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Open-sourcing AudioCraft: Generative AI for audio

ai.meta.com

191–200 of 335 posts

Re: Open-sourcing AudioCraft: Generative AI for audio

#191

Anyone feel like with the flood of AI generated content there's a risk of the past being 'erased'. Like in 10 years we won't be able to tell if any information from the past is real or fake - sounds, pictures, videos, etc.. Like we need to start cryptographically signing all content now if there's any hope of being able to verify it as 'real' 10 years from now.

No. We've had photo and audio manipulation for many decades now. For a long time now, we've had to separate out what's credible from what's bullshit. Fortunately, it's pretty simple in real life. We have certain publications and sources we trust, whether they're the NYT or a respected industry blog. We know they take accurate reporting seriously, fire journalists who are caught fabricating things, etc. If we see a cl…

Most people these days interact with news through comments, if comments looks legit, a lot of people assume the source is legit. Imagine a world in which a fake video has the bbc logo on it and ai generated comments act if they are discussing the video but they subtly manipulate, like 60% of the comments advocate a certain view point and 40% are random memes, advocate against it etc... The average person would easily be fooled.

Re: Open-sourcing AudioCraft: Generative AI for audio

#192
post #13

> MusicGen, which was trained with Meta-owned and specifically licensed music, generates music from text-based user inputs, while AudioGen, which was trained on public sound effects, generates audio from text-based user inputs. Meta is really clearly trying to differentiate themselves from OpenAI here. Open source + driving home "we don't use data we haven't paid for / don't own".

The fact that Meta is able to lie and call their restrictive licensing open source is nearly as misleading as "OpenAI." We need to do better than to repeat these claims uncritically. The weight licenses are not "open source" by any useful definition, and we should not give Meta kudos for their misleading PR (especially considering that they almost surely ignored any copyright when training these things - rules for th…

Can you chill? It’s def open source

Re: Open-sourcing AudioCraft: Generative AI for audio

#193

Wonder how far off the whole "generate music based on your existing music library" thing is going to be? That'll make musicians happy with big tech as well, just like artists are. *sigh*

Anyone having listened to this MusicGen's output samples would surely answer "a million miles".

Seriously, you couldn't sell this output for a free mobile clicker game.

Re: Open-sourcing AudioCraft: Generative AI for audio

#194
I wish people made unconditional predictive models for music instead of text-to-music ones. Would be so cool to give an input 'inspiration' track that it 'riffs' a continuation to. That's usually what I want, just continue this track it's too short that's what I want to hear more of. (That said this is super cool though.)

Re: Open-sourcing AudioCraft: Generative AI for audio

#195

For my two cents; the goal of our human pursuit is to advance our technologies and systems to the point we can all live carefree lives where the focus of our pursuits is self defined. It is not to "own more rights" to shit. Sorry, but no one actually owns what they create, that's the point of creation. And if you take issue with the term create, that only reinforces my point. We're all influence machines, input and o…

> the goal of our human pursuit is to advance our technologies and systems to the point we can all live carefree lives where the focus of our pursuits is self defined. Agreed! > the future should not be about preserving some peoples rights to limit our collective advancements over their personal wants. Systems that don't allow people to extract value from the hard work they put into collective advancement do not seem…

> Systems that don't allow people to extract value from the hard work they put into collective advancement [...] one's going to spend all day making candy and put it in the "free candy" bowl

On the other hand this is what researchers do all day every day. PhDs and professors work for the common good and get barely any pay in return. Maybe the future model in art and music is more like the academic researcher.

Re: Open-sourcing AudioCraft: Generative AI for audio

#196

Anyone feel like with the flood of AI generated content there's a risk of the past being 'erased'. Like in 10 years we won't be able to tell if any information from the past is real or fake - sounds, pictures, videos, etc.. Like we need to start cryptographically signing all content now if there's any hope of being able to verify it as 'real' 10 years from now.

No. We've had photo and audio manipulation for many decades now. For a long time now, we've had to separate out what's credible from what's bullshit. Fortunately, it's pretty simple in real life. We have certain publications and sources we trust, whether they're the NYT or a respected industry blog. We know they take accurate reporting seriously, fire journalists who are caught fabricating things, etc. If we see a cl…

> We've had photo and audio manipulation for many decades now.

We haven't been able to generate 1,000 different forged variants of the same speech in a day before.

> We have certain publications and sources we trust, whether they're the NYT or a respected industry blog.

We can't even be sure that most of these aren't changing old stories, unless we notice and check archive.org, and they haven't had them deleted from the archive. The NYT has blockchain verification, but the reason nobody else does is because no one else wants to. They want to be free to change old stories.

Re: Open-sourcing AudioCraft: Generative AI for audio

#197

Earlier quoted context omitted.

> I can't wait for it to happen, it's a low-cost way of producing even more music to listen to. I can't really understand this. I'm a DJ and a huge music nerd, and I spend a lot of time every week discovering new music from the past 100 years and all over the world, and I'm constantly struck by _how much of it there is_. I've spent weeks just digging through psych-funk records from West Africa from the 1970s. How can…

Music is self-expression. I don’t always identify entirely with others. I always identify with my self. Having music generated for you on such a personalized level is an attractive prospect. I don’t think this replaces “100% organic, human-made” music, though. I think there’ll always be a reason to listen to music made by other people. But I think this changes the landscape of how and why people create music to begin…

What's self-expressive about an algorithm that generates songs?

Recorded music is the worst thing that happened to music.

Re: Open-sourcing AudioCraft: Generative AI for audio

#198
post #195

Earlier quoted context omitted.

> the goal of our human pursuit is to advance our technologies and systems to the point we can all live carefree lives where the focus of our pursuits is self defined. Agreed! > the future should not be about preserving some peoples rights to limit our collective advancements over their personal wants. Systems that don't allow people to extract value from the hard work they put into collective advancement do not seem…

> Systems that don't allow people to extract value from the hard work they put into collective advancement [...] one's going to spend all day making candy and put it in the "free candy" bowl On the other hand this is what researchers do all day every day. PhDs and professors work for the common good and get barely any pay in return. Maybe the future model in art and music is more like the academic researcher.

"Maybe the future model in business and sales is more like the academic researcher" funny how nobody ever suggests that.

Re: Open-sourcing AudioCraft: Generative AI for audio

#199
post #13

> MusicGen, which was trained with Meta-owned and specifically licensed music, generates music from text-based user inputs, while AudioGen, which was trained on public sound effects, generates audio from text-based user inputs. Meta is really clearly trying to differentiate themselves from OpenAI here. Open source + driving home "we don't use data we haven't paid for / don't own".

Goddamn, Facebook being the good guy...

Re: Open-sourcing AudioCraft: Generative AI for audio

#200
post #34

Earlier quoted context omitted.

> MusicGen's weights are licensed CC-BY-NC, which is effectively a nonlicense as there is no noncommercial use you could make of an art generator How do you figure? Have you never just...made stuff to make stuff?

In copyright law the use of the work itself is considered a commercial benefit, so "noncommercial use" is an oxymoron. Consider these situations: - If I use AudioCraft to post freely-downloadable tracks on my SoundCloud, I still get the benefit of having a large audio catalog in my name, even if I'm not selling the individual tracks. I could later compose tracks on my own and ride off the exposure I got from posting…

> if you don't think that all of these situations are equally infringing of CC-BY-NC, then you need to explain why some are commercial and some are not. Keep in mind that every exception you make can be easily exploited to strip the NC clause off of the license.

You're right: those are all equally infringing CC-BY-NC. I don't see a problem.

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