Can you add a URL option so it goes straight into self driving mode, without any need to click anything?
Yes, and I'll be adding query params for for all other config options too
Well done!
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Can you add a URL option so it goes straight into self driving mode, without any need to click anything?
Yes, and I'll be adding query params for for all other config options too
Well done!
Earlier quoted context omitted.
> maybe the camera view contributes to the sluggish feeling. Can confirm. I was physics lead on a console driving game, and we discovered to our surprise that the camera is a critical piece of making sure the physics actually feels like physics, and that it’s quite difficult to get the camera right. The camera can make real physics feel sluggish, cartoony, or just wrong, and a great camera can make fake physics feel…
> we discovered to our surprise that the camera is a critical piece of making sure the physics actually feels like physics This was my experience when I made Speed Haste, a 3D racing game back in 95. I spent a few nights banging my head against my car physics code, and being frustrated and tired, I switched to tuning camera code to clear my head. Voila! Car physics and handling felt completely different. As you say,…
Supporting the gamepad API would be ideal.
It looks great, but I can't stand the wasd controls. Please let me control steering with one hand (e.g. z-x or a-s) and acceleration/braking with the other (e.g. k-m). Supporting the gamepad API would be ideal.
Apologies - please click below to continue with a different generation seed. Your distance progress will carry over.
This error has been recorded for investigation."
Well, I guess that's what you get from leaving the road and continue driving through the hills.
Sorry to broke it, I was enjoying driving those hills and was impressed to not hit a "border" of the world. I thought it would happen sooner to be honest.
Neat, this is my project - thanks for sharing! For anyone interested, I have a brief overview post up on Medium while I work on a deeper technical write-up: https://anslo.medium.com/slow-roads-tl-dr-a664ac6bce40
Earlier quoted context omitted.
I have a keyboard steering related question. I like key control, but I do find the on/off nature of keyboard turning to be lacking. First let's move WASD over to the right by one key, so ESDF. S and F would now turn slightly. Now let's add A and G and assign those to more extreme turning. Is there any driving game which has done this, or at least has some sort of configurable system where it could be tried? I assume…
> but I do find the on/off nature of keyboard turning to be lacking. This may interest you: https://aimpad.com/ > Aimpad® patented technology adds full analog movement control to the traditional WASD keyboard layout
Earlier quoted context omitted.
> maybe the camera view contributes to the sluggish feeling. Can confirm. I was physics lead on a console driving game, and we discovered to our surprise that the camera is a critical piece of making sure the physics actually feels like physics, and that it’s quite difficult to get the camera right. The camera can make real physics feel sluggish, cartoony, or just wrong, and a great camera can make fake physics feel…
> we discovered to our surprise that the camera is a critical piece of making sure the physics actually feels like physics This was my experience when I made Speed Haste, a 3D racing game back in 95. I spent a few nights banging my head against my car physics code, and being frustrated and tired, I switched to tuning camera code to clear my head. Voila! Car physics and handling felt completely different. As you say,…
Good memories and a fun game, you also had that flight game, but I don't remember the name.