Project Genie: Experimenting with infinite, interactive worlds
191–200 of 347 posts
Re: Project Genie: Experimenting with infinite, interactive worlds
#192Earlier quoted context omitted.
After a lifetime career in tech, I want to turn it all off.
Seriously though. These cute distractions have turned into world and culture eating monsters.
Re: Project Genie: Experimenting with infinite, interactive worlds
#193Really great to see this released! Some interesting videos from early-access users: - https://youtu.be/15KtGNgpVnE?si=rgQ0PSRniRGcvN31&t=197 walking through various cities - https://x.com/fofrAI/status/2016936855607136506 helicopter / flight sim - https://x.com/venturetwins/status/2016919922727850333 space station, https://x.com/venturetwins/status/2016920340602278368 Dunkin' Donuts - https://youtu.be/lALGud1Ynhc?si=…
https://www.youtube.com/watch?v=FyTHcmWPuJE
It's an experimental research prototype, but it also feels like a hint of the future. Feel free to ask any questions.
Re: Project Genie: Experimenting with infinite, interactive worlds
#194The more of this I see the more I want to spend time away from screens and doing those things I love to do in the real world.
Most people don't have access to anything particularly nice in the real world. It's reality privilege. Most of humanity will yearn for the worlds that AI will cook up for them, customized to their whims.
Re: Project Genie: Experimenting with infinite, interactive worlds
#195Really great to see this released! Some interesting videos from early-access users: - https://youtu.be/15KtGNgpVnE?si=rgQ0PSRniRGcvN31&t=197 walking through various cities - https://x.com/fofrAI/status/2016936855607136506 helicopter / flight sim - https://x.com/venturetwins/status/2016919922727850333 space station, https://x.com/venturetwins/status/2016920340602278368 Dunkin' Donuts - https://youtu.be/lALGud1Ynhc?si=…
Any thoughts about Project Genie?
From a product perspective, I still don't have a good sense of what the market for WMs will look like. There's a tension between serious commercial applications (robotics, VFX, gamedev, etc. where you want way, way higher fidelity and very precise controllability), vs current short-form-demos-for-consumer-entertainment application (where you want the inference to be cheap-enough-to-be-ad-supported and simple/intuitive to use). Framing Genie as a "prototype" inside their most expensive AI plan makes a lot of sense while GDM figures out how to target the product commercially.
On a personal level, since I'm also working on world models (albeit very small local ones https://news.ycombinator.com/item?id=43798757), my main thought is "oh boy, lots of work to do". If everyone starts expecting Genie 3 quality, local WMs need to become a lot better :)
Re: Project Genie: Experimenting with infinite, interactive worlds
#196Now I can't stop thinking about _The Experience Machine_ by Andy Clark. It theorizes that this is how humans navigate and experience the real world: Our brains generate what we think the world around is like and our senses don't so much directly process visual information but instead act like a kind of loss function for our internal simulations. Then we use that error to update our internal model of the world. In thi…
At what point does the processing become so strong that it's less a photograph and more a work of computational impressionism?
Re: Project Genie: Experimenting with infinite, interactive worlds
#197This could be the future of film. Instead of prompting where you don't know what the model will produce, you could use fine-grained motion controls to get the shot you are looking for. If you want to adjust the shot after, you could just checkpoint the model there, by taking a screenshot, and rerun. Crazy.
Re: Project Genie: Experimenting with infinite, interactive worlds
#198Now I can't stop thinking about _The Experience Machine_ by Andy Clark. It theorizes that this is how humans navigate and experience the real world: Our brains generate what we think the world around is like and our senses don't so much directly process visual information but instead act like a kind of loss function for our internal simulations. Then we use that error to update our internal model of the world. In thi…
Re: Project Genie: Experimenting with infinite, interactive worlds
#199Earlier quoted context omitted.
This is a video model, not a world model. Start learning on this, and cascading errors will inevitably creep into all downstream products. You cannot invent data.
Given that the video is fully interactive and lets you move around (in a “world” if you will) I don’t think it’s a stretch to call it a world model. It must have at least some notion of physics, cause and effect, etc etc in order to achieve what it does.
Re: Project Genie: Experimenting with infinite, interactive worlds
#200Now I can't stop thinking about _The Experience Machine_ by Andy Clark. It theorizes that this is how humans navigate and experience the real world: Our brains generate what we think the world around is like and our senses don't so much directly process visual information but instead act like a kind of loss function for our internal simulations. Then we use that error to update our internal model of the world. In thi…