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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

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Re: What it's like to spend 40-50 hours in VR every week

#191
post #117

Earlier quoted context omitted.

Link?

Oof - $999, worse than I thought: > Every Oculus Quest for business costs $999. https://skarredghost.com/2020/05/22/oculus-business-vr-price...

So that’s how much all the tracking and other data (biometrics? 3D model of your home?) is worth to them.

Re: What it's like to spend 40-50 hours in VR every week

#192

Earlier quoted context omitted.

It’s actually now pretty hard to create fake FB accounts. You will at least need a phone number, but often times they will also ask for ID scan if the detection mechanism will mark your account as fake.

None of this is true. I have bunch of fake FB accounts created for one reason or another. I haven't checked on all of them, but the one I use for Oculus works fine. It is literally two random names picked from generator and a picture of Kermit the frog.

When were these created?

New account creation on numerous services (not just FB) has become increasingly limited. Even simple MS Windows registrations.

Re: What it's like to spend 40-50 hours in VR every week

#193

I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.

I feel like people had the same worries when television, computers and video games invaded homes everywhere in decades past. I'm thinking the problems (if any) won't be as bad as you think they will be. And to your last point I think that's where common sense comes in. If something is painful, if it causes you discomfort, stop. You're body is decently good at protecting you from things that are harmful to it (except…

Well specifically to the brightness, how much light is going into your eyes when using a VR set relative to, say, a TV? Or a 27-inch monitor close to your face?

Re: What it's like to spend 40-50 hours in VR every week

#194

I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.

I feel like people had the same worries when television, computers and video games invaded homes everywhere in decades past. I'm thinking the problems (if any) won't be as bad as you think they will be. And to your last point I think that's where common sense comes in. If something is painful, if it causes you discomfort, stop. You're body is decently good at protecting you from things that are harmful to it (except…

You can't really feel pain in your retina though.

Re: What it's like to spend 40-50 hours in VR every week

#195

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

What is more less the price range you expect for your headset?

Re: What it's like to spend 40-50 hours in VR every week

#197

I tried working like this but the resolution is not there yet, not sure why some people are not bothered by this. For me it’s very important text is as crisp as on my 4k display.

There are plenty of people who don't seem to notice how crappy things look when their monitor is set to non-native resolution, or the differences between SD/HD/4K, or a clearly uprezzed JPG. Might be something to do with what they are used to, and/or their individual eyesight. Resolution is just as critical for me as it is for you, but my eyesight is good and my eyes/brain are pretty well-trained from years of having to do things like spot a single dead pixel in a 6.5k video frame for a living.

Re: What it's like to spend 40-50 hours in VR every week

#198
post #193

Earlier quoted context omitted.

I feel like people had the same worries when television, computers and video games invaded homes everywhere in decades past. I'm thinking the problems (if any) won't be as bad as you think they will be. And to your last point I think that's where common sense comes in. If something is painful, if it causes you discomfort, stop. You're body is decently good at protecting you from things that are harmful to it (except…

Well specifically to the brightness, how much light is going into your eyes when using a VR set relative to, say, a TV? Or a 27-inch monitor close to your face?

Or the sun/daylight while being outside? I'd guess that's some orders of magnitude more.

Re: What it's like to spend 40-50 hours in VR every week

#199
post #30

Earlier quoted context omitted.

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

Technically FB says they won't require an FB account until 2023. However they make it a pain in the ass to use a Quest without a FB account, and presumably your device will be a paperweight in a year once the FB requirement rolls out

How do they store your purchases if you refuse to use facebook?

Re: What it's like to spend 40-50 hours in VR every week

#200
post #123
post #30

Earlier quoted context omitted.

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

why not just make a burner fb account for these things

Because they close your account for not being real and you lose your game library?
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