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Resident Evil Village crack completely fixes its stuttering issues

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Re: Resident Evil Village crack completely fixes its stuttering issues

#191
post #17

Earlier quoted context omitted.

I wouldn't say it's trivial. EMPRESS is one of the most talented crackers on the scene at the moment and it took ~2 months for this release. Arguably, without EMPRESS, the crack would have taken a lot longer.

I think publishers should be happy with that. Every day a crack doesn’t come out is one more teenager who is hyped about latest game who will buy it.

> Every day a crack doesn’t come out is one more teenager who is hyped about latest game who will buy it.

Taken literally, that's all of ~60 additional copies sold!

Re: Resident Evil Village crack completely fixes its stuttering issues

#192

Earlier quoted context omitted.

Gabe correctly identified piracy as a service problem a decade ago. People pirate for two reasons: they can't otherwise buy legitimately at a reasonable[0] price, or the legitimate version is less convenient to obtain or use. It used to be people used no-CD cracks because of the inconvenience of inserting a CD even if they legitimately purchased the game. More draconian DRM consistently leads people to use cracks on…

> Gabe correctly identified piracy as a service problem a decade ago. Gabe literally built a DRM platform. But he correctly identified that if you just said something people want to hear in an interview then even if you operate in literally the exact opposite fashion people adore it.

Gabe's DRM platform isn't as bad as the rest! That's the thing: he saw a service problem and tried to solve it best he could. Steam's DRM is way less intrusive than Denuvo.

Re: Resident Evil Village crack completely fixes its stuttering issues

#193

Earlier quoted context omitted.

As a poor kid in eastern europe i couldn't afford a car. I would steal one as people would have it covered by insurance and the factory makes thousands of copies each month anyway. I know a lot of people who still have such sensitivities, they have money and houses and still steal cars just because that's how the grew up. See, that logic of theft, be it software or hardware, doesn't really make sense. Stealing softwa…

Except that when you copy something you don't steal an existing copy. If the person were not going to buy something because they couldn't afford it, they're not a lost sale. This means there's no monetary loss for the company selling the software, it might even be beneificial as free marketing. https://www.youtube.com/watch?v=IeTybKL1pM4

Sure. Worth mentioning cars are also insured, so there is no loss for the owner as they get a "refund". That means there is monetary loss for them. The car maker is also happy to sell them a new car. The only people losing are those in between. Just like with software. You know, those people also work for money.

Re: Resident Evil Village crack completely fixes its stuttering issues

#194

Earlier quoted context omitted.

> Gabe correctly identified piracy as a service problem a decade ago. Gabe literally built a DRM platform. But he correctly identified that if you just said something people want to hear in an interview then even if you operate in literally the exact opposite fashion people adore it.

DRM isn’t a bad thing per se. It’s intrusive DRMs that are the issue. Steam isn’t intrusive; I can launch a game using my start menu and never interact with Steam or worry about the DRM. DRM requiring people to insert the CD to play is intrusive.

i can’t play a game on my steam account while my son plays another game on it.

Re: Resident Evil Village crack completely fixes its stuttering issues

#195
post #95

Earlier quoted context omitted.

That was probably well out of scope of what they originally planned for as C&C had quite a lot of pre and post mission videos.

Out of scope, sure, but I agree that that option prevents "extract old video from the production version and try to upscale it automatically" from qualifying as "the best they could do".

"Best they could do" on the budget from EA.

Re: Resident Evil Village crack completely fixes its stuttering issues

#196

Earlier quoted context omitted.

Except that when you copy something you don't steal an existing copy. If the person were not going to buy something because they couldn't afford it, they're not a lost sale. This means there's no monetary loss for the company selling the software, it might even be beneificial as free marketing. https://www.youtube.com/watch?v=IeTybKL1pM4

Sure. Worth mentioning cars are also insured, so there is no loss for the owner as they get a "refund". That means there is monetary loss for them. The car maker is also happy to sell them a new car. The only people losing are those in between. Just like with software. You know, those people also work for money.

I disagree with your way of looking at this, There's monetary loss from the insurance company because someone has to pay someone to make that one specific car that you want to steal, while the software is already written and distribution is free. In the case of software, nobody pays. Hardware, someone always has to pay.

Re: Resident Evil Village crack completely fixes its stuttering issues

#197
post #195

Earlier quoted context omitted.

Out of scope, sure, but I agree that that option prevents "extract old video from the production version and try to upscale it automatically" from qualifying as "the best they could do".

"Best they could do" on the budget from EA.

Sure, that's fair.

Re: Resident Evil Village crack completely fixes its stuttering issues

#198

Earlier quoted context omitted.

DRM isn’t a bad thing per se. It’s intrusive DRMs that are the issue. Steam isn’t intrusive; I can launch a game using my start menu and never interact with Steam or worry about the DRM. DRM requiring people to insert the CD to play is intrusive.

i can’t play a game on my steam account while my son plays another game on it.

You can in offline mode.

Re: Resident Evil Village crack completely fixes its stuttering issues

#199
There is certainly fewer reasons to pirate games today than in the past. Three major things have changed since the '90s.

First is the advent of free to play games. While some are filled with dark patterns, many are very much playable for "freeloaders". Call of Duty Warzone, Starcraft 2, League of Legends, Valorant, CS:GO, even more casual games like Team Fortress 2, there's plenty of gaming for everyone without paying a dime.

Second is the sales. It was unusual in the past to have games for few dollars. Nowadays it's the norm. With Steam Sales and similar sales on other platforms, you can buy many AAA quality games for just a few dollars. Recent releases can be had for reduced prices too.

Third is the giveaways. Especially with Epic, but to some extent with GOG and Steam, it's very easy to have "games to play" these days. I have over 100 games on Epic and I didn't pay anything for them. About 20% of them are indie games that I probably won't ever play, but the remaining 80% are big games such as GTA 5 or Borderlands.

Re: Resident Evil Village crack completely fixes its stuttering issues

#200

Earlier quoted context omitted.

I believe the cases of steep sales drop were observed at the moment when a cracked game binary appeared. No game studio would want to spend resources (developers work and licensing cost) implementing anti-piracy for nothing.

Apparently a lot of devs included SecuROM in their products not as an actual hindrance to pirates, but to placate investors who are concerned about piracy reducing sales. The people who actually make the software are fully aware that any DRM will be cracked within 48 hours of release (with a few small exceptions).

Sounds like corporate IT buying snake oil "antivirus/data protection" software just to tick some checkboxes on security audits.
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