Earlier quoted context omitted.
Original adobe tools for flash should still work on windiws/wine. Why don't people use them to make things?
Flash died once people no longer had a flash player. The tooling might also need updating if the apps being built are targeting today’s touch devices.
Building a new Flash
191–200 of 247 posts
Re: Building a new Flash
#192I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…
> is an environment that both coders and artists could use. Maybe Rive fits this well enough? (Not affiliated, just looked into it at a time from a render engine perspective)
Re: Building a new Flash
#193I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…
Re: Building a new Flash
#194I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…
Flash was great. Is there anything Flash could produce that wouldn't render these days with SVG + CSS + JS? I remember trying to produce a Flash renderer in C# when we wrote DudeFactory to render out the characters after you used the Flash app to put all their clothes and accessories on. I think we cheated in the end and pre-rendered large PNGs of them all and used .NET to just layer them all with instructions sent f…
You can turn the curves into polygons, or render them to textures. Ruffle, I recall, makes everything polygons (so it's a little chunky if you zoom in?), and Super Meat Boy rendered everything to textures.
I'm not sure what the actual flash player did, which seems to have pretty decent performance relative to Ruffle in my testing.
Maybe they have some proprietary technique for rendering curves quickly on a GPU? (I read a paper on rendering curves, and there's OpenVG, which I think came later and nobody uses?)
Re: Building a new Flash
#195I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…
Original adobe tools for flash should still work on windiws/wine. Why don't people use them to make things?
Re: Building a new Flash
#196I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…
God I love the look of those old school sites. Takes me back to a happier time. Whatever happened? :(
Re: Building a new Flash
#197I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…
I've tried Love2D and enjoyed it but just found the lack of support for Lua was tough - how do you handle debugging and things?
Re: Building a new Flash
#198Earlier quoted context omitted.
I'm very curious if the "ActionScript-to-C# transpiler" will actually work as well as he's hoping.
I'm cautiously optimistic that it could work. It's been quite awhile since I've written ActionScript [1], but I remember when I wrote it I didn't write it significantly differently than C#. You still have similar Java-style OOP semantics with types that I think wouldn't be too hard to map into C#, especially if you're willing to be dirty and use reflection. [1] Gah, has it really been almost fourteen years? Time is s…
Re: Building a new Flash
#199I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…
Have you tried Rive? It seems to have a lot of potential for game development.
Better to go the route of doing Spine2D animations then leverage a real game engine like Godot or Unity and load the animations there.
But then you're essentially back to "traditional game development" which is very different from what you could do with Macromedia's Flash back in the day.
Re: Building a new Flash
#200I get that Flash hit a sweet spot. I'm not sure I get why nothing has really replaced it. There are other apps that give you animated vector graphics, in an IDE, with coding. Here's 2? https://rive.app/editor https://cavalry.scenegroup.co/ I believe Unity doesn't do flash style vector animations. It will take in SVGs, turn them into meshes and apply skeletons. That said, it has replaced Flash in turns of the 1000s an…
All of those alternatives fail at debugging, because to this day browser teams don't consider 2D and 3D debugging tools something worthwhile having on developer tooling. So in some cases you need a native build to try to replicate browser issues, and then being able to plug into RenderDoc, Instruments, PIX,.... Flash had the tools.