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The Further Text Adventures of Scott Adams

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191–196 of 196 posts

Re: The Further Text Adventures of Scott Adams

#191

Earlier quoted context omitted.

The general rule is you can go down to half your age plus seven years. Where'd you dig that out of, a back issue of Cosmopolitan , right next to the "partner compatibility" quiz? Two grown, consenting adults don't need your approval to hook up, no matter the age difference. Calling it "creepy" is simply arrogant and self-righteous, with a sprinkling of tone-deaf on top. There's plenty to not like about the other Scot…

There's peer reviewed studies that validate that range. One example: https://psycnet.apa.org/record/2001-01742-002 I find it really amusing that the hate I'm getting on this seems to be coming from older men.

Could you please not perpetuate flamewars on HN so we don't have to rate-limit you again? This one was particularly tedious and regrettable, and the swipe in the comment I'm replying to here was particularly provocative.

https://news.ycombinator.com/newsguidelines.html

Re: The Further Text Adventures of Scott Adams

#192

Earlier quoted context omitted.

> Which is a good point. Especially as he seems to have kind of gone off the proverbial deep end with his political fanaticism in recent years...

If you examine the news he covers he’s pretty balanced with slightly more left than right (both hover around 40%).

Ground news has a tool for breaking down Twitter news users interact with called Blindspotter. Kinda neat seeing how much independent media and bias is consumed. Not affiliated just a happy user.

Re: The Further Text Adventures of Scott Adams

#193
post #89

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

I can get many of your adventures from your old website. The readme file says that four of the later adventures are in SAGA+ format and are not included because ScottFree can't play them. Since this was written 24 years ago, is there now anything that can play them and if so will you be releasing them? (I'd think that at least it should be possible to play through emulation.) Trying to google this is harder than it s…

I was referring to this text from the 0readme.txt:

>Most of the "later" and "Marvel" games were published in SAGA+ format (with a better parser). These versions are not included because ScottFree cannot play them yet. The following games were available in SAGA+ format:

When I searched for SAGA+, I found almost no evidence (outside that readme) that "SAGA+ format" is even a thing that really exists, let alone that any particular version of the game is in that format or that anyone has written a parser that can parse it.

Also, it lists three licensed games and Sorcerer of Claymorgue Castle in SAGA+, which sounds as though it's not licensed, and should be releaseable.

Re: The Further Text Adventures of Scott Adams

#194

Game design question: Text adventures as a category always struck me as kind of lonely. They often take place in environments where all the people have been removed, like miniature apocalypses. It seems technically fairly obvious why this happens: other people are too hard to model. People have goals and expectations and so someone traipsing around trying random things is not generally acceptable, and creating charac…

AI Dungeon is amusing but it's not a game, it's a toy. Text adventures are actual games with rules and objectives and (usually) a final goal. AI Dungeon is more like lucid dreaming in that you can do anything you want, there are no consequences, and reality is essentially putty in your hands. For people who want to play a game and challenge themselves to solve puzzles figure out the plot I think they will be very dis…

Yes, I think the lucid dreaming analogy is apt. That said, these games aren't just puzzles, they are also imaginary worlds. AI Dungeon might be approaching the sense of being in another world from another direction. Text adventures generally start with a small set of unforgiving rules, and AI Dungeon starts with inferred and easily broken rules.

But another part of games is the meta-game where you get into the game designers head, try to figure out how they would have setup the puzzle, knowing that challenges are designed to be solvable. In AI Dungeon this is also true in a sense, except you are getting in the head of an alien intelligence that has read human writing extensively.

Re: The Further Text Adventures of Scott Adams

#195
post #72

Earlier quoted context omitted.

Play Galatea. It’s a famous, award winning parser game about a conversation with a sentient statue and has approx 70 endings. The game models your relationship along several axes as you go and the writing is superb

I'm trying it and it's _really_ hard to get any commands to work. Maybe I thought it would be more like Facade. Stuff like "Ask galatea her favorite color" and "tell galatea her dress is pretty" aren't working. It's moving really slow (minutes between attempts) as I try to guess what keywords I can use. I can't even "examine room" like I usually do for conversation. "You can't see any such thing".

I also had a hard time moving it forward. Mostly asking about single words picked from the text worked best, but as a result it feels a bit like choose your own adventure but with hidden choices. And I'd try to ask about things that seemed important and get "You can't form your question into words" only to try with different words later and finally get some information. (But I always have this problem with IF... maybe I'm not patient enough, or have to learn the typical IF vocabulary, or maybe I just word things in funny ways, I don't know.)

Re: The Further Text Adventures of Scott Adams

#196

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Hi, Scott! Fun to see you here :)

Now I know who you are! You gave some excellent advice on a project I was working on! Nice to see you here as well!
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