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enclose.horse

enclose.horse

191–200 of 242 posts

Re: enclose.horse

#191

This is nice, I enjoyed it. Was a couple points off the optimal score for day 8 but when I clicked "Show optimal" I couldn't then go back to see mine to compare. Either way, stretched the brain a bit. Only nit: fix the walls. They take up one and a half spaces so are confusing, and they're sci-fi steel with flashing red lights. Turn them into one-square-only fences. You use fences to enclose horses, not raptor walls…

This is my feedback too. Turn “show optimal” into a toggle that persists on the page and toggles between yours and the optimal.

And same about the walls. Especially on mobile it’s hard enough to tap the right square, and having a wall poking up from the square below just makes things worse.

But overall I love the game!

Re: enclose.horse

#192
Ton of fun! Was interesting to see how my strategy evolved as well. I started out trying to make a large pen, but quickly realized that wouldn't work, so I made a small pen and then started moving it out. This allowed me to see individual optimizations and try alternatives. Even at the end, about to hit submit, I wasn't sure my solution was optimal, but ended up with the optimal sizse-86 solution for today's challenge. Will try again tomorrow!

Re: enclose.horse

#193

Earlier quoted context omitted.

I think the argument is that they shouldn't be opt-out, but opt-in. If I want to play a game and provide my feedback, the default should be that that doesn't happen unless I explicitly say it should. Opt-out means that, by default, you're collecting metrics from my plays, until I find the means to opt-out.

If the game asks you when you first open it, does it matter if the question is to "opt out" or "opt in"?

If it asks you then it's neither opt-in nor opt-out. Then it depends on how it asks you. If it's a simple yes/no, it's fine. If it's typical tech bullshit where your options are a big "I want to make the world a better place and save the whales by sending my data" or a tiny button in the corner labeled "maybe later" that takes you to another screen saying "please confirm you want to opt out of data collection and kill a bunch of kittens" then not so good.

Re: enclose.horse

#194

Earlier quoted context omitted.

The pre-machine-learning formulations of AI focused on symbolic reasoning through the dual problems of search and logic. Many problems can be reduced to enumerating legal steps, and SAT/SMT/ASP and related systems can churn through those in a highly optimized and genetic manner.

Thanks... noted a few keywords to expand on further: 1. Symbolic reasoning 2. SAT/SMT/ASP 3. pre-machine-learning formulations of AI

"Logic programming"[0] is what I've always heard this stuff called. I was introduced to it with Prolog.

"Declarative programming"[1] is kind of a superset of logic programming, which may or may not be the aspect that piques your interest.

"Constraint programming"[2] and "Constraint logic programming"[3] are also a perspective on it.

[0] https://en.wikipedia.org/wiki/Logic_programming

[1] https://en.wikipedia.org/wiki/Declarative_programming

[2] https://en.wikipedia.org/wiki/Constraint_programming

[3] https://en.wikipedia.org/wiki/Constraint_logic_programming

Re: enclose.horse

#196
Great little game. For the community levels, I'd suggest adding filters based on size & walls.

I'd even go so far as to deny any submission with more than sqrt(size) walls.

Re: enclose.horse

#197

Earlier quoted context omitted.

IMO, the game is great to keep simple, but I’d like to play more levels than just daily, so could see people paying for the ability to play more, like NYT games, and could be part of a suite of game if curated daily by expert vs social curation. The blocks are small though for a small phone with big fingers. I also wonder if making it GPL and submitting to various *NIX distros would be best. Then it may need to be st…

You can play the previous days and hundreds of user contributed maps! Check out the menu. Enjoy :)

Ah I did not see the menu at all

Re: enclose.horse

#198

Earlier quoted context omitted.

I disagree about the replayability aspect. It‘s a daily challenge, so come back tomorrow. I quite like it.

I seriously don't get the idea behind daily challenges unless you want to keep users hooked to extract some value from them, but that doesn't seem to be the case here, as there are no ads. Just show all the different levels at once.

> you want to keep users hooked to extract some value from them

Ironically, that's what I initially liked about the daily puzzles like Wordle: they forcibly prevented you from sinking too much time into them. It was sort of like, "hey here's something cool, and I'm going to make sure it's a positive addition to your life by preventing you from succumbing to your own addictive impulses". You could call that condescending or infantilizing, but to me it's just part of the look and feel of a thing. Especially if the author isn't charging money, they get to use whatever tools are at their disposal to craft the users' experience of it. Wordle Over And Over Again is a different game than Wordle Once Daily. (And WOAOA done properly would probably have a progression of difficulties, or themes, or something, whereas WOD makes more sense with pure randomness.)

Re: enclose.horse

#199
Does each day's challenge come out at a certain time in your local timezone? I have a friend who is seeing day 9 when I can only see day 8. I'd request having new daily maps come out at a consistent global time for the purpose of competing with friends who live in different timezones.
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