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Rob Pike’s Rules of Programming (1989)

cs.unc.edu

191–200 of 483 posts

Re: Rob Pike’s Rules of Programming (1989)

#191

There are very few phrases in all of history that have done more damage to the project of software development than: "Premature optimization is the root of all evil." First, let's not besmirch the good name of Tony Hoare. The quote is from Donald Knuth, and the missing context is essential. From his 1974 paper, "Structured Programming with go to Statements": "Programmers waste enormous amounts of time thinking about,…

Huh, I've always understood that quote very differently, with emphasis on "premature" ... not as in, "don't optimize" but more as in "don't optimize before you've understood the problem" ... or, as a CS professor of mine said "Make it work first, THEN make it work fast" ...

well you see, in corporate (atleast in big tech), this is usually used as a justification to merge inefficient code (we will optimize it later). That later never comes, either the developers/management moves on or the work item never gets prioritized. That is until the bad software either causes outages or customer churn. Then it is fixed and shown as high impact in your next promo packet.

Re: Rob Pike’s Rules of Programming (1989)

#192

"Epigrams in Programming" by Alan J. Perlis has a lot more, if you like short snippets of wisdom :) https://www.cs.yale.edu/homes/perlis-alan/quotes.html > Rule 5. Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming. Always preferred Perlis' version, that might be slightly o…

I believe the actual quote is: "Show me your flowchart and conceal your tables, and I shall continue to be mystified. Show me your tables, and I won't usually need your flowchart; it'll be obvious." -- Fred Brooks, The Mythical Man Month (1975)

I’m really going to need to see both. There’s a lot of business logic that simply is not encoded in a data storage model.

Re: Rob Pike’s Rules of Programming (1989)

#193
post #56

Earlier quoted context omitted.

I feel like every time I have expected an area to be the major bottleneck it has been. Sometimes some areas perform worse than I expected, usually something that hasn't been coded well, but generally its pretty easy to spot the computationally heavy or many remote call areas well before you program them. I have several times done performance tests before starting a project to confirm it can be made fast enough to be…

The number 1 issue Ive experienced with poor programmers is a belief that theyre special snowflakes who can anticipate the future. It's the same thing with programmers who believe in BDUF or disbelieve YAGNI - they design architectures for anticipated futures which do not materialize instead of evolving the architecture retrospectively in line with the future which did materialize. I think it's a natural human foible…

Sure, don't build your system to keep audit trails until after you have questions to answer so that you know what needs to go in those audit trails.

Don't insist on file-based data ingestion being a wrapper around a json-rpc api just because most similar things are moving that direction; what matters is whether someone has specifically asked for that for this particular system yet.

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Not all decisions can be usefully revisited later. Sometimes you really do need to go "what if..." and make sure none of the possibilities will bite too hard. Leaving the pizza cave occasionally and making sure you (have contacts who) have some idea about the direction of the industry you're writing stuff for can help.

Re: Rob Pike’s Rules of Programming (1989)

#194

There are very few phrases in all of history that have done more damage to the project of software development than: "Premature optimization is the root of all evil." First, let's not besmirch the good name of Tony Hoare. The quote is from Donald Knuth, and the missing context is essential. From his 1974 paper, "Structured Programming with go to Statements": "Programmers waste enormous amounts of time thinking about,…

I think the bigger problem is that "Premature optimization is the root of all evil" is a statement made by software engineers to feel more comfortable in their shortcomings.

That's not to bemoan the engineer with shortcomings. Even the most experienced and educated engineer might find themself outside their comfort zone, implementing code without the ability to anticipate the performance characteristics under the hood. A mental model of computation can only go so far.

Articulated more succinctly, one might say "Use the profiler, and use it often."

Re: Rob Pike’s Rules of Programming (1989)

#195

There are very few phrases in all of history that have done more damage to the project of software development than: "Premature optimization is the root of all evil." First, let's not besmirch the good name of Tony Hoare. The quote is from Donald Knuth, and the missing context is essential. From his 1974 paper, "Structured Programming with go to Statements": "Programmers waste enormous amounts of time thinking about,…

Huh, I've always understood that quote very differently, with emphasis on "premature" ... not as in, "don't optimize" but more as in "don't optimize before you've understood the problem" ... or, as a CS professor of mine said "Make it work first, THEN make it work fast" ...

