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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

191–200 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#191

Counter-strike is a industry nightmare. Endless fun, with almost no need for upgrades, hat-sales etc. A game like that eats int a whole industries subsections revenue for years and years.

I can't really agree. If you mean specifically the tac FPS industry, similar games have since broken through and do plenty well, such as Valorant. If you mean the games industry in general, CS isn't really relevant to its current state in the grand scheme.

How can you honestly say bullshit like that, fuck me.

It is the most played game on Steam at basically every hour of the day, without fail and has been like that for a decade.

It is one of the most popular games on Twitch and has been for almost a decade.

It is one of the biggest eSports in the world and is the most globally diverse eSport.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#192

Earlier quoted context omitted.

I legit miss early 2000s gaming. 1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people. 2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet. 3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter St…

The thing with sites like reddit, HN and the like is that they don't promote "identity" like IRC, forums and others. Like, I'm replying to you, we are being "social" , but mostly we will interact in this thread and call it a day. There's no push to form community or some longer term interaction. In the late 90s early 2000s I was very into a game called Tactics Arena Online, and we had several great communities.

Whoever can recreate this community feeling is going to be rich. Why did people spend so much time in specific phpbb forums? Maybe the problem is that there are too many communities out there now and so people just give up because you're in all of them and you're part of none of them at the same time?

Re: Counter-Strike: A billion-dollar game built in a dorm room

#193

Earlier quoted context omitted.

It's not pay-to-win and the skins are de facto NFTs (with resale value). It's a loot crate system done right IMO

It is worse than the typical lootbox scheme because the entire CS ecosystem is now saturated with marketing of third party skin trading sites and casinos. And at the end of the day it is still gambling. Just because you can resell your skins (and let Valve take a cut in the process) does not make it ethical.

[flagged]

Re: Counter-Strike: A billion-dollar game built in a dorm room

#194

Something that wasn't mentioned in the article is that Counter-Strike spawned the creation of the most iconic FPS map ever: de_dust2. If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it. There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans. I wonder if de_dust2 is the most played FPS map or if it has been dethroned by some…

Thanks for sharing this! Very interesting! I believe de_dust2 is likely still the most played FPS map. Not sure which other map could have dethroned it. It can’t be Fortnite since Fortnite changes the map every few months and nowadays makes a new one every year or so. I guess Blood Gulch from the time when Halo was super popular was a very popular map as well. Then you also have 2fort from the Team Fortress games. Bu…

I feel like halo was never really big outside the US, I would guess unreal tournament, quake, DoD, CoD, battlefield, all were quite popular in the whole west

Re: Counter-Strike: A billion-dollar game built in a dorm room

#195
post #113

Earlier quoted context omitted.

Played an insane amount of WC3 mod with you guys. Thank you for all the memories.

Im also chiming in to say i remember these servers. Frankly, i never liked the mod very much and only advanced a few levels. But i distinctly remember trying to kill enemies with some sort of lighting bolt move.

I thought I'd never played it until I read your comment, which brought back a memory. I guess I must have played it at least once.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#198

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Lousiana Anti-Scripting Group - LAG was my family away from home while living in this distant country. The rules were extremely strict to allow for their kids to also play on the server which was run by a few, including a Nam vet, Phantom. Fun times.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#199

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Oh snap!!! I think I played on T3 for a LOOONG time in the early 2000s. I once even beat Machine once.

I can't remember my handle...I've had so many over the years.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#200

Earlier quoted context omitted.

I legit miss early 2000s gaming. 1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people. 2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet. 3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter St…

That was an innocent and wonderful time for many of us, but there was a dark side to it, especially as this haven for nerds went mainstream. I have a good friend who was basically groomed/seduced in ann online game and raped by a 35 year old man when she was 13. It just sucks on so many levels that we can’t have nice things because many among us are beasts.

that's absolutely horrible, but it's not like it doesn't happen today; maybe even worse today with all the different social media
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