One of his examples of a borrow checker excess: struct Id(u32); fn main() { let id = Id(5); let mut v = vec![id]; println!("{}", id.0); } isn't even legit in modern C++. That's just move semantics. When you move it, it's gone at the old name. He does point out two significant problems in Rust. When you need to change a program, re-doing the ownership plumbing can be quite time-consuming. Losing a few days on that is…
> The trouble is that you've re-created dangling pointers That's true, but as a runtime mitigation, adding a generational counter (maybe only in debug builds) to allocations can catch use-after-frees. And at least it's less likely to be a security vulnerability, unless you put sensitive information inside one of these arrays.
At the cost of making the use of the resulting heap significantly slower and larger than if you just wrote the thing in Java to begin with, though! The resulting instrumentation is likely to be isomorphic to GC's latency excursions, even.
This is the biggest issue that bugs me about Rust. It starts from a marketing position of "Safety With No Compromises" on runtime metrics like performance or whatever, then when things get hairy it's always "Well, here's a very reasonable compromise". We know how to compromise! The world is filled with very reasonably compromised memory-safe runtimes that are excellent choices for your new system.