And if you know in advance that a function will be in the critical path, and it needs to perform some operation on N items, and N will be large, it’s not premature to consider the speed of that loop.

Re: Rob Pike’s Rules of Programming (1989)

#196
I don't disagree with these principles, but if I wanted to compress all my programming wisdom into 5 rules, I wouldn't spend 3 out of the 5 slots on performance. Performance is just a component of correctness : if you have a good methodology to achieve correctness, you will get performance along the way.

My #1 programming principle would be phrased using a concept from John Boyd: make your OODA loops fast. In software this can often mean simple things like "make compile time fast" or "make sure you can detect errors quickly".

Re: Rob Pike’s Rules of Programming (1989)

#197

Earlier quoted context omitted.

The rule of 3 is awful because it focuses on the wrong thing. If two instances of the same logic represent the same concept, they should be shared. If 10 instances of the same logic represent unrelated concepts, they should be duplicated. The goal is to have code that corresponds to a coherent conceptual model for whatever you are doing, and the resulting codebase should clearly reflect the design of the system. Once…

Of course, the rule of 3 is saying that you often _can't tell_ what the shared concept between different instances is until you have at least 3 examples. It's not about copying identical code twice, it's about refactoring similar code into a shared function once you have enough examples to be able to see what the shared core is.

But don’t let the rule of 3 be an excuse for you to not critically assess the abstract concepts that your program is operating upon and within.

I too often see junior engineers (and senior data scientists…) write code procedurally, with giant functions and many, many if statements, presumably because in their brain they’re thinking about “1st I do this if this, 2nd I do that if that, etc”.

Re: Rob Pike’s Rules of Programming (1989)

#198
These rules apply equally well to system architecture. I've been trying to talk our team out of premature optimization (redis cluster) and fancy algorithms (bloom filters) to compensate for poor data structures (database schema) before we know if performance is going to be a problem.

Even knowing with 100% certainty that performance will be subpar, requirements change often enough that it's often not worth the cost of adding architectural complexity too early.

Re: Rob Pike’s Rules of Programming (1989)

#199
post #153

Earlier quoted context omitted.

I'd personally consider "persistence" AKA "how to store shit" to be a very different concern compared to the data structures that you use in the program. Ideally, your design shouldn't care about how things are stores, unless there is a particular concern for how fast things read/writes.

Often significant improvements to every aspect of a system that interacts with a database can be made by proper design of the primary keys, instead of the generic id way too many people jump to. The key difficulty is identifying what these are is far from obvious upfront, and so often an index appears adjacent to a table that represents what the table should have been in the first place.

I'm a firm believer in always using an auto-generated surrogate key for the PK because domain PKs always eventually become a pain point. The problem is that doing so does real damage to the ergonomics of the DB.

This is why I fundamentally find SQL too conservative and outdated. There are obvious patterns for cross-cutting concerns that would mitigate things like this but enterprise SQL products like Oracle and MS are awful at providing ways to do these reusable cross-cutting concerns consistently.

Re: Rob Pike’s Rules of Programming (1989)

#200
post #120

There are very few phrases in all of history that have done more damage to the project of software development than: "Premature optimization is the root of all evil." First, let's not besmirch the good name of Tony Hoare. The quote is from Donald Knuth, and the missing context is essential. From his 1974 paper, "Structured Programming with go to Statements": "Programmers waste enormous amounts of time thinking about,…

Another one from my personal experience: apply DRY principles (don't repeat yourself) the third time you need something. Or in other words: you're allowed to copy-and-paste the same piece of code in two different places. Far too often we generalise a piece of logic that we need in one or two places, making things more complicated for ourselves whenever they inevitably start to differ. And chances are very slim we wil…

The D stands for "dependency", the R stands for "regret" and I'm not sure what the Y stands for yet.
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