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Fluorite – A console-grade game engine fully integrated with Flutter

fluorite.game

191–200 of 322 posts

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#191
Rust based ECS game engine, with 3,000 word diatribes about what decentralized, federated social media presence it should have, woefully incomplete, full of bugs, with no consideration of how any actual games are written other than Factorio, because that's the game that programmers who write open source game engines and not games play: "Aww, you're sweet"

Something about games authored by a giant company that will presumably actually ship in some products: "Hello, human resources?"

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#192
post #30

Earlier quoted context omitted.

They needed a GUI toolkit for dash display, and didn't really like long engine init time of Unreal/Unity/Godot.

Was bevy considered?

I'm surprised Toyota even used something as new-ish as Flutter. Carmakers usually are the last to adopt anything.

Bevy is the opposite of an old boring solution. It's a cool engine, but I imagine a manufacturer would like to have long-term support with 15-year timelines. Bevy doesn't offer that, and even trying to have that wouldn't be good for Bevy.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#193

Earlier quoted context omitted.

You don't, and as long as you're comfortable with that you keep prompting to dig yourself out of holes. The problem is unless your ready to waste hours prompting to get something exactly how you want it, instead of spending those few minutes doing it yourself, you start to get complacent for whatever the LLM generated for you. IMO it feels like being a geriatric handicap, there's literally nothing you can do because…

That's also how you get security nightmares. The way I use LLM's is that I design main data structures, function interfaces etc. and ask LLM's to fill them. Also test cases and assertions.

This. I find bringing in the LLM when there is a good structure already in place is better. I also use it sparingly, asking it for very specific things. Write me tests for this, or create me a function that does this or that. Review this, extend that etc.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#194

Earlier quoted context omitted.

While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.

As someone who can only afford cars that are 10+ years old, i've never owened a car with a backup camera. And in a way-- good. That part of my brain, let it continue to develop. I am much better at "feeling out" where a car is than my friends who rely on back up cameras.

Sure, and you may as well walk around with a blindfold on to develop your "spidey" senses too.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#195
post #36

Earlier quoted context omitted.

You ask it to fix it. I've tried fixing some code manually and then reused an agent but it removed my fix. Once you vibe code, you don't look at the code.

> Once you vibe code, you don't look at the code. Truly one of the statements of all time. I hope you look at the code, even frontier agents make serious lapses in "judgement".

I assume he’s mostly joking but… how often do you look at the assembly of your code?

To the AI optimist, the idea of reading code line by line will see as antiquated as perusing CPU registers line by line. Something do when needed, but typically can just trust your tooling to do the right thing.

I wouldn’t say I am in that camp, but that’s one thought on the matter. That natural language becomes “the code” and the actual code becomes “machine language”.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#196

Earlier quoted context omitted.

It is crazy how many things are downstream of the structural issue where US regulations favor ginormous SUVs and pickups where this is a problem, but if we introduced legislation to fix this we would end up ruining US automakers which have pivoted almost entirely to this segment alone

While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.

Give me a backup camera without a screen and then we’ll talk. Doubly so because once you’ve got that screen, no automaker will resist making it do other things.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#197

Earlier quoted context omitted.

A Toyota Corolla starts at $23K. I think the "Under 20" and "Under 30" price points (a la the original Model 3 goal) are simply a thing of the past for any volume car with reasonable demand.

What you get for that $23k is now quite substantial though. Power windows are standard. 169hp. Automatic climate control , central locking and key fobs, Automatic emergency braking and other radar based features. Digital gauge cluster. Modern infotainment. Modern crash safety, which is really good compared to 20 years ago. That's a lot of car for $10k in 1996 dollars. That's ignoring the $3k in fees, taxes, and whate…

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Re: Fluorite – A console-grade game engine fully integrated with Flutter

#199
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

"Nice car. What kind of engine does it have?"

"V8"

"Which kind of V8?"

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#200

Earlier quoted context omitted.

What you get for that $23k is now quite substantial though. Power windows are standard. 169hp. Automatic climate control , central locking and key fobs, Automatic emergency braking and other radar based features. Digital gauge cluster. Modern infotainment. Modern crash safety, which is really good compared to 20 years ago. That's a lot of car for $10k in 1996 dollars. That's ignoring the $3k in fees, taxes, and whate…

Yup. The expectations are set higher and to a point since cars are bigger for safety reasons (crumple zones, airbags) and have more pedestrian safety features like spring loaded hoods, it invited incremental additions until the new price points were set. A spartan 19K car isn’t going to sell as well as a CarPlay equipped 23K car.

No, it's better than that. Inflation adjusted, this $23k corolla costs less than a base model 1995 Corolla. That one had an MSRP around $12k

There has been real price decrease in small cars!

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