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Developer tools to create spatial experiences for Apple Vision Pro

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191–200 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#191
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

> Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive I rarely use my Rift S these days - not because the hardware isn't good - but because the software experience is an absolute dog's anus. Wanted to play Beat Saber the other day. Turned on the PC. 25 minutes later, ready to open Steam. Whoops, now the Oculus app says its out of date. Another 10 minutes faff…

That’s not exactly the modern oculus experience - the Quest is “strap and go”.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#192
Despite people always posing this as a “chicken and egg” problem, in reality there is never going to be a fledging developer ecosystem without first getting users on the platform. You can see the same in all of Apple’s own past product launches, iPhone included. Unless they can figure out a way to get the Vision Pro into the hands of millions of active users, I doubt they will get big time developer effort behind it.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#193
post #153

Earlier quoted context omitted.

Computers had a 100% open platform from day 1. Tell me, will Apple allow a pornography app for the Vision Pro?

It has a web browser. You can access anything you want via that, same as the phone.

Neither a web browser, nor the iPhone are remotely comparable to a general purpose computer in terms of free use

Re: Developer tools to create spatial experiences for Apple Vision Pro

#194
post #101

Earlier quoted context omitted.

Because this is a first iteration specifically made for developer to start to get their app running, so that when the consumer less expensive model will be released a couple of years down the line there's already an app ecosystem ready. It's a strategic release aimed at devs and early adopters, the consumer level device will come in the future at a complete different price point. That's when mass customer adoption mi…

"so that when the consumer less expensive model will be released a couple of years down the line there's already an app ecosystem ready." .... You think that developers are going to create a thriving ecosystem of apps when there's no market until several years down the line? Bit of a Chicken or the egg problem isn't it?

Tens of hundreds of Innovator-category developers will build surprising, delightful apps for the hundreds of thousands of Innovator-category Vision Pro first-year buyers.

Early-Adopter-category developers and buyers will wait to see what the Innovators discover.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#195

I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).

Best of luck getting through app store approval.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#196

Quite the uphill battle for a developer. This is different territory compared to marginally useful 2D app that millions of developers produce. To make a believable virtual/3D experience requires enormous investments if you don't want it to look like a video game from 25 years ago. It's quite telling that Apple rushed through the 3rd party demo session at the event, as every example looked terrible. As terrible and us…

I want more of those downvotes. VR developers are an especially angry bunch as they believe VR is awesome, we're just too ignorant to understand it. We get it just fine, VR sucks.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#197
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

The buyers of the first 150k units are overwhelmingly people who value Vision Pro as equipment and people who value Vision Pro as an Explorer’s Adventure. Both will be good customers of artisanal apps.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#198

Earlier quoted context omitted.

People who spend $3500 on a headset are industrial/professional users who will make more than $3500 in value for it. That is why Microsoft HoloLens, and a lot of commercial AR products you've never heard of, cost even more.

Apple is a consumer brand. The same people who buy $5000 sneakers or handbags may well buy a vision headset. The brand + price tag is enough to sell at least a few thousand Vision units regardless of technical specifications.

Apple’s consumer spatial computing devices will be Vision Air and Vision SE.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#199
post #192

Despite people always posing this as a “chicken and egg” problem, in reality there is never going to be a fledging developer ecosystem without first getting users on the platform. You can see the same in all of Apple’s own past product launches, iPhone included. Unless they can figure out a way to get the Vision Pro into the hands of millions of active users, I doubt they will get big time developer effort behind it.

If you are an early developer for a platform, you get an outsized share of users that can be a reasonable advantage. We developed for AppleTV when it was first opened to general developers and were able to rank well in a key category by adapting a previous app. Admittedly, that was a $x00 product rather than $3500, but I think they'll get enough of an audience (developers, wealthy, enthusiasts, etc) for developers to get in front of. Maybe not worth it for AAA titles, but being one of the only solid apps in a category, or simple games in a genre.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#200
post #29
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

The users of these glasses will be rich people who love to spend money on new shiny things

Vision Pro is lower cost than two nano-textured Studio Displays.
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