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Apple approves driver that lets Nvidia eGPUs work with Arm Macs

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Re: Apple approves driver that lets Nvidia eGPUs work with Arm Macs

#191

Earlier quoted context omitted.

There hasn't been any abuse in this story as far as I know, it's not like mass downloads of videos happened with their client.

That's besides the point, you don't own the server. You cannot expect the server to work forever, or demand a right to access it. You do own the client though. In the example upstream, the failure to support macOS clients can't be blamed on Nvidia because they already wrote AArch64 UNIX support.

When you have a monopoly like YouTube, yes you can expect to have an access to the platform if it prevents competition. It's textbook antitrust laws.

Re: Apple approves driver that lets Nvidia eGPUs work with Arm Macs

#192

Earlier quoted context omitted.

Let me know how I can unbundle Safari from macOS or iOS. Go ahead, I'll wait.

It's possible on the Mac, but it's not easy. Apple uses an immutable system volume on macOS, so you can't just delete the Safari app like you would a user-installed app. To actually delete Safari you need to disable System Integrity Protection and reboot. There are plenty of Linux distributions that use immutable root volumes. They protect the user in a huge number of ways by preventing the system from getting hosed…

> It also hasn't stopped users from installing Chrome and/or Firefox on their Macs, and millions of ordinary users have.

You seem to be ignoring the part where you can't install the Chome and/or Firefox browser engines on iOS and the apps with those names on that platform are just skins over Safari. Notice in particular that the iOS version of "Firefox" can't support extensions.

Re: Apple approves driver that lets Nvidia eGPUs work with Arm Macs

#193
post #170
post #117

Earlier quoted context omitted.

Apple requires Developers to use AppStore with their App alongside threats to withhold their App if they don’t comply. Just an example… and yes, I know the EU ruling but it’s still fitting.

The crucially important subtlety here is that Apple requiring developers to use the App Store doesn't leverage an existing monopoly (like what Microsoft had with Windows). Compare the games console market. Nintendo is allowed to say you have to go through them to sell games for the Switch, ditto Microsoft with the Xbox. Sony doing the same thing with the Playstation is exactly equivalent, but they're approaching the…

> The crucially important subtlety here is that Apple requiring developers to use the App Store doesn't leverage an existing monopoly (like what Microsoft had with Windows).

Copyright (e.g. over iOS) and patent (e.g. over iPhone hardware) are explicitly government-granted monopolies. Having that monopoly is allowed on purpose, but that isn't the same as it not existing, and having a government-granted monopoly and leveraging into another market are two quite distinct things.

> Compare the games console market.

Okay, all of the consoles that require you to sell you to sell through their stores shouldn't be able to do that either.

> but they're approaching the sort of market dominance where it might soon be illegal for them (and them alone) to do that in some markets.

Wait, your theory is that a console with ~50% market share has market dominance but Apple with ~60% of US phones doesn't?

Re: Apple approves driver that lets Nvidia eGPUs work with Arm Macs

#194

Earlier quoted context omitted.

> monopoly market share video service A "monopoly" "service"? What have they monopolized, laziness? It's not the App Store, you can go replace it with DailyMotion at your earliest convenience. You're still retreading why your original comment was not at all relevant to the critique being made. We have precedent for prosecuting monopolistic behavior in America, but it doesn't encompass services even when they're manda…

When your product has a monopoly market share, you don't get to use it as a weapon against competitors in other markets, even if you claim there is some imaginary exception to antitrust law involving servers.

It’s called “No duty to deal”

https://www.ftc.gov/advice-guidance/competition-guidance/gui...

Re: Apple approves driver that lets Nvidia eGPUs work with Arm Macs

#195
post #58
post #42

Earlier quoted context omitted.

Don't purchase? I don't own any Apple devices, everything works fine.

Unfortunately, Apple still won't release iMessage for Android or Linux (unlike every other messenger platform, like whatsapp, telegram, wechat, microsoft teams, etc, which are all cross-platform). Because of that, you need an apple device around to be able to deal with iMessage users.

No you don’t. You can “deal” with iMessage users by using SMS and RCS

Re: Apple approves driver that lets Nvidia eGPUs work with Arm Macs

#196

A good technical project, but honestly useless in like 90% of scenarios. You want to use an NVidia GPU for LLM ? just buy a basic PC on second hand (the GPU is the primary cost anyway), you want to use Mac for good amount of VRAM ? Buy a Mac. With this proposed solution you have an half-backed system, the GPU is limited by the Thunderbolt port and you don’t have access to all of NVidia tool and library, and on other…

> the GPU is limited by the Thunderbolt port

Not everything is limited by the transfer speed to/from the GPU. LLM inference, for example.

Re: Apple approves driver that lets Nvidia eGPUs work with Arm Macs

#197
post #77
post #10

Earlier quoted context omitted.

Graphics was not what came to mind when I saw the headline.

Graphics is typically what comes to my mind when people talk about graphics processing units

The latest MacBook Pros don’t even need external GPUs to run AAA games.

Re: Apple approves driver that lets Nvidia eGPUs work with Arm Macs

#198
post #101
post #78

Earlier quoted context omitted.

Oh. Weird use for a graphics unit.

Using GPU for compute is nothing new or unusual these days, not for quite a while.

I've heard it phrased thus: The "G" in "GPU" stands for "general-purpose".

Re: Apple approves driver that lets Nvidia eGPUs work with Arm Macs

#199
post #197
post #77

Earlier quoted context omitted.

Graphics is typically what comes to my mind when people talk about graphics processing units

The latest MacBook Pros don’t even need external GPUs to run AAA games.

What do you mean when you say "run"? Low graphics 45 FPS at 720p? Or ultra graphics 120 FPS at 4k? My assumption is that a fairly large part of that space is inaccessible with the integrated GPU.
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