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TikTok's 'addictive design' found to be illegal in Europe

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191–200 of 568 posts

Re: TikTok's 'addictive design' found to be illegal in Europe

#191
post #71

I'm skeptical about banning design patterns just because people might overuse them. Growing up, I had to go to the theater to see movies, but that didn't make cliffhangers and sequels any less compelling. Now we binge entire Netflix series and that's fine, but short-form video needs government intervention? The real question is: where do we draw the line between protecting people from manipulative design and respecti…

You are not acknowledging the fact that the companies producing these addictive apps are very much doing it intentionally. They are specifically making it as engaging as possible because that's how they make money . And they have billions of dollars to sink into making their products as irresistable as possible. The average person has zero chance against all-pervasive, ultra-manipulative, highly-engineered systems li…

> They are specifically making it as engaging as possible because that's [how they make money.] ... what people want.

Fixed that for you.

Your argument is basically the same as saying that Banana Ball should be banned because they are intentionally making the experience as fun as possible, because that's how they make money.

Re: TikTok's 'addictive design' found to be illegal in Europe

#192
post #71

I'm skeptical about banning design patterns just because people might overuse them. Growing up, I had to go to the theater to see movies, but that didn't make cliffhangers and sequels any less compelling. Now we binge entire Netflix series and that's fine, but short-form video needs government intervention? The real question is: where do we draw the line between protecting people from manipulative design and respecti…

You should be able to pick your own algorithm. It’s a matter of freedom of choice.

So I choose an entirely chronological one, containing only that content created by my close friends and family.

Except, I'll never be given that choice.

Re: TikTok's 'addictive design' found to be illegal in Europe

#193

Earlier quoted context omitted.

You are not acknowledging the fact that the companies producing these addictive apps are very much doing it intentionally. They are specifically making it as engaging as possible because that's how they make money . And they have billions of dollars to sink into making their products as irresistable as possible. The average person has zero chance against all-pervasive, ultra-manipulative, highly-engineered systems li…

I don't like this narrative. I'm a person, and HN is the only social media I use.I tolerate this one because I find the addictiveness off-putting, but unlike other social media HN doesn't engage in that much. I'm not some sort of prodigy or anything, just a random schmuck. If I can do it, anyone can. People just really like blaming others for their own vices instead of owning up to having a vice. HN is a vice too. On…

> If I can do it, anyone can.

Right, but they don't. Not to mention a significant portion of the target market are children whose brains are still developing.

Smoking is a vice. Anyone can stop smoking any time they want. But it was still incredibly popular. Government regulation put warning labels everywhere, tightened regulation to ensure no sales to children, provided support to quit. And then the number of people smoking plummeted. Society is better off for it.

"Anyone can do it" is an ideological perspective divorced from lived reality.

Re: TikTok's 'addictive design' found to be illegal in Europe

#194
post #71

I'm skeptical about banning design patterns just because people might overuse them. Growing up, I had to go to the theater to see movies, but that didn't make cliffhangers and sequels any less compelling. Now we binge entire Netflix series and that's fine, but short-form video needs government intervention? The real question is: where do we draw the line between protecting people from manipulative design and respecti…

You are not acknowledging the fact that the companies producing these addictive apps are very much doing it intentionally. They are specifically making it as engaging as possible because that's how they make money . And they have billions of dollars to sink into making their products as irresistable as possible. The average person has zero chance against all-pervasive, ultra-manipulative, highly-engineered systems li…

>The average person has zero chance against all-pervasive, ultra-manipulative, highly-engineered systems like that.

So you are saying I am not an average person because I have the willpower to simply not install the TikTok app or watch short form video on any platform?

Has the bar for the average person really sunk this low?

Re: TikTok's 'addictive design' found to be illegal in Europe

#195
post #166

Earlier quoted context omitted.

This kind of absolutism is unhelpful. At every point on the spectrum between "a good app that people choose to spend time on because it's valuable to them" and "heroin marketed to preteens in schools" there is no clear line or delineation between addictive abuse and autonomy. But we still don't let liquor stores sell to kids. We still criminalize a lot of drug use. And while there are tons of different opinions about…

The point of the absolutism is that the line will be drawn not where society broadly agrees it should, but where governments find it most useful, and that line will always move in the direction of increasing censorship and propaganda. If Hacker News becomes enough of a threat to the regime it will be classified as "social media" and all of a sudden it will be illegal to moderate without a court order or some nonsense…

And that kind of absolutism isn't helpful either!

"Government" isn't an external actor; most governments exist on the spectrum between "a big chunk of the public is OK with or supports what they're doing" and "directly influenced by public opinion" (democratic states).

