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CD Projekt is remaking the first Witcher game in Unreal Engine 5

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Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#191
post #6

I don't know why, this makes me a bit sad. You can sort of feel a game engine when you're playing a game. The GTA trilogy lost a lot when they did their remastering project with a different engine. Although I'm sure it can be done well. StarCraft remastered was done really well, but I believe they built on top of their existing engine.

As someone who played a few hours of the 1st Witcher Game... Good. No one seems to care about Witcher 1's engine, because it was hot garbage. Any engine (even an off-the-shelf one like Unreal5) will be grossly superior to the trash that the original game was. This remake can have slow, barely workable controls and pretty bad graphics and still be far better than the original game. They really just need the Witcher 1…

The engine was fine, it was a square peg / round hole situation.

They picked an off-the-shelf engine that was designed to simulate tabletop games like Dungeons & Dragons in 3D. Maybe they got a good deal on it.

The bird's-eye click-to-move camera mode is what the engine was designed for, but the developers kludged in some keyboard controls because they were making an action game.

The odd timing-based fighting styles sort of make sense, because the engine wanted to handle combat with dice rolls on a mostly-fixed interval.

It could have turned out a lot worse, when you consider what they were working with. I hope they keep some of the weird quirks, like the rhythm swordplay.

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#193
post #173
post #166

Earlier quoted context omitted.

Witcher 1 has a decent story and world (in no small part due to the source material). But the gameplay itself is some of the worst that you experience. They could have redone it as a Carmen San Diego style dialog game and it would have been better than the turd they shipped. It's really quite bad.

This is true. The story carried Witcher 1. Gameplay was vastly improved in 2 and I have mixed feelings about 3, the game was definitely more successful and I think you can partially attribute that to changes that made it easier to play and thus much more console friendly. I for one welcome a UE5 remake of Witcher 1 and will purchase it for sure, if only for nostalgia sake.

It's been too long since I played Witcher 1 to really remember the feel but I never had the complaints other people constantly bring up. In fact I put off Witcher 2 for some time because unlike Witcher 1 it seemed to require using a controller to have a decent experience, but Witcher 1 was great (in my vague memory) with keyboard and mouse. (I also had a slow start-and-restart phase with Witcher 2 because it takes a while to really open up more, but when it does, it's a fantastic game too. Witcher 3 improved on that and you get into things immediately.)

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#194
post #14

Earlier quoted context omitted.

I played the Witcher 1 when it came out and thought it was a brilliant game. I haven't tried going back to it ever. It felt quite polished to me then. I'm curious what people feel isn't approachable for today's audiences. Is is merely that we are used to different visuals now? What are these engine issues in Witcher 1 you speak of? As a player I did not notice them back in the day.

Its not the polish that was bad. I've played many 3d action-RPG games. Zelda, Monster Hunter, Dynasty Warriors, etc. etc. Witcher1's combat is by far the worst of the series. Just... laggy, non-responsive controls. But in a bad way (ex: Monster Hunter is also laggy/non-responsive, but in a way that's "obvious" that the slowdown is purposeful and tactical. You need to be very careful about when you attack or not attac…

> It's not the polish that was bad.

Indeed, it would be weird if CDPR had trouble with Polish.

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#196

Earlier quoted context omitted.

> The more interesting part of the story is Unreal is being used. For a while Unity and Unreal have been pushing out in-house engines. This is exactly the case for CD Projekt Red. They built their own engine (RED Engine) for Witcher 1 and built on top of it for the two Witcher sequels and also pushed it to its very limits for Cyberpunk 2077. A lot of useful criticism of the technological pains (delays, marketplace re…

There was a UE5 Engine demo that used Witcher-like environments in their tech demo.

I don’t remember seeing that. I know of a demo in an arid environment and the Matrix demo.

Do you have a link to the one you’re referring to?

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#197

Sometimes remakes can actually improve accessibility to an older game with a dated engine/mechanics and make it more enjoyable for newcomers to experience the earlier entries. See: Yakuza Kiwami and Yakuza Kiwami 2 (remade using the excellent Yakuza 0 engine/mechanics). I do own Witcher 1/Witcher 2 (bought no-doubt during some Steam sale for like $5-$15, tops), and I vaguely recall playing W1 for like a half hour, th…

You're right and I agree remakes can be great to (re)discover old classics, but just a nitpick: Yakuza Kiwami 2 was based on the Yakuza 6 engine, not the Yakuza 0 one.

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#198

Remakes make business sense. Every game is a risk. A portfolio of products that includes remakes reduces that risk. A game that was previously popular is easier to remaster than trying to make some new that's less tested. There are always brand new gamers to introduce to your IP as well as existing gamers who may have missed or want to replay earlier games. If you're a mature studio it's almost irresponsible to not d…

I don't follow game development closely anymore, but my feeling is that UE5 with features like Nanite, Lumen, etc is so advanced that you can't expect an inhouse engine to come close. Or are there other engines that's at the same level? Frostbite used to be cutting edge years ago, but some of the developers left EA and I haven't seen any excitement about it since. Add to that things like huge install base that should…

I think you are on point. The engine source code is also available which helps to limit the risks of vendoring a core tool for big teams. The unreal engine product team seems to understand the market very well and has very good execution and marketing.

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#199

Remakes make business sense. Every game is a risk. A portfolio of products that includes remakes reduces that risk. A game that was previously popular is easier to remaster than trying to make some new that's less tested. There are always brand new gamers to introduce to your IP as well as existing gamers who may have missed or want to replay earlier games. If you're a mature studio it's almost irresponsible to not d…

Remakes make business sense. Every game is a risk.

Frankly I wish there were more remakes rather than Call of Warzone 86. So many games are deserving. Imagine getting a full-fat remake of Banjo Kazooie and Tooie.

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#200
post #168
post #164

Earlier quoted context omitted.

I have to be careful here, but the simple reason is that the previous engine was not designed to handle the density nor the verticality of the CP77 world. Not that Unreal Engine 5 can handle a world like CP77 either, despite what people may think with the Matrix demo.

Game dev isn't my field, I always find it fascinating though. Why can't Unreal handle something like CP2077? Could be an "explain like I'm five" - details would be cool but I'm not sure I would even fully understand them, haha.

"can't handle" here means "can't handle performantly".

Think of it like using the wrong data structure for the problem.

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