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Why old games never die, but new ones do

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Re: Why old games never die, but new ones do

#191
I don't disagree per se with any of the OP's points, but back in the day I know why I started to dislike newer ones... the console era became "tier 1" and PC became "tier 2".

Something as simple as the ux being designed for gamepads made for a second tier gameplay experience on pc. You see this even to this day where bungie's marathon has auto-aim assist for a supposed "boomer shooter".

Also, and maybe more importantly, the dev shops then were smaller and were more self-critical about what is actually a good game? It was the early days of the video game industry exploring the medium before the ridiculously bloated budgets of today's AAAA? studios.

Lastly, I am very critical of today's world-building in games. We don't have storytellers any more, but something called "narrative designers". Those empty heads are hired to tell me what to think. It's absolutely soul crushing.

That said, there are still gems out there. I hesitate to mention them because ultimately art is subjective; but one that gave me an ice pick to the head (in a good way) is Death Stranding.

Re: Why old games never die, but new ones do

#192
post #123

The Article forgot to mention that Counter Strike started as a Half Life Mod. And I remember friends playing UT mods more than the base game. I’m not very happy with gaming in 2025. I’m more a console gamer because the whole custom configuration to get the best FPS/visuals is distracting me from playing. I mean I’m the problem there. So I liked to stick to consoles with their easy setup. But with the PS4 Pro that cha…

The problem here is that you are seeking perfection. Simply play with a non-optimal configuration and enjoy!

You are right. I know that. That’s why I stay away from this and buy consoles. Only that they creeped in the same setup. One to play in better quality pay more. Or take the pedestrian version.

Re: Why old games never die, but new ones do

#193
Another important point about old games is their file size. When games are under 1 megabyte, you can literally cram thousands of games in a thumb drive and forget about it. It makes them resilient. Someone probably has a copy of the abandonware not because it looked worth preserving but because it was extremely cheap to preserve. By contrast, if your game is several gigabytes, that's several orders of magnitude more expensive to preserve and distribute.

Re: Why old games never die, but new ones do

#195

Earlier quoted context omitted.

I don't think it is a generational thing or a lindy effect plain, and simple greed is what is killing modern day games. Eventually they become a never ending grind loop for battle passes, points, buy more points, cosmetics priced as full fledged titles, loot boxes, etc. etc. There is simply nothing to it, no depth, no cool mechanics, no story nothing, and once a player spent x amount of hours realizing that, you simp…

The idea that there’s nothing to these games just isn’t true. Take Fortnite, the quintessential “modern game” that popularized battle passes. You don’t need a battle pass to play, in fact all purchasable things are purely cosmetic: they offer no gameplay value. Nobody is playing Fortnite for the cosmetics, they’re playing it because it’s fun! Why would you care about cosmetics in a game you don’t enjoy playing? It ma…

Fortnite‘s dark design was the reason Epic was subject of the largest FTC gaming-related fine in history. $200m+

Re: Why old games never die, but new ones do

#196

We're lacking a middle ground in copyright law that would allow people to play Mario Bros 3 on the NES for free, but doesn't give everyone the right to use the Mario IP, or to resell it en masse. (It's only possible right now because of incomplete law enforcement.) The purpose of copyright is to encourage creation, but rent-seeking on a decades old game is not it. Copyright and patents encourage creation and inventio…

It's impossible to take seriously the argument that copyright is broken because people can't play 1 famous game for free. At least say you want to pay Nintendo to play the game...

Re: Why old games never die, but new ones do

#197
post #169
post #20

Earlier quoted context omitted.

Yet the obscure forgotten stuff is still playable if you kept a copy of the disc. Those games didn't need a community to preserve them, because they were not designed to be ephemeral like live service games.

It's not like they were designed like that on purpose. It was a limitation of the technology of the time. If they could've made as many live service games back then, they would have. This comparison is also unfair for a couple more reasons: - It ignores the fact that when a game was released on CD back then... that's it. No updates. No patches. Nothing. You break it, that's it. Game ending bug that corrupts your save…

A game doesn't need to be live service to support cloud saves, though. There are completely DRM free games on Steam that support cloud saves. And PC games that released on discs back in the day still could get updates.

Edit: I also almost forgot, even for users without internet patches for popular games were often distributed on demo discs included with magazines like PC Gamer.

Re: Why old games never die, but new ones do

#198

The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation. Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuf…

I don't think it is a generational thing or a lindy effect plain, and simple greed is what is killing modern day games. Eventually they become a never ending grind loop for battle passes, points, buy more points, cosmetics priced as full fledged titles, loot boxes, etc. etc. There is simply nothing to it, no depth, no cool mechanics, no story nothing, and once a player spent x amount of hours realizing that, you simp…

Is it your opinion of a game like Breath of the wild ?

Not so great games have existed as long as games existed. Parent's point is that the few good ones stay. And could imagine someone in 20 years replaying BOTW, or This war of Mine, same way Journey still has many active players 13 years later.

Re: Why old games never die, but new ones do

#199

The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation. Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuf…

>is simply the old games mentioned were the good ones of their generation. I don't buy this. Yes obviously there's a survivorship bias but here's some of the most popular games of 1998 alone , from memory: Ocarina of Time, Half Life, Xenogears, Metal Gear Solid, Thief, Starcraft, RE 2, Mario Party, Baldurs Gate Almost 30 years later we still play franchise spin-offs and remakes off these games, half of them invented…

This just sounds like everyone remembering music/movies/other art that came out when we were coming of age extremely fondly. Young people starting to game now will remember a different set of games from you.
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