I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…
> Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive I rarely use my Rift S these days - not because the hardware isn't good - but because the software experience is an absolute dog's anus. Wanted to play Beat Saber the other day. Turned on the PC. 25 minutes later, ready to open Steam. Whoops, now the Oculus app says its out of date. Another 10 minutes faff…
Developer tools to create spatial experiences for Apple Vision Pro
191–200 of 510 posts
Re: Developer tools to create spatial experiences for Apple Vision Pro
#192Re: Developer tools to create spatial experiences for Apple Vision Pro
#193Earlier quoted context omitted.
Computers had a 100% open platform from day 1. Tell me, will Apple allow a pornography app for the Vision Pro?
It has a web browser. You can access anything you want via that, same as the phone.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#194Earlier quoted context omitted.
Because this is a first iteration specifically made for developer to start to get their app running, so that when the consumer less expensive model will be released a couple of years down the line there's already an app ecosystem ready. It's a strategic release aimed at devs and early adopters, the consumer level device will come in the future at a complete different price point. That's when mass customer adoption mi…
"so that when the consumer less expensive model will be released a couple of years down the line there's already an app ecosystem ready." .... You think that developers are going to create a thriving ecosystem of apps when there's no market until several years down the line? Bit of a Chicken or the egg problem isn't it?
Early-Adopter-category developers and buyers will wait to see what the Innovators discover.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#195I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).
Re: Developer tools to create spatial experiences for Apple Vision Pro
#196Quite the uphill battle for a developer. This is different territory compared to marginally useful 2D app that millions of developers produce. To make a believable virtual/3D experience requires enormous investments if you don't want it to look like a video game from 25 years ago. It's quite telling that Apple rushed through the 3rd party demo session at the event, as every example looked terrible. As terrible and us…
Re: Developer tools to create spatial experiences for Apple Vision Pro
#197Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?
Re: Developer tools to create spatial experiences for Apple Vision Pro
#198Earlier quoted context omitted.
People who spend $3500 on a headset are industrial/professional users who will make more than $3500 in value for it. That is why Microsoft HoloLens, and a lot of commercial AR products you've never heard of, cost even more.
Apple is a consumer brand. The same people who buy $5000 sneakers or handbags may well buy a vision headset. The brand + price tag is enough to sell at least a few thousand Vision units regardless of technical specifications.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#199Despite people always posing this as a “chicken and egg” problem, in reality there is never going to be a fledging developer ecosystem without first getting users on the platform. You can see the same in all of Apple’s own past product launches, iPhone included. Unless they can figure out a way to get the Vision Pro into the hands of millions of active users, I doubt they will get big time developer effort behind it.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#200Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?
The users of these glasses will be rich people who love to spend money on new shiny things