Earlier quoted context omitted.
How is using your legs in an urban area political?
> How is using your legs in an urban area political? Since you asked, "Conspiracy Theorists Think Walkable Cities Are Really Open-Air Prison Dystopias Now": * https://www.vice.com/en/article/m7g898/walkable-15-minute-ci... "Conspiracy Theorists Are Coming for the 15-Minute City" * https://www.wired.co.uk/article/15-minute-cities-conspiracy-...
Cities: Skylines II
191–200 of 267 posts
Re: Cities: Skylines II
#192Re: Cities: Skylines II
#193The part of the trailer where we zoom-in to pedestrian level gave me an idea. For all the higher-level systems thinking happening in city builders, we never go into the more subtle signals that can make a city feel great or terrible to its people. Would be cool if we could zoom-in to a specific person in the game, and ask them how they actually feel living here, what they like or dislike about it. Including useless t…
You can click any visitor, and see all the stats for that individual visitor, including how happy, sick, bored, etc. they are. You can even see them saying things like “I reall like Rocket Coaster!” or “The line for Very Merry-Go-Round is too long.”
Then you can aggregate how many visitors are saying each thing about the various attractions or the park in general.
And then it allows exactly what you said: make tweaks based on the aggregate feedback and see the positive (or negative) effect your tweaks have.
Re: Cities: Skylines II
#194Earlier quoted context omitted.
Wonder why a "The Sims" competitor hasn't appeared yet, would the lack of branding and general "charm" of The Sims(like Simlish) be a dealbreaker?
They actually announced one: https://www.youtube.com/watch?v=ZNhV-Gnjdy8
Re: Cities: Skylines II
#195Earlier quoted context omitted.
> How is using your legs in an urban area political? Since you asked, "Conspiracy Theorists Think Walkable Cities Are Really Open-Air Prison Dystopias Now": * https://www.vice.com/en/article/m7g898/walkable-15-minute-ci... "Conspiracy Theorists Are Coming for the 15-Minute City" * https://www.wired.co.uk/article/15-minute-cities-conspiracy-...
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If you’re referring to the Oxfordshire plan, this has been somewhat misrepresented. The proposal is to limit access through some specific roads in the city center. Residents can use the ring road to access the same destinations without any restrictions.
Re: Cities: Skylines II
#196Earlier quoted context omitted.
The game desperately needs a 'campaign', similar to (but hopefully richer than) what the Roller Coaster Tycoon series had, just to give some structure to repeated gameplay.
There are scenarios[1] in the game, from my experience that is very similar to what RCT used to have. You're given a map and a point in time where the map has certain issues, and you have to solve them. The issue is that they are gated by DLC, so not all players can experience it. Also they aren't really deep and don't have too much re-playability. [1] : https://skylines.paradoxwikis.com/Scenarios
Re: Cities: Skylines II
#197Does anyone have any interesting links, papers, references, etc. for implementing a city simulation? I really like the idea of agent-based models and actor systems, and I think it would be a lot of fun of learning about the science and engineering of the models behind these types of games.
Re: Cities: Skylines II
#198One thing that annoys me about the first game is the way the commute times are not factored in at all to happiness or whatever. People literally go from one side of the map to the other for work and you aren't punished for terrible transit design (and cars magically disappear). I think the AI is too crappy for commute times to be a feature, but I hope they improve AI and add it for the sequel because it is just one o…
Re: Cities: Skylines II
#199I loved the SimCity series, so you'd think that Cities: Skylines would have appealed to me, but it's always felt frustrating, which I attribute to a few core issues: - Agent-based simulation instead of model-based (the latter is what the Maxis games used). Agent-based simulation is performance-intensive, and in practice it led to all sorts of gamebreaking bugs. Last I checked, the game still caused traffic jams becau…
Re: Cities: Skylines II
#200Earlier quoted context omitted.
Wonder why a "The Sims" competitor hasn't appeared yet, would the lack of branding and general "charm" of The Sims(like Simlish) be a dealbreaker?
The brand is too strong with The Sims. It has multiple generations of fans who started with the original and are still playing the latest game.