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Show HN: Get conversational practice in over 20 languages by talking to an AI

talk.quazel.com

191–200 of 354 posts

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#191

Earlier quoted context omitted.

If you slap an M rating on it why would that matter?

I believe no company in the world would want to put out a game where an NPC could be coaxed into presenting a sexy story featuring an infant Adolph Hitler and Jesus Christ. It's just a headache that I wouldn't want, I guess.

Or maybe we just need to evolve and realize that people are going to use tools for what they want them to be used for, not what we want them to be used for.

People have apparently already found workarounds for Midjourney's nudity filter.

StabilityAI was smart enough to realize people will get around that, and allowed the objectionable content filter to be removed via commenting out a few lines of code.

It's our sensibilities that need to change, not our tools.

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#192
post #107

Earlier quoted context omitted.

If it were free text, sounds like a thing I would use once for the novelty then forget about, because it's not an entertaining gameplay feature. Maybe an AI could generate incidental dialog, things NPCs yell out in reaction to things around them, to keep it from always being from the same list of two or three reactions. Just my two cents. I want to play a well written and fun game, not a chat bot.

Why not a bit of both. Feed dialogue options in and have the AI generate a response that matches their character.

There are so many other really good use cases for AI, but human interaction just isn't one of them. And that's okay!

Some AI ideas I think make a lot of sense in a video game off the top of my head:

- Posters on walls

- NPC to NPC conversations (overheard in a bar, etc.)

- Flora/fauna generation

- Loudspeaker announcements

Anything part of story or lore, I'd rather have a team of good storytellers give me what they got.

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#193
post #96

This is so dope. Wanted something like this for a while. Was about to ask about tips for folks trying to ease into a base-line language level and then started fiddling with the Translator feature (which wasn't superquick to spot but very helpful now). For the FAQ: How long have y'all been at it? Who is in the core team and what are your backgrounds? Would love to know the background story of the team. Just figured y'…

Hi, so most of us are based in Zurich, but the project originally started while I was writing my master's thesis at UC Berkeley.

Concreteley we are:

Philipp (that's me, technical, https://www.linkedin.com/in/pmhadjimina/ )

David (technical, https://www.linkedin.com/in/david-niederberger-aba7a7177/)

Sam (biz-wiz, https://www.linkedin.com/in/samuel-bissegger/)

and Gurnek (biz-wiz, https://www.linkedin.com/in/gurneksingh/)

Send me a DM on linkedin or at philipp@quazel.com

Background wise David and I met in while doing CS in undergrad at ETH Zurich, I know Sam since highschool and met Gurnek at UC Berkeley. I have been working on Quazel fulltime for 1 week, before then I still had to finish my thesis (which was a pain in a*), but have been working on it for a few months before then just part time.

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#194
post #90

First, I’d like to say I really love this product. Thanks for making this. Second, where are the companies that are doing this type of thing for NPC dialogue in games. Imagine playing Mass Effect or Skyrim but where you get to ask whatever and the NPC responds with something that fits within the space of possible answers based on the prompt that defined their existence.

My feeling is companies don't invest in this because there isn't much return they expect from it. If gamers are more interested in playing with other humans than interacting with in-game characters, spending a lot on the AI to make it work might not make sense economically. I'm no insider, but I imagine the same sort of reasoning is applied to when companies don't invest enough in opponent AI to make them continuousl…

Let's found a startup, wsgeorge...

Unreal Engine is popular because it removes the effort of designing and building a 3D engine from game creation (and it's my understanding that because it has fairly reasonable licensing agreement).

PRATTLE, or Persistent Realistic AI for Talk and Text Language & Engagement, could be the Unreal Engine of procedurally generated NPC speech in games! And it already has a name... all we have to do is, you know... the hard work...

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#195
post #57

This is interesting, but it's a tech solution that decreases person-to-person contact which is bad because isolation breeds hatred and anxiety. Just go talk to someone, there are so many people who want to do language exchanges. The problem with language learning is usually consistency and engagement/interest, you don't need tech. This app is a solution to a problem that doesn't exist, and that creates more problems.…

Bear with me, I'm going to start with an analogous situation, and then tie it to this one.

