Earlier quoted context omitted.
Your suggestion was tried for years and failed every time because it doesn’t work. HiDPI shipped because it was 2x or nothing. (Later there was 3x.) The reason Windows developers still think it might work is they have no taste and don’t care about localized UI, pixel cracks, or blurry bitmap controls.
nah, hidpi on Windows is fine if you know what you're doing as an application developer. it's those who haven't bothered to make the changes recommended or required that make windows hidpi support look worse than it is in single-monitor setups. multiple monitors on Windows with varying dpi scales is not great though, and probably can't be until some backwards compatibility promises are broken or expired.
Apple has never settled for “fine” either it’s great or it gets cuts at some point.
>if you know what you’re doing as an application developer. Apple also tends to avoid wading into footgun waters to keep quality (for 3rd party devs) as high as possible across the board.