That's a significant increase. Can any game historians here tell us if a price hike this large has ever happened before? It's not a good look for something that seemed to be gaining a lot of traction.
PS1 -> PS2 -> PS3
$299 -> $299 -> $499-$599
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That's a significant increase. Can any game historians here tell us if a price hike this large has ever happened before? It's not a good look for something that seemed to be gaining a lot of traction.
PS1 -> PS2 -> PS3
$299 -> $299 -> $499-$599
I assume that Meta is done subsidizing the sales of the Quest. They have likely sold about 10 million units at a loss. I wonder if they have decided that the Quest is not yet the feature complete product that will run whatever they want the metaverse to be. Quest was basically an experiment and it seems they have learned what they need to. Their next headset, the Quest Pro, will have eye and face tracking cameras wit…
Alternatively, they are projecting reduction in advertising revenue due to recession and feel they cant take the hit the same way anymore but would have continued if everything else remained the same.
I feel like an old grumpy man saying this, but I hate the idea of wearing a device on my face to literally hijack one of the precious senses one has. I'm sure over time I'll look back and laugh at myself for thinking that way.
As much as I wanted to get into VR, Meta taking over the Quest has thankfully saved me countless sunken dollars and hours.
VR wouldn’t even be a thing anymore without their efforts. PC Tower VR is a dead end where the complexity and hardware costs will never take it the customer base size that justifies developing non-indie content. I don’t think Valve would have even bothered building Index without the Oculus threat.
A headset with multiple cameras on it, connected to the internet, scanning my surroundings, and phoning home to Meta/Facebook. Hard for me to imagine a more dystopian future for VR than the one envisioned by Zuck. I'd rather VR not be a thing than for Meta/Facebook to dominate it.
I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…
> Something like a Star Trek bridge experience or... something. https://en.wikipedia.org/wiki/Star_Trek:_Bridge_Crew It's not great, but it exists and is a multi-player VR game. Fun with three other friends and I think it's cross platform (although do check).
Earlier quoted context omitted.
There are some techniques. Vignetting the borders of the screen when moving/turning seems to help for some people. I've noticed newer games increasingly have free movement as an option, or no teleport at all, so I think for a lot of people it is possible to get used to it if you play enough. Some percentage will never get used to it though, which sucks.
The VR enthusiast/dev community has gotten caught in a death spiral when it comes to simulation sickness.. They encourage each other to "get your VR legs" and play/demand/make nausea-inducing games, and it just chases away all the normal human beings who don't want to spend months gently training their bodies to become immune to it (FYI, the way it works is you play until you start to feel a hint of nausea, and stop…
When I was little, I'd often attempt to read while in moving vehicles, which quickly and reliably brought on severe motion sickness. I can longer remember the last time that's happened. Cured by repeated exposure? Simply growing up? Maybe because of both at once, involving neuroplasticity somehow.
I've only experienced VR through brief tech demos, so I guess I'll get the datum when the time comes.
PS: A search for online anecdotes finds contradictory accounts from people reporting acquiring motion sickness in such situations as adults
Earlier quoted context omitted.
VR wouldn’t even be a thing anymore without their efforts. PC Tower VR is a dead end where the complexity and hardware costs will never take it the customer base size that justifies developing non-indie content. I don’t think Valve would have even bothered building Index without the Oculus threat.
I mean, so far the three titles I would call "non-Indie", those being Fallout VR, Skyrim VR and HL: Alyx, are PC VR exclusives. Stuff like Beat Saber and VRChat which are the most succesful VR games, predate the Quest, and are probaby helped that beat saber only needs the motion controls part of VR - were it not for facebook using it to sell the Quest nowadays, we would have had a switch port by now I feel. And VRcha…
(From what I read, Second Life only runs on VR as a janky 3rd party hack, not an official release. But my info may be out of date).
I would like to declare a new internet law: "VR will have become mainstream when someone posts a VR-related link to HN and the resultant discussion is about the article itself rather than VR in general"
VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…
But XR will. It's clearly the future of general purpose display tech.
I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…
I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It's really amazing how readily our brain will "adopt" two floating hands as your own body. I'm bullish on the future of VR gaming. But I do think there's a big hurdle, and that's our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that tra…
As much as I wanted to get into VR, Meta taking over the Quest has thankfully saved me countless sunken dollars and hours.
VR wouldn’t even be a thing anymore without their efforts. PC Tower VR is a dead end where the complexity and hardware costs will never take it the customer base size that justifies developing non-indie content. I don’t think Valve would have even bothered building Index without the Oculus threat.
I really don't think there's much room creatively for non-indie VR games that fit on a standalone headset.
I'm sure there's something, but you can already do so much with something like beatsaber or superhot that I don't feel myself yearning for all that much more.
If we could use (say) AI techniques to create VR versions of classic movies, that would be cool and I'd pay a pretty penny for it, or even VR-specific works that actually explore the implications of the medium (I could see tomorrow's equivalent of black mirror's bandersnatch doing this), but I don't feel like my VR headset is a wasted investment at the moment.
Even just for flight sims and simracing it's genuinely fantastic. I'm probably never going to race at Le Mans at night in the rain, I want to though, so my brain makes the rest up for me when I put the headset on.