I play Go (the board game) at a fairly high level and have been participating in clubs and teaching Go for the better part of 15 years. The simplest and easiest way to get better is to play the game a lot, hopefully against someone a little bit better than you are. You don't even have to spend a ton of time on it, just play and once you're done think about the moves you made and maybe a place or two where you could have done better. There's several websites where you can make a free account and just click up button to say "hey, I'd like to play now!" and within minutes (or longer, this depends on the server and the level that you're playing at) you'll have a game you can get done in 30minutes.

It's crazy how hard it is to get people to play other people.

Most recently I've taught 5 people at my current workplace how to play. I've gotten them to play me, and, sometimes, each other. They've all made accounts on various sites to play, I've played them on those sites! They'll even sometimes play a robot on those sites (playing a bot isn't the best, but it is a little helpful).

Not a single one of them are willing to start a game with a stranger.

I'm sure nerves are part of it. But the reasoning I've heard time and time again, and not just with these 5, but with the dozens of people I've taught over the years, is some variation of "I don't want to waste their(my opponents) time".

They seriously feel like because they are still so new to the game, and still so unskilled that they would not be worth playing, that they would be "wasting" their opponent's time.

Take this to language learners, a lot of people do feel like as a beginner, talking to someone who is fluent is wasting the time of the fluent person. You're not paying them in the language exchange, you're just babbling to them like a 3 year old, a grown up who can't even carry on a whole conversation beyond "donde esta la biblioteca?".

You are right, language exchanges and just speaking with someone _is_ the best way to learn! It's super hard to break through the fear, embarrassment, and feelings of wasting another person's time with your own drivel.

Something like this, like the bots that play Go, are a way to bridge the gap.

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#196

Very cool idea, but doesn't it have a level adjustment? For example, I'm learning Chinese but my level is quite basic at the moment, it would be cool if the bot could adapt its vocabulary.

Yep, this is a highly requested feature..but as you can imagine a bit tricky. We are working on it. However, I am using it for Greek and I'm on an early A2 level...so I think if you are at that point you can probably get pretty far by using the hints and translator.

Yes, to be honest even at my level (also A2) it's pretty useful, thanks to the integrated translator. And it already kind of adapts by default, in the sense that if I talk about easy topics (daily schedule, and things like that) it will talk about easy topics as well, so it's not like it's coming up with quantum mechanic terms.

It's a suggestion for improvement but it's already very good and I think I'm going to use it a lot.

By the way, just in case you don't know and you find it interesting, in the case of Chinese there was a crowdfunding campaign about a hardware speaker that would do something like this (https://webmarketkings.com/lily-chinese-scam/). It never delivered. I was one of the backers... but well, that's life with Kickstarter and the like, sometimes.

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#199
post #54

Very cool idea, but doesn't it have a level adjustment? For example, I'm learning Chinese but my level is quite basic at the moment, it would be cool if the bot could adapt its vocabulary.

您好!我也正在学中文,但是我也很初学者。What do you do for speaking practice? I live in China, so I get plenty of listening practice, but not too much on speaking (it's hard to keep people's attention with broken sentences :P). I made this an ( https://letsyiya.com ) to help with that. It's not as good as I'd like it to be, but I've found it helpful. I'd be glad to hear your setup :)

你好! 我住在西班牙,所以我没有太多机会说。There is an academy near me but it's hard to find time (busy job) so my listening practice is mostly apps (Chairman's Bao and an Anki deck with audio) and videos sometimes, and speaking practice is almost none (repeating Anki flashcards and sometimes speaking to Google Translate to see if it comes up with what I'm trying to say... this website is better in that respect!)

BTW, your link doesn't work for me right now.

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#200

I tried using it in Portuguese and it's cool but it seems very off, just a huge number of things that don't sound even remotely natural or idiomatic. But when I click the translate button, the English translation is a perfectly reasonable thing to say. SO... I'm highly suspecting that, behind the scenes, the "real" conversation is happening in English, and it's translating in both directions. Which is always going to…

Based on just a few exchanges in Dutch (I'm a native speaker), I'd say it's pretty good. The conversation sounds pretty natural (albeit shallow). Maybe the quality differs per language?
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