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Apple Vision Pro upgraded with M5 chip

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191–200 of 356 posts

Re: Apple Vision Pro upgraded with M5 chip

#191
post #23

I was super interested in the Vision Pro when it was first released. Then I found out they went with an app model and the device could only display a single MacOS window. There went my dream of surrounding myself with a bunch of vim windows and terminals. If they'd focused on maximizing the device's usefulness instead of its revenue stream, maybe things would have worked out better.

This is very disappointing. I wonder if it's a limitation of the underlying connection. Does it use AirPlay for this?

I think it is more likely a limitation of the Mac OS. But it's just a guess.

Re: Apple Vision Pro upgraded with M5 chip

#192
post #135

Earlier quoted context omitted.

I'm sure you felt very clever writing that zinger about children and parents, but unless the majority of Apple devices are sold to/for children -- which I would bet is extremely not true -- it's obviously wrong.

In app purchases from (crappy) games is top revenue source in App Store. Anecdotally, I’d be shocked if the majority of that wasn’t from kids using their parents’ phones.

Prepare to be shocked real good then: it’s from adults who are affluent or addicted.

Re: Apple Vision Pro upgraded with M5 chip

#193

Earlier quoted context omitted.

That’s worked for awhile. ALVR.

I’ve heard the latency is still a pretty major issue. I’d love to use one for sim racing but the latency complaints make it a non-starter. If that’s changed or anyone is using it for sim racing please let me know.

Sim racing has been default better in VR for the last few years IMO if you have decent spec computer that can sustain good frame rates. Especially since the release of the Quest 3 with its really nice lenses (huge "sweet spot"), 110 degree FoV and 25 PPD for 500 bucks. The ability to look into a corner the way you do on an actual track, by turning your head and looking towards the apex etc, is just a complete game changer. I don't think anyone in the sim racing community really feels latency is an issue anymore on modern hardware.

The biggest issues left in VR sim racing are still arguably comfort and weight in longer races, but even that is getting solved now with really compact new headsets like the Big Screen Beyond 2 etc.

Re: Apple Vision Pro upgraded with M5 chip

#194
post #7
post #3

Earlier quoted context omitted.

Couldn't they also be planning a revamp of the design for next year? If that's the case, maybe a smaller announcement now would be apt.

Supposedly that's been shelved. https://www.bloomberg.com/news/articles/2025-10-01/apple-she...

If that's true, it's the stupidest thing they've ever done. To start competing in a product category invented by Eric Schmidt and Mark Zuckerberg. This might be the final point on the story of how Tim Cook destroyed Apple.

Eyeglasses with a HUD is the stupidest product category ever invented, and that's why no one wants them, which has been proven again and again in the marketplace.

Re: Apple Vision Pro upgraded with M5 chip

#195
post #17

Earlier quoted context omitted.

They have given up on it. This is simply a chip replacement. It's likely cheaper than keep producing M2s just for this thing.

> They have given up on it > keep producing Maybe it's just me, but if they keep producing it (regardless of what chip), doesn't that mean they haven't given up on it?

They stopped the development of a successor model. It’s the M5 they continue producing (and the new dual strap), the other parts they mostly have existing inventory of.

Re: Apple Vision Pro upgraded with M5 chip

#196
post #76

Earlier quoted context omitted.

When you say: "it wont be long" you mean like another 50 years, right?

What do you mean? This problem has already been solved and is just a case of miniturisation which history has shown the industry can do very quickly. 5 Years and there will not be a 'headset' on sale anymore. It will all be normal sized glasses.

I mean that, we are still very limited hardware and software manners. Not always for tech reasons. Sometimes patent trolls, sometimes competition, sometimes other reasons. With the amount of wealth Apple posseses if this is possible, others can't come up with better. They have the most money anyone could startup a product or project.

Re: Apple Vision Pro upgraded with M5 chip

#197

Earlier quoted context omitted.

It seemed silly to me, but then I remembered how Apple works. Create something that you can't have. Oh an M5 chip in something I won't buy. It would be great if we had M5's in MacBooks -> want. Apple manufactures desire first before satisfying that created 'new' market. Last time I recall was the iPad Pro's even before they started getting useful as very few people buy these. Scarcity sells. The math isn't how many p…

They literally released the M5 MacBook today?

They're limited with 32GB RAM until M5 Pro / M5 Mac released.

Re: Apple Vision Pro upgraded with M5 chip

#198
post #87

> With M5, Apple Vision Pro renders 10 percent more pixels with the micro-OLED displays I found this little piece of information interesting. Apparently the display on the Vision Pro has such high resolution that they reduce the detail of the rendering. I don’t think I’ve ever seen that reported before. It means that an even higher quality display is still far in the future, since the silicon to push that many pixels…

At the same time, the resolution still isn’t quite enough for virtual Mac screen to not look worse than the real one. The Vision Pro has around 34 PPD. “Retina” resolution for VR is generally considered to require at least 60 PPD. That would mean four times the amount of pixels at the Vision Pro’s panel size. Add to that that the Vision Pro’s FOV is relatively small, you’d want even more pixels than that.

Re: Apple Vision Pro upgraded with M5 chip

#199

Earlier quoted context omitted.

On top of the three problems of any AR/VR tech: UX, UX and UX. I'm honestly not sure if Apple Vision would fare much better if they had a device that costs $100. Like, sure, they'll sell more units that way. But how many of those units would end up collecting dust?

Playing Beat Saber on the MQ3 I meet people who are enthusiastic about VR, who share immersive content (pano video shot with https://www.kandaovr.com/qoocam-3 ) and there are plenty of games in the store... compared to other gaming platforms where I meet a lot of younger people, I find there are a lot of older and retired people using VR, which is not what Meta is looking for for a Facebook replacement. My take is th…

Survivorship bias. You don't tend to meet people who played Beat Saber 2 times and put the headset on the shelf forever.

The metrics are brutal, for Quest 3 and for every other headset. Meta worked hard to bring the costs down and improve the UX, and it still isn't enough. They wanted "the next smartphone" and fell so short it's not even funny.

Re: Apple Vision Pro upgraded with M5 chip

#200

Earlier quoted context omitted.

On top of the three problems of any AR/VR tech: UX, UX and UX. I'm honestly not sure if Apple Vision would fare much better if they had a device that costs $100. Like, sure, they'll sell more units that way. But how many of those units would end up collecting dust?

i’m afraid i’ll look back and regret that i didn’t capture 3d memories of parents and grandparents when it was technically feasible because of a few dollars…

Well, there are stereo cameras… The digital ones came and went with 3D TVs though so you have to go to eBay. I am enjoying the stereo cameras I have accumulated though.
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