Earlier quoted context omitted.
> I've yet to find a better way to instantly time-travel forward 12 hours I find it very hard to use a computer in the cramped tables of the plane. And the person in front always ends up aggressively reclining only when I have a laptop out. Plus I feel bad that maybe my bright light is disturbing the people sleeping next to me.
It amazes me that high paid SV techies won’t pay more to fly in premium or business
OpenCiv3: Open-source, cross-platform reimagining of Civilization III
191–200 of 318 posts
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#192Earlier quoted context omitted.
There's Freeciv [1] for IV , and Unciv [2] for V . I doesn't have many fans, VI is too recent, and VII , well... Let's not talk about VII . > Civ fans tend to prefer [...] I'd say, each entry in the series gets love. The saying goes: "Your favorite Civ game is the first one you ever played". In my experience, that's pretty true (Still stuck on V ). [1] https://www.freeciv.org/ [2] https://github.com/yairm210/Unciv
Yeah as a Civilization: Call to Power fan I have to say the “first game in the series I tried” affinity bonus is overwhelming. Alpha Centauri was objectively the best though.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#193Earlier quoted context omitted.
Yikes. Why anyone would willingly develop for Apple platforms is beyond me. But then I also don't understand why some some people like using the crap^WmacOS. To each their own I guess. Hardware does look nice though, too bad about their software.
Well, mainly because it's a better unix than Linux for the desktop, and I'd rather pull my eyes out of their sockets with a rusty screwdriver than use Windows. Other than developing my own (without using any other OS...) which is a ... significant ... task, there's not much other option. YMMV.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#194Earlier quoted context omitted.
To be fair, the threat landscape changed, too.
I mean it has, but the situation is getting ridiculous, I'm at the point where I'm honestly not sure what special set of magical incantations and rituals I need to do to get this process to work, it seems to change between different bits of software and get more complex with time as if Apple keeps finding proverbial bigger fools who can get through this mess without intending to and so they're solution is to keep mak…
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#195Earlier quoted context omitted.
You shouldn't need the company's permission to run whatever you want on your machine.
It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#196I encourage people to try Unciv. It is the best open-source Civ clone for desktop/mobile. https://github.com/yairm210/Unciv
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#197“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.
"cancel or allow" (which Microsoft still does) makes no sense, it just trains user to click "allow" every time. Users don't know what they should allow or not. It makes a bit more sense on accounts that have a password set, as it requires you to confirm identity when introducing significant changes to the system (and this is something that Apple also does). Gatekeeper is a different thing, it basically makes sure tha…
Refusing to pay $100 for notarization is not "doing something very wrong".
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#198Earlier quoted context omitted.
You shouldn't need the company's permission to run whatever you want on your machine.
It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#199Earlier quoted context omitted.
It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.
[flagged]
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#200Earlier quoted context omitted.
It used to be Factorio for me (I live in Australia, so long flights happen a lot). The problem with Factorio the flight isn't long enough! and the game bleeds into 100+ hours post-flight.
Dwarf Fortress. That's really how to suddenly say "Oh, how did it get to 4am already?"