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Summer Afternoon – A WebGL Experiment

summer-afternoon.vlucendo.com

191–200 of 205 posts

Re: Summer Afternoon – A WebGL Experiment

#191
post #61

My Intel i7-4790K is able to run this at 1080p and 30 fps (specifically 60 with drops to 30), on a build of Chromium that has hardware acceleration disabled. I don't know if this is thanks to the speed of the app or Chromium's software renderer or just (semi-)modern CPUs, but I am super impressed. I had no idea you could do something like this without a GPU! Edit: Whoops, I lied! I knew something had to be wrong here…

It runs quite well on a phone too. Impressive.

[deleted]

Re: Summer Afternoon – A WebGL Experiment

#192
post #180

Earlier quoted context omitted.

AAA games are way deep into diminishing returns for the last 10 years when it comes to rendering. A 2010 game with good art style can still look great if you run it on a high resolution display, while other games with much more impressive 2010-era rendering technology but poor art style have aged badly. It makes little sense to reduce the quality of games to their rendering technology and 3D API of choice.

Except I am yet to see any Web based game with PlayStation 3 like graphics, or to make it even more clear, Infinity Blade. After a decade of WebGL existence.

I think that's more about asset sizes and loading times than rendering capabilities.

Re: Summer Afternoon – A WebGL Experiment

#194
post #162

After 15 minutes of trying I managed to reach the roof of the house you can climb, and managed to take a cool screenshot :) https://imgur.com/Vq8i8Yz Underrated thing that I haven't seen mentioned is how great the gameplay is, I was able to play without a mouse using only arrows and space bar, and the camera never felt clunky, which is rare for a 3d game. Haven't tried on mobile though

Neat. I got up there too, and after a while someone noticed me and climbed it too. Also, if you jump onto the clothes rack thing on the same building and go as far towards the road as you can you will get stuck in the falling animation.

Haha yeah I also noticed this thing with the clothes rack

Re: Summer Afternoon – A WebGL Experiment

#197

Earlier quoted context omitted.

It does, I love the peaceful vibe it has. But to be fair this is conveying a lot less information about the individual players than Meta does. A "metaverse" is much harder problem than people imagine.

Kids in Roblox, Fortnite and Minecraft have all built a better metaverse than Zuck. I've had more fun playing super basic Roblox games with my nephews than I can imagine myself ever having with meta. Zuck's metaverse feels like the Doctors Office equivalent of a nightclub.

I think Zuckerberg is right about the metaverse. Unfortunately (fortunately?) Meta likely won't be where the metaverse develops, unless they can purchase it.

I still use and like Instagram, so they appear to be capable of keeping them alive. But the established industry players, including the Zuck subsidized ones, largely don't seem positioned to "get" VR/AR. I don't know what it is, but I know it's not what they have so far.

Outside of fitness apps the Qwest world is still just a fancy store interface. I use it because it's still among the best, but it certainly doesn't give me the feel of it becoming a "verse" of any sort. I really want it to be, but the folks working at Meta largely don't seem to be the sort of creative non-conformists it'll take to crack that nut.

Re: Summer Afternoon – A WebGL Experiment

#199

My Intel i7-4790K is able to run this at 1080p and 30 fps (specifically 60 with drops to 30), on a build of Chromium that has hardware acceleration disabled. I don't know if this is thanks to the speed of the app or Chromium's software renderer or just (semi-)modern CPUs, but I am super impressed. I had no idea you could do something like this without a GPU! Edit: Whoops, I lied! I knew something had to be wrong here…

Flawless on Pixel 4 (Firefox)

On Mull (Firefox fork in android ) it says Webgl 2 is missing.

On Fennec in android it works flawlessly.

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