yes, this will definitely vastly increase the Doom fps, haha (I’m the guy that did that project). But I think there’s a lot more to it than that. tl;dr — Rust would be great for a rewrite, but Go makes way more sense for a port. After the dust settles, I hope people focus on the outcomes, not the language choice. I was very surprised to see that the TypeScript team didn’t choose Rust, not just because it seemed like…
Specifically if you race any non-trivial Go object (say, a hash table, or a string) then that's immediately UB. Internally what's happening is that these objects have internal consistency rules which you can easily break this way and they're not protected against that because the trivial way to do so is expensive. Writing a Go data race isn't as trivial as writing a use-after-free in C++ but it's not actually difficult to do by mistake.
In single threaded software this is no caveat at all, but most large software these days does have some threading involved.