Earlier quoted context omitted.
You're not thinking big enough. Their ultimate goal is gaming (or any computing really) available only in the cloud.
Maybe then the year of Linux (or OpenBSD?) on the desktop would finally arrive. Maybe anti-trust could get used. Maybe parts could get scrapped from data centres. Interesting times they would be!
The post-GeForce era: What if Nvidia abandons PC gaming?
191–200 of 290 posts
Re: The post-GeForce era: What if Nvidia abandons PC gaming?
#192It would be great if more GPU competition would enter the field instead of less. The current duopoly is pretty boring and stagnant, with prices high and each company sorta-kinda doing the same thing and milking their market. I'm kind of nostalgic for the Golden Age of graphics chip manufacturers 25 years ago, where we still had NVIDIA and ATI, but also 3DFX, S3, Matrox, PowerVR, and even smaller players, all doing th…
there's intel and they're not bad
Re: The post-GeForce era: What if Nvidia abandons PC gaming?
#193Earlier quoted context omitted.
> The amount of care and talent is unmatched in my professional career, and they are often working from incomplete (and changing) specifications towards a fixed deadline across multiple hardware targets. I fully agree and I really admire people working on the industry. When I see great games which are unplayable in the low end because of stupidly high minimum hardware requirements, I understand game devs are simply r…
the lead time for a new engine is about 7 years (on the low end). I don’t think any company that has given up their internal engine could invest 7 years of effort without even having revenue from a game to show for it. So the industry will likely rally around Unreal and Unity- and I think a handful of the major players will release their engines on license… but Unreal will eat them alive due to the investments in Dev…
But maybe, just maybe, they could request Epic or Unity to optimize their engines better for the lower end.
Re: The post-GeForce era: What if Nvidia abandons PC gaming?
#194Earlier quoted context omitted.
It's already here right now, unironically. There's no need for Windows for gaming now. I just build a new rig with a 7900 XTX and with Steam on Arch Linux everything just works with absolutely no hassle or thinking. This was the only value Windows still had and now that's over.
There are still some pain points with Linux distros: With some, an upgrade can leave you unable to boot into a graphical login screen. This can also happen if you leave a Linux installation, like Manjaro, alone for a year and then do an update.
Re: The post-GeForce era: What if Nvidia abandons PC gaming?
#195Earlier quoted context omitted.
Maybe then the year of Linux (or OpenBSD?) on the desktop would finally arrive. Maybe anti-trust could get used. Maybe parts could get scrapped from data centres. Interesting times they would be!
It's already here right now, unironically. There's no need for Windows for gaming now. I just build a new rig with a 7900 XTX and with Steam on Arch Linux everything just works with absolutely no hassle or thinking. This was the only value Windows still had and now that's over.
Except: If I want to kill some time being chaotic in GTA:V Online, and do that in Linux, then that is forbidden. Single player mode works beautifully, but multiplayer is verboten.
(And I'm sure that there are other games that similarly feature very deliberate brokenness, but that's my example.)
Re: The post-GeForce era: What if Nvidia abandons PC gaming?
#196If they do it'll likely be part of an industry wide push to kill off the home-built PC market. It's no secret that MS and others want the kind of ecosystem Apple has and governments want more backdoor access to tech. And which mfg wouldn't want to eliminate partial upgrades/repairs. Imagine that the only PC you could buy one day has everything tightly integrated with no user serviceable or replaceable parts without a…
You're not thinking big enough. Their ultimate goal is gaming (or any computing really) available only in the cloud.
Everyone will own a presentation layer device. Anyone who can only afford the 1GB model can only get SNES quality visuals.
Snow Crash and Neuromancer have displaced the Bible as cognitive framework for tech rich.
Am working on an app that generates and syncs keys 1:1 over local BT and then syncs them again to home PC (if desired). The idea being cut out internet middle men and go back to something like IRC direct connect, that also requires real world "touch grass" effort to complicate greedy data collectors.
Testing now by sharing IP over Signal and then 1:1'ing over whatever app. Can just scaffold all new protocols on top of TCP/IP again.
Re: The post-GeForce era: What if Nvidia abandons PC gaming?
#197Earlier quoted context omitted.
the lead time for a new engine is about 7 years (on the low end). I don’t think any company that has given up their internal engine could invest 7 years of effort without even having revenue from a game to show for it. So the industry will likely rally around Unreal and Unity- and I think a handful of the major players will release their engines on license… but Unreal will eat them alive due to the investments in Dev…
I'm not implying at all that every game company should develop their own in-house engine. But maybe, just maybe, they could request Epic or Unity to optimize their engines better for the lower end.
Optimisation is almost universally about tradeoffs.
If you are a general engine, you can’t easily make those tradeoffs, and worse you have to build guardrails and tooling for many cases, slowing things down further.
The best we can hope for is even better profiling tools from Epic, but they’ve been doing that for the last couple of years since borderlands.
Re: The post-GeForce era: What if Nvidia abandons PC gaming?
#198Re: The post-GeForce era: What if Nvidia abandons PC gaming?
#199Re: The post-GeForce era: What if Nvidia abandons PC gaming?
#200I doubt that this would ever happen. But... If it does, I think it would be a good thing. The reason is that it would finally motivate game developers to be more realistic in their minimum hardware requirements, enabling games to be playable on onboard GPUs. Right now, most recent games (for example, many games built on Unreal Engine 5) are unplayable on onboard GPUs. Game and engine devs simply don't bother anymore…
And anyone who knows just a tiny bit of history of nvidia would know how much investment they have put into gaming and the technology they pioneered.