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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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191–200 of 543 posts

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#191

It has been clear from fairly early on the AVP should never have launched - it just has no reason to exist. I cannot escape thinking there must have been some internal argument where the choices ended up as kill the project or release what we have, and the latter was chosen because it was seen to be easier. Let’s face it, without Zuck’s personal interest reality labs would have gone years ago. It is one thing for com…

> the choices ended up as kill the project or release what we have

Yeah, kill the project would have made the shareholders very displeased.

I don't think what Apple has is incomplete, VR is just not all that. Immersion for most people is like a roller coaster — fun for a bit but who wants to ride all day?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#192
post #184

Earlier quoted context omitted.

I'd believe that better if Meta didn't also deliberately provide a sideloading mechanism and encourage homebrew. It's a believable end-goal, but it doesn't seem to be the direction they want to go in the immediate future.

it's likely dumber than that: bait and switch. Facebook had done this before: they gave third parties rich access to their data via Graph API, which in turn helped Facebook to grow. Once their social graph growth phase began to slow down, Facebook severely cut off data access.

Well, that's an interesting way of framing it.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#193

Earlier quoted context omitted.

Is there a future proof way to capture photos today to view in 3D/VR devices of the future?

(Not my area of expertise, but I believe this is about accurate with regard to the Apple ecosystem) These were old photos, many taken with older digital cameras and early smartphones, and they worked very well. I believe as long as they're of a reasonably high resolution (so, any camera from the last 20 years or even more), it'll work. Of course, it's ML-based attempting to simulate 3D from a single image, so it's no…

Panoramic photos also convert nicely into spatial experiences.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#194
post #66
post #55

Earlier quoted context omitted.

> I contend that almost every problem solvable by a wearable can be solved “well enough” by a smartphone, to the point where an additional device is not worth the trouble for the marginal benefit I've found glanceable notifications on my smartwatch to be really useful. Dismissing or answering calls without taking out my phone (or without my phone at all since the watch has mobile connectivity), quickly seeing text me…

I've found notifications period to be a net negative to my life. I have almost all of them off. > Dismissing or answering calls without taking out my phone (or without my phone at all since the watch has mobile connectivity), quickly seeing text messages (especially 2 factor auth codes). The distraction of even looking breaks me out of the zone. So no, don't need a watch for notifications.

> I've found notifications period to be a net negative to my life. I have almost all of them off.

I’ve found the complete opposite. Funny how that works.

Notifications have been one of the most significant and beneficial additions to my life. Especially on the watch, it is in fact really the only reason I own a watch.

To be fair, I only let calendaring /medical apps do notifications, but equally, that’s the reason I own it in the first place.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#195
post #83

IMHO: the AVP is a DevKit that is sold to consumers. But more polished then the typical DevKit. But looking into the past and seeing how many people where eager to buy GoogleGlas/Oculus Devkits, why shouldn’t a brand like apple decide to push out a devkit as high price consumer device, instead of trying to keep a devkit for a upcoming product a secret? I’m still wondering what direction the product can and will take…

When have Apple ever shipped a product as a "dev kit"? Dev kit is a euphemism for failed market launch. (Maybe Apple should retroactively call the Newton a dev kit as well.)

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#197

If you’re asking yourself: Why are all these giant companies going hard on AR and repeatibly in cycles it’s for one reason: Egocentric data and full control of the highest bandwidth human I/O (vision + sound) is the most important possible data pipeline to get Its the penultimate data pipe, with direct connection to the brain being the ultimate data pipe (see:Neuralink) Every company that is winning and going to win…

My sense is that every generation we have engineers that grew up on some sort of VR-like sci-fi trope and keep trying to invent that thing.

Like flying cars, I'm not sure the writers are always right.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#200
post #44
post #2

The Vision Pro is a solution looking for a problem. This is the same problem plaguing Apple Home. It just feels very - so what? Tech nerds like it because it's "cool", but everybody else is wondering why would I ever need this thing? Personally, I think they need to be thinking of a more Apple Watch type device wearable in normal glasses frames. Something more akin to Google Glass, and yes, I'm familiar with the term…

I'm pretty convinced that AR and specifically headset AR is just a dead end. No amount of sensors or pixels are going to make it viable for anything besides some tiny niches. VR is fun and has some uses. Everything else just needs a tactile keyboard or touchscreen.

Not everyone is capable of using a keyboard or touch screen even today. For this reason I hope to see continued advancement in voice capabilities.

I have it better than most but have to rely on dictation a lot due to issues in my hands/arms following an incomplete spinal cord injury.

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