anymore since they all implemented the same feature set anyway (and that's a good thing).
- It was the first card to enable real-time ray-traced effects. - Mesh shaders are a significant overhaul of the geometry pipeline that's only recently getting real traction. - Its tensor cores enabled a new generation of AI-driven upscaling/antialiasing. DLSS 2, FSR 4 and XeSS are all some variation of "TAA + neural networks", and these all rely on specialized matrix hardware to get optimal performance.
Obviously all of these features are supported across all vendors. Intel Arc Alchemist has all of these features as well, and AMD got RT and mesh shader support with RDNA2 along with slowly building up to tensor cores with RDNA3/4. But Turing clearly debuted these feature which have majorly changed the landscape of realtime 3D graphics.