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Half-Life 25th Anniversary Update

half-life.com

191–200 of 266 posts

Re: Half-Life 25th Anniversary Update

#191

Besides the low brow "wen half-lyf-3?" comment, is valve planning on releasing any other games like hf? Anyone in the industry have anything to spill regarding this?

def no insider info on my side but from what I've heard/read they pretty regularly have a team spun up to explore a half life 3 but at this point they're afraid of a duke nukem forever (not that they'd make a shitty game like that) and that even if it's a great game it'd be seen as underwhelming because the community has hyped itself up so much on it over the nearly 20 years.

No insider info again but, IMHO, Half Life: Alyx was a genre-defining success that has not yet been matched but even that did not hit the bar expected of a Half Life 3. It’s an impossible expectation and they don’t have a financial need to try.

Re: Half-Life 25th Anniversary Update

#192

Earlier quoted context omitted.

Valve isn't beholden to any external shareholders, and Steam is as close to a money-printing machine a private company can have. Combine that with the fact that Gabe and company seem to have pretty decent values in line with their customers' interests, and you get nice outcomes like this.

And let's be realistic, this is going to sell an absolute crapload of HL2 to a whole new generation of gamers.

I don't think so. HL2 is an old game by now, way older than HL1 was when HL2 came out (6 years from HL1 to Hl2, 19 years from HL2 to now) and I just don't see it appealing to players unless they're going back to view older games.

Re: Half-Life 25th Anniversary Update

#194
post #112

I love the fact that on the games requirements on the Steam page it still says it runs on Windows XP when in fact all support has been cut for long now, leaving out many of us who got into Steam on the first place because we either wanted a legal digital copy of our physical collection or because many physical game keys WOULD also activate a digital license. I still keep Windows 8 because it's still supported on Stea…

[deleted]

Re: Half-Life 25th Anniversary Update

#195
post #109

Love this. I do wonder how the bug fixes will affect speedrun attempts, and if people will start using this for speedrunning or if they'll stay on the prior version.

The Steam version is basically dead; WON is what most runners play. (Though it would be interesting if this revitalized the Steam categories.)

For those curious, you can download WON from https://www.speedrun.com/hl1/resources ("GoldSrc Package" and "Half-Life 2005 Package" are the builds allowed in the WON categories). You will need Half-Life on Steam to run them (which is currently free until Nov 20 - get it while you can).

Re: Half-Life 25th Anniversary Update

#196
post #58

Earlier quoted context omitted.

Interesting. I do have a steam account, haven't used it for a long time, it doesn't seem to be in my password manager So I went to reset my password, but got thwarted by the captcha. To email me a password reset link. I think Ill just torrent it.

There have been CAPTCHA problems with Steam for at least a year. Search "steam captcha broken" and you'll see endless Reddit threads about it. Last week it took me two days to get it to work - the only solution was to solve the CAPTCHA from a mobile device in order to do a password reset. CAPTCHA just did not work on MacOS or Windows at all. After solving the CATPCHA on mobile and resetting the password, I was able t…

To add to the confusion, I encountered this about 2 weeks ago and power-cycling my router did fix it. My IP didn't change, so it must have been something cached on the router? It's just so weird that this issue has about 10 different "fixes" that may or may not work for someone.

Re: Half-Life 25th Anniversary Update

#197
post #102

Earlier quoted context omitted.

Presumably the same captcha nonsense.

Is it ok to steal from a liquor store because they require a license shown to buy it and for some reason you can't get yours?

If the liquor store is also the DMV that approves licenses and they've been closed for over a year, yeah.

It's also a free giveaway so it's more like grabbing some of the free tasting samples without approval.

Re: Half-Life 25th Anniversary Update

#198

Earlier quoted context omitted.

Why not make a new account? Valve is giving this out for free, partially to get people to use their program more. Why not support them in that small way at least?

You're trying to reason with a person who can't even complete a captcha.

Steam has had a widely reported issue with the captcha on the password reset page for over a year now.

Re: Half-Life 25th Anniversary Update

#199
post #9

It's also free until Monday (as in free to get, not just limited free play) https://store.steampowered.com/app/70/HalfLife/

Is it possible to play it off-line though? I remember that was an issue when I got The Orange Box with Half-Life 2.

The offline system for steam is way less glitchy than it was pre-2010. Like another commenter said though, you may need to be online the first time you launch the game.

Re: Half-Life 25th Anniversary Update

#200
post #125

Earlier quoted context omitted.

Valve isn't beholden to any external shareholders, and Steam is as close to a money-printing machine a private company can have. Combine that with the fact that Gabe and company seem to have pretty decent values in line with their customers' interests, and you get nice outcomes like this.

I like Valve / Gabe / Steam, but let’s not be false and pretend that they weren’t coasting before the build-up to the Deck release. Steam had gone without significant updates for almost half a decade.

That's not true in the slightest. They too some risks* that didn't pay off but that's what happens when you do whatever you feel like.

* - big picture mode - steamlink - vr integration (somewhat successful)

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