Earlier quoted context omitted.
And why is that? It isn't for DRM (the game is free). It is for anti-cheat, and it is great. The libertarian maximalist i-can-do-what-i-want-with-my-computer ignore the many use cases where I want to trust something about someone else's computer, and trusted computing enables those use cases.
Is it so radical to want to be in control of your stuff? What are these use cases where we need to have third parties in control? I don't really buy the gaming one, in every other domain where a community of people are gathering to do a thing they enjoy together it's on the community and not the tool maker to figure out how to avoid bad behavior. If you don't wanna play with cheaters then just play with somebody else…
Relying on the community to police cheaters is not an effective strategy for online skill-based matchmaking games. There's a reason game companies spend money and effort on anti-cheat and it's not because they're ignoring cheaper alternatives.