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Hacker News for Gamedev

gamedev.city

191–200 of 229 posts

Re: Hacker News for Gamedev

#191
post #139

Earlier quoted context omitted.

This is the problem you will find with pretty much any subreddit, they are always filled with beginners. Drives me a little crazy.

Every programming-related subreddit is stuffed to the gills with content that's mostly relatable to freshman CS students, and it all gets upvoted to the top. I agree, it's infuriating. If I have see one more meme about missing semicolons...

I can't read ProgrammerHumor anymore for that reason

Its like every joke is aimed at someone who just took their first CS class

Re: Hacker News for Gamedev

#192
I can't speak to the content, but I found the a little difficult to read. I ran your homepage through the free Axe Dev Tools for accessibility. It may be worth testing yourself and changing some of the contrast between text and background.

Congrats on launching! That's an achievement.

Re: Hacker News for Gamedev

#193

Earlier quoted context omitted.

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

This is less a problem with the subreddit and forums, and more that AAA game devs seems to be very reserved about discussing their industry or keep discussion internal to private channels (possibly for IP reasons). Whenever I see a AAA developer pop up on Reddit they're always vague and mysterious; "I work for an unnamed AAA developer.." You don't see people doing that on HN very often, they usually announce unabashe…

The IP and that the industry is very big-release centric. Even the engine you are working with is often news, people monitor and report on job listings for this kind of thing. It's obvious and uninteresting that a slightly updated new version of google sheets will release probably like every day, and they will be virtually indistinguishable from the previous ones. If literally anything you say about your work on GTA6 is news for the next N years, you don't post anything. The few non-indie devs I see publically online are usually for live-service companies like riot.

Re: Hacker News for Gamedev

#194
Maintainer of the website here! I'm happy (and a bit terrified) that we made it to the front page of Hacker News.

This isn’t a commercial project, and it never will be. We’re curating the site for a very specific vibe and high-quality content, which is why we’re invitation-only and why we aim to grow the community slowly and intentionally. I also want to ensure our server can handle the traffic without issues.

I’m slowly working through the invitation queue, so please bear with me!

Re: Hacker News for Gamedev

#196

I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agree with the other comments that the background image is a bit hard on the eyes. Nice work!

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

That’s probably the problem for any HN-for-X because a talking at/with/to beginners and hobbyists is not a rare internet opportunity for experts.

I think one of the things that makes HN HN is that experts can choose to have only incidental open internet engagement with their areas of expertise. Most or all of their time on HN can be engaging with other topics that they are less familiar with.

The attractions of an HN-for-X include engaging with an unfamiliar-X that experts are already familiar with.

Re: Hacker News for Gamedev

#197

When you've only got 3 comments on your whole front page, not sure invite-only is the best idea.

Website maintainer here, that's kinda what we are going for. I really don't want to have to moderate a big community, this is supposed to be something you check once or twice a week.

Re: Hacker News for Gamedev

#200

Cool idea, I hope this ignites. P.s. Why does it have the Lobste.rs favicon? https://gamedev.city/apple-touch-icon.png

Because I cloned it from Lobste.rs and probably forgot to change that one.

Hehe, cool. I just enjoy a good favicon, surely you'll make one for this project eventually!
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