Poll: How long have you been programming?
191–200 of 329 posts
Re: Poll: How long have you been programming?
#192Earlier quoted context omitted.
I would recommend not trying to teach for loops etc... Show them how to tie a function to an image to make it move across the screen as a building block to make a game and they will find it interesting. Maybe start with flash/actionscript so they can see (click image > write code for image > image does stuff)
unfortunately in the selection that I have of 8 (mine), 9 (not mine) and 10 (mine) none are bright enough to grasp the concept of a 'sprite' yet, i'm not even talking about relating code to that sprite. flash/actionscript? ho many steps are there between typing something and actually getting stuff appear on the screen? I've written 2-3 simple swf's, and it caused my head to spin... you think a kid could do it? on the…
Re: Poll: How long have you been programming?
#193Re: Poll: How long have you been programming?
#194Re: Poll: How long have you been programming?
#195Re: Poll: How long have you been programming?
#196Started when I was 11. C64 basic :) Now I'm 31. So yeah, I've been doing this for 20 years.
Started out on an XT (I think) writing Basic. It's been 20 fascinating years.
Re: Poll: How long have you been programming?
#197Re: Poll: How long have you been programming?
#198Is it just me, or are there large gaps in the possible answers?
Re: Poll: How long have you been programming?
#199Started at age 7 on a C64. I learned binary before I could multiply because you needed to understand binary to create multi-colored sprites on the C64. I made a game where you drove a car and avoided things, then another where you drove a spaceship and avoided things, then another where you shot arrows at moving targets. That last game was the first one I wrote where the goal was to hit things, a major departure for…
Why do people continually assume that kids don't have the intellectual capacity to solve problems? The hurdles are only as high as YOU think they are. Kid wants to make a game, kid programs a game. What's so hard about that? The kid doesn't care about the "barrier to entry" any more than issues like platform, methodology, budget, competition, etc. None of those business decisions are part of their need to make the ga…