And yeah, they abuse power a lot! So do corporations, tribes, religions, etc.--governments are just the "big group with violence capability and power" we put in that role during this chapter in history. There's no magical "autonomy is theoretically possible and therefore it's OK" line between letting a corporation that everyone is hooked on control what content people see, and letting a state restrict what content can be shown. The technicality that "people could choose to watch something else" for the corporation is just that--a technicality, and just as specious as the "if you don't like it here, then you can move" argument against participation in a state.

> This is a fundamentally different argument than with liquor, or cigarettes, because those don't intersect with fundamental human rights.

Well, liquor quite famously is considered as something to be protected in the U.S.; we had widespread civil unrest about removing legal restrictions on it! As for cigarettes: what's different about my right to express myself in speech and my right to put what I want in my body? Aren't both protections trying to draw a line between preserving autonomy and preventing harm? That's not whataboutism--I see that as a very similar regulatory space: personal choice and trust versus behavioral likelihood/distrust + negative externalities.

> It used to be understood within hacker culture that government influence over speech is never good.

It used to be felt within hacker counterculture that some government influence over speech was bad. Then counterculture expanded into a regular subculture (whether you call it eternal september or just popularity). Some popular opinions about speech restrictions changed (whether you call it orchestrated frog-boiling or just shifting opinions). And even in the '70s-'80s, few hackers believed that a free-speech-absolutist position would scale.

We also heavily restricted speech then; take off the rose-tinted history glasses. Broadcast media restrictions were insane. Things like the MPAA had widespread public support. Pearl-clutching was at a high level. Hell, the CDA in many ways had more teeth to restrict outlets back then, and a centralized social network sure looks a lot more like an outlet than a Usenet server does. I'm as thankful for section 230 as the next person, but even I have to admit that it is looking more and more like a technicality-shield every day.

Like, you and I probably agree extensively on the specifics of what counts as government overreach and the strong need to protect against that. I just don't think the way to do that is to stake out deliberately absolutist positions--either because you think an absolutist outcome is good or out of a flawed belief that an extreme position will somehow help move the consensus position in the direction of the extreme.

Re: TikTok's 'addictive design' found to be illegal in Europe

#196

Earlier quoted context omitted.

You are not acknowledging the fact that the companies producing these addictive apps are very much doing it intentionally. They are specifically making it as engaging as possible because that's how they make money . And they have billions of dollars to sink into making their products as irresistable as possible. The average person has zero chance against all-pervasive, ultra-manipulative, highly-engineered systems li…

> They are specifically making it as engaging as possible because that's [how they make money.] ... what people want. Fixed that for you. Your argument is basically the same as saying that Banana Ball should be banned because they are intentionally making the experience as fun as possible, because that's how they make money .

Yeah! Or cigarettes!

Re: TikTok's 'addictive design' found to be illegal in Europe

#197
post #71

I'm skeptical about banning design patterns just because people might overuse them. Growing up, I had to go to the theater to see movies, but that didn't make cliffhangers and sequels any less compelling. Now we binge entire Netflix series and that's fine, but short-form video needs government intervention? The real question is: where do we draw the line between protecting people from manipulative design and respecti…

> I'm skeptical about banning design patterns just because people might overuse them.

I used to be opposed, now I'm not. I strongly believe human specialization is the important niche humans have adapted, and that should be encouraged. Another equally significant part of human nature is, trust and gullibility. People will abuse these aspects of human nature to give themselves an unfair advantage. If you believe lying is bad, and laws should exist to punish those who do to gain an advantage. Or if you believe that selling an endless, and addictive substance should restricted. You already agree.

There's are two bars in your town, and shady forms of alcohol abound. One bar is run by someone who will always cut someone off after they've had too many. And goes to extreme lengths to ensure that the only alcohol they sell is etoh. Another one is run by someone who doesn't appear to give a fuck, and is constantly suggesting that you should have another, some people have even gone blind.

I think a just society, would allow people to specialize in their domain, without needing to also be a phd in the effects of alcohol poisoning, and which alcohols are safe to consume, and how much.

> Growing up, I had to go to the theater to see movies, but that didn't make cliffhangers and sequels any less compelling. Now we binge entire Netflix series and that's fine, but short-form video needs government intervention?

Yes, the dopamine feedback loop of short form endless scrolling has a significantly different effect on the brain's reward system. I guess in line with how everyone shouldn't need to be a phd, you also need people to be able to believe the conclusions of experts as well.

> The real question is: where do we draw the line between protecting people from manipulative design and respecting their ability to make their own choices?

It's not as linear of a distinction. We don't have to draw the line of where we stop today. It's perfectly fine to iterate and reevaluate. Endless scroll large data source algorithm's are, without a doubt, addictive. Where's the line on cigarettes or now vapes? Surely they should be available, endlessly to children, because where do you draw the line?

