Earlier quoted context omitted.
It's a lot worse. A high quality project can have great documentation and guides that make it easy to use for a human, but an LLM won't until there's a lot of code and documents out there using it. And if it's not already popular, that won't happen.
No, this doesn't ring true: long before there were LLMs, people were selecting languages and stacks because of the quality and depth of their community. But also: there is a lot of Rust code out there! And a cubic fuckload of high-quality written material about the language, its idioms, and its libraries, many of which are pretty famous. I don't think this issue is as simple as it's being out to be.
Migrating away from Rust
191–200 of 799 posts
Re: Migrating away from Rust
#192GC isn't a big problem for many types of apps/games, and most games don't care about memory safety. Rust's advantages aren't so important in this domain, while its complexity remains. No surprise he prefers C# for this.
Re: Migrating away from Rust
#193I did the same for my project and moved to Go from Rust. My iteration is much faster, but the code a bit more brittle, esp. for concurrency. Tests have become more important. Still, given the nature of what my project is (APIs and basic financial stuff), I think it was the right choice. I still plan to write about 5% of the project in Rust and call it from Go, if required, as there is a piece of code that simply cann…
Is calling Rust from Go fast? Last time I checked the interface between C and Go is very slow
Re: Migrating away from Rust
#194Re: Migrating away from Rust
#195This comment might not be liked by the usual commenters in these threads, but I think it is worth stressing: First: I have experience with Bevy and other game engine frameworks; including Unreal. And I consider myself a seasoned Rust, C etc developer. I could sympathize with what was stated by the author. I think the issue here is (mainly) Bevy. It is just not even close to the standard yet (if ever). It is hard for…
Re: Migrating away from Rust
#196The "Learning" point drives home a concern my brother-in-law and I were talking about recently. As LLMs become more entrenched as a tool, they may inevitably become the crutch that actually holds back innovation. Individuals and teams may be hesitant to explore or adopt bleeding edge technologies specifically because LLMs don't know about them or don't know enough about them yet.
Re: Migrating away from Rust
#197[flagged]
Re: Migrating away from Rust
#198Earlier quoted context omitted.
I was actually meaning to post this as an Ask HN question, but never found the time to word it well. Basically, what happens to new frameworks and technologies in the age of widespread LLM-assisted coding? Will users be reluctants to adopt bleeding-edge tools because the LLMs can't assist as well? Will companies behind the big frameworks put more resources towards documenting them in a way that makes it easy for LLMs…
Another way to look at it: working bleeding edge will become a competitive advantage and a signal to how competent the team is. „Do they consume it” vs „do they own it”.
To me constantly chasing the latest trends means lack of experience in a team and absence of focus on what is actually important, which is delivering the product.
Re: Migrating away from Rust
#199Anyone else get an empty page on mobile Firefox when they try to go the article? All that renders for me is a comment entry box. If I go back to news I can see the article list just fine.