I truly don’t understand the author’s opinions about contrast here. The RE7 image is the only one here that looks ‘realistic’, and at a glance could be mistaken for a photograph, and he says it’s got way too much contrast. No other image here comes anywhere even close, definitely not Zelda nor GTA5. Personally I think the whole problem with the first 5 images is that they don’t have enough contrast, and they have too…
It's not about being realistic but good looking.
Games Look Bad: HDR and Tone Mapping (2017)
191–200 of 219 posts
Re: Games Look Bad: HDR and Tone Mapping (2017)
#192Earlier quoted context omitted.
Our eyes absolutely blow out whites in the sun. Doubly so when looking at the sun or even reflections immediately after being in the dark for a while, and when looking at bright that is very near dark in your visual field. I’m not necessarily arguing games should imitate cameras, I really only think over-compressing the dynamic range is bad, and I don’t understand why the author is arguing for that.
It's a cloudy day here and I'm within my rather dimly lit office. If I look out the window, it is no problem to see clouds in all their details, and I don't loose any details within the darker environment in the room. A camera will either blow out the entire sky outside the window to capture the details in the room - or make the room entirely black to capture the details of the sky through the window. I mean, most pe…
The dynamic range of human eyes is not vastly superior to cameras. Look it up, or measure. It’s easy to feel like eyes have more range because of adaptation, foveation, iris, etc.
Again, I didn’t argue that games should imitate cameras. But that would be better than what we have in games; movies look way better than the game screenshots in this article.
Re: Games Look Bad: HDR and Tone Mapping (2017)
#193Re: Games Look Bad: HDR and Tone Mapping (2017)
#194Re: Games Look Bad: HDR and Tone Mapping (2017)
#195I skipped the text and looked at the images and was unable to understand if they were supposed to be bad or good examples. I liked them. Then k read through the text and learned that they are supposed to be bad examples. But why though? I suspect that either I am not good at this kind of thing, or this is a purist thing, like „don’t put pineapples on pizza because they don’t do that in Italy“. I don’t want games to l…
Re: Games Look Bad: HDR and Tone Mapping (2017)
#196I skipped the text and looked at the images and was unable to understand if they were supposed to be bad or good examples. I liked them. Then k read through the text and learned that they are supposed to be bad examples. But why though? I suspect that either I am not good at this kind of thing, or this is a purist thing, like „don’t put pineapples on pizza because they don’t do that in Italy“. I don’t want games to l…
So both of these mean you have to jack up the sensation so people can feel something.
Re: Games Look Bad: HDR and Tone Mapping (2017)
#197I skipped the text and looked at the images and was unable to understand if they were supposed to be bad or good examples. I liked them. Then k read through the text and learned that they are supposed to be bad examples. But why though? I suspect that either I am not good at this kind of thing, or this is a purist thing, like „don’t put pineapples on pizza because they don’t do that in Italy“. I don’t want games to l…
I totally agree. The example pictures in the article look fine. I don't know what the author wants, but perhaps it's some kind of industry insider view similar to where "true artists' make movies that are so dark you can't see anything, and the dialog is quiet mumbling and the sound effects are ear-shattering. Perhaps there's an equivalent to that in games.
But the biggest problem with the screenshots is they literally aren't HDR. So how can we judge their HDR?
Re: Games Look Bad: HDR and Tone Mapping (2017)
#198I truly don’t understand the author’s opinions about contrast here. The RE7 image is the only one here that looks ‘realistic’, and at a glance could be mistaken for a photograph, and he says it’s got way too much contrast. No other image here comes anywhere even close, definitely not Zelda nor GTA5. Personally I think the whole problem with the first 5 images is that they don’t have enough contrast, and they have too…
It looks like a cheap film camera or a home video screenshot. So it gives off a feeling of nostalgia to a sufficiently old person, but this is also the kind of photo you'd reject as a pro, because it's totally overexposed.
Re: Games Look Bad: HDR and Tone Mapping (2017)
#199I truly don’t understand the author’s opinions about contrast here. The RE7 image is the only one here that looks ‘realistic’, and at a glance could be mistaken for a photograph, and he says it’s got way too much contrast. No other image here comes anywhere even close, definitely not Zelda nor GTA5. Personally I think the whole problem with the first 5 images is that they don’t have enough contrast, and they have too…
> definitely not Zelda nor GTA5. The zelda screenshot he uses as an example of how good things look without HDR, looks terrible to me. It is all washed out with brightness and bloom, and all the shadows in the landscape that in reality would almolst be black, are very light grey.
Re: Games Look Bad: HDR and Tone Mapping (2017)
#200Earlier quoted context omitted.
Unless it's a MINI LED or OLED display, it simply doesn't have the contrast to properly render a lot of what makes HDR... HDR. Calibrate the display with HDR enabled for a better SDR response.
VA screens have pretty damn good contrast, and OLED monitors tend to have low peak (and sometimes even spot!) brightness. A while back, I tried an OLED gaming monitor that was widely reviewed as being very good. While it was somewhat better than the VA monitor that I've been using for years, it was nowhere near 1,500 USD good. I could see someone coming from an IPS or TN screen being very impressed with it, though.