(It's mental health, cigarettes and alcohol are bad for physical health, but no one (rhetorical speaking) gives a shit about mental health)

> If we're worried about addictive patterns, those exist everywhere—streaming platforms, social feeds, gaming,

I'd love to ban micro transactions and loot boxes (gambling games) for children.

> even email notifications.

reductive ad absurdism, or perhaps you meant to make a whataboutism argument?

> My concern isn't whether TikTok's format is uniquely dangerous.

Camels and Lucky Strike are both illegal for children to buy.

> It's whether we trust adults to manage their own media consumption, or if we need regulatory guardrails for every compelling app.

We clearly do. Companies are taking advantage of the natural dopamine system of the brain for their advantage, at the expense of the people using their applications. Mental health deserves the same prioritzation and protection as physical health. I actually agree with you, banning some activity that doesn't harm others, only a risk to yourself, among reasonably educated adults is insanely stupid. But that's not what's happening.

> I'd rather see us focus on media literacy and transparency than constantly asking governments to protect us from ourselves.

I'd rather see companies that use an unfair disparity of power, control, knowledge and data, be punished when they use it to gain an advantage over their consumers. I think dark patterns should be illegal and come with apocalyptic fines. I think tuning your algorithm's recommendation so that you can sell more ads, or one that recommends divisive content because it drives engagement, (again, because ads) should be heavily taxed, or fined so that the government has the funding to provide an equally effective source of information or transparency.

> You can't legislate intelligence...

You equally can't demand that everyone know exactly why every flavor of snake oil is dangerous, and you should punish those who try to pretend it's safe.

Especially when there's an executive in some part of the building trying to figure out how to get more children using it.

The distinction requiring intervention isn't because these companies exist. The intervention is required because the company has hired someone who's job is to convince children to use something they know is addictive.

Re: TikTok's 'addictive design' found to be illegal in Europe

#198

Earlier quoted context omitted.

You are not acknowledging the fact that the companies producing these addictive apps are very much doing it intentionally. They are specifically making it as engaging as possible because that's how they make money . And they have billions of dollars to sink into making their products as irresistable as possible. The average person has zero chance against all-pervasive, ultra-manipulative, highly-engineered systems li…

I don't like this narrative. I'm a person, and HN is the only social media I use.I tolerate this one because I find the addictiveness off-putting, but unlike other social media HN doesn't engage in that much. I'm not some sort of prodigy or anything, just a random schmuck. If I can do it, anyone can. People just really like blaming others for their own vices instead of owning up to having a vice. HN is a vice too. On…

> If I can do it, anyone can.

This is such a normie perspective and shows just how unfamiliar you are with addiction. Yes, some people can avoid becoming addicted. Yes, some addicts can break the habit and detox and stay clean. At the same time, a larger number of addicts can detox but relapse in a relatively short time. There are also addicts that have not yet admitted they have a problem, and there are addicts that are okay with being an addict. Just because you have the emergency stop button that you can hit does not mean everyone else is the same way. Your lack of empathy is just gross

Re: TikTok's 'addictive design' found to be illegal in Europe

#199

Earlier quoted context omitted.

You are not acknowledging the fact that the companies producing these addictive apps are very much doing it intentionally. They are specifically making it as engaging as possible because that's how they make money . And they have billions of dollars to sink into making their products as irresistable as possible. The average person has zero chance against all-pervasive, ultra-manipulative, highly-engineered systems li…

I don't like this narrative. I'm a person, and HN is the only social media I use.I tolerate this one because I find the addictiveness off-putting, but unlike other social media HN doesn't engage in that much. I'm not some sort of prodigy or anything, just a random schmuck. If I can do it, anyone can. People just really like blaming others for their own vices instead of owning up to having a vice. HN is a vice too. On…

[deleted]

Re: TikTok's 'addictive design' found to be illegal in Europe

#200
post #71

I'm skeptical about banning design patterns just because people might overuse them. Growing up, I had to go to the theater to see movies, but that didn't make cliffhangers and sequels any less compelling. Now we binge entire Netflix series and that's fine, but short-form video needs government intervention? The real question is: where do we draw the line between protecting people from manipulative design and respecti…

You are not acknowledging the fact that the companies producing these addictive apps are very much doing it intentionally. They are specifically making it as engaging as possible because that's how they make money . And they have billions of dollars to sink into making their products as irresistable as possible. The average person has zero chance against all-pervasive, ultra-manipulative, highly-engineered systems li…

That's not wrong, but it's a selective take. The entire economy operates like an addiction machine, using proven psychological techniques to modify individual and collective behaviours and beliefs.

It's not just social media. It's gaming, ad tech, marketing, PR, religion, entertainment, the physical design of malls and stores... And many many more.

The difference with social media is that the sharp end is automated and personalised, instead of being analysed by spreadsheet and stats package and broken out by demographics.

But it's just the most obvious poison in a toxic ecosystem.

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