Connecting a gaming PC to Apple Studio Display
191–200 of 322 posts
Re: Connecting a gaming PC to Apple Studio Display
#192Earlier quoted context omitted.
It's a weird one. 60hz is pretty low refresh rate. Definitely not a gaming monitor. But it's resolution is quite high. At this resolution, I think there's only one other monitor, the LG Ultra Fine 5k is which is like only $200 cheaper. I think for people that care about resolution/pixel density, this monitor has basically zero competition? There's plenty of lower resolution monitors with higher refresh rates.
I think you overestimate the popularity of refresh rates over 60hz.
Everyone: Yeah, not particularly common, nor do they really add much.
PC gamers specifically (and series/ps5 now too, with those consoles supporting 120hz with compatible tvs and games): Quite popular, and they do significantly add to the gaming experience.
Re: Connecting a gaming PC to Apple Studio Display
#193Earlier quoted context omitted.
Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.
The Samsung G9 is only capable of achieving 240Hz with display stream compression (DSC). Source: https://www.rtings.com/monitor/reviews/samsung/odyssey-g9 .
To be clear, Display Stream Compression is different from Chroma Subsampling[2], which the parent referenced.
Re: Connecting a gaming PC to Apple Studio Display
#194Earlier quoted context omitted.
you might be the only person that finds 30Hz display usable. IME even non-techies find 30Hz uncomfortable to use.
Most movies are still 24hz. People don't mind it – they can interpolate the frames in between better than any tech by far.
Re: Connecting a gaming PC to Apple Studio Display
#195Earlier quoted context omitted.
The Samsung G9 is only capable of achieving 240Hz with display stream compression (DSC). Source: https://www.rtings.com/monitor/reviews/samsung/odyssey-g9 .
DSC was arguably the hallmark change of DisplayPort 1.4[1]. To say something is "only capable of achieving" its performance by utilizing the very tech it is built on feels like there has been a misunderstanding somewhere. To be clear, Display Stream Compression is different from Chroma Subsampling[2], which the parent referenced. 1. https://en.wikipedia.org/wiki/DisplayPort#1.4 2. https://en.wikipedia.org/wiki/Chroma…
Re: Connecting a gaming PC to Apple Studio Display
#196It looks like it only has a 60hz refresh rate, interesting that someone would pay that premium for it as a gaming monitor. I would much rather have 120hz with a quarter of the resolution, personally. Guess it depends on what kind of games you play.
Or you can get a 4K Eve Spectrum with a 144 Hz refresh rate for less than half the price. There's no need to sacrifice in resolution very much either.
Re: Connecting a gaming PC to Apple Studio Display
#197I use a DisplayPort and USB KVM switch to comfortably switch between my gaming PC and Mac mini.
Both PC gaming and Mac work in 144Hz, PC also with G-SYNC.
Re: Connecting a gaming PC to Apple Studio Display
#198Earlier quoted context omitted.
That’s fair, but the overall point is that Apple could have added a standard connector (normal Display Port) without sacrificing quality.
Why would Apple add a connector that none of their computers use?
Buy the Apple monitor, be impressed, buy the Studio to go with it.
Re: Connecting a gaming PC to Apple Studio Display
#199Earlier quoted context omitted.
The Samsung G9 is only capable of achieving 240Hz with display stream compression (DSC). Source: https://www.rtings.com/monitor/reviews/samsung/odyssey-g9 .
Apple's $5000+ Pro Display XDR uses DSC when you plug stuff into the rear USB ports, so I think it would be fine to use it on the Studio Display also.
Which yes, means that a hypothetical 6k120 could be done at the same compression level as current 6k60 by using both HBR2 streams that a Thunderbolt 4 host port is required to support.
Re: Connecting a gaming PC to Apple Studio Display
#200Earlier quoted context omitted.
1440p for 49" in 2022? You can probably pick the pixels with your fingers.
One problem with high pixel density is that you either have to scale everything up, or everything becomes super tiny. And second problem is that with bad eye sight due to aging things get blurry anyway... That 12px font ... I'll just keep buying larger monitors.
> One problem with high pixel density is that you either have to scale everything up
The bad news is, as a Windows user, very few apps support scaling (aka DPI awareness).
For larger displays, ex: 49" with 5120x1440, you'll take full advantage of every pixel without scaling.