"Lootboxes", "cases", "packs" and other chance-based systems that involve spending real money or an in-game currency that could be obtained by spending real money should be banned completely, all of those systems exploit brain vulnerabilities for profit. Also, prediction markets, sports betting, online casinos, shitcoin exchanges.
It's interesting that your list skews entirely digital, and that more physical games of chance like lotteries and blackjack are not on the list. Do you see them as fundamentally different?
He was very much pro-legalizing online gambling. He had worked for sportsbooks, had done lots of sports betting himself, stuff like that. But has concluded that legalizing online gambling has been a disaster.
> When sports gambling was legalized in America, I was hopeful it too could prove a net positive force, far superior to the previous obnoxious wave of daily fantasy sports.
> It brings me no pleasure to conclude that this was not the case. The results are in. Legalized mobile gambling on sports, let alone casino games, has proven to be a huge mistake. The societal impacts are far worse than I expected.
The article makes a compelling argument that online gambling is a lot worse than other forms of gambling.
I have a take on this too. You know how scammers cast a really wide net, hoping to get lucky and find suckers? Well, that's really only part of the story, what actually happens is they get lucky and happen to find people when they are vulnerable. That's how smart people get scammed somewhat randomly.
When online gambling is in your pocket, it is guaranteed to be available when you're vulnerable.