A good friend of mine at Google is the technical lead of this project (he has a Phd Princeton, and was a professor before joining Google). I've tried it in person and it was truly amazing. They used some very fancy tech when I saw the demo, so I'm thrilled it is finally being announced and possibly shared with a larger audience. Explanation of why it is amazing: It totally fools your perception. No glasses or goggles…
I'm still not understanding how the 3D works... is it like the 3DS? Because that required you position your head in a very specific place.
Project Starline: Feel like you're there, together
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Re: Project Starline: Feel like you're there, together
#192A good friend of mine at Google is the technical lead of this project (he has a Phd Princeton, and was a professor before joining Google). I've tried it in person and it was truly amazing. They used some very fancy tech when I saw the demo, so I'm thrilled it is finally being announced and possibly shared with a larger audience. Explanation of why it is amazing: It totally fools your perception. No glasses or goggles…
I count at least 5 waves of 3D technology starting in 1851 with the Brewster Stereoscope. Each time there's a surge of popularity driven by the legitimately amazing initial experience. And each time people slowly stop caring. People were incredibly excited about Avatar, and many thought it would change the movie industry. But how many people now go out of the way to see something in 3D?
Re: Project Starline: Feel like you're there, together
#193I’m confused what the 3d display screen is? I thought we didn’t have technology like that without glasses?
I think it's something like https://www.youtube.com/watch?v=pI__qNx8Gdk Track both eyes, and then project an image to each eye based on its image in the room. The part I don't really understand is how it's possible to target the image to each eye. Maybe we have displays now which are like the 3DS screen, but with variable focal locations?
See: https://storage.googleapis.com/gweb-uniblog-publish-prod/ori...
Notice how the angle of her face changes as the camera moves: first you only see her left ear, at the end of the animation you only see her right ear.
Re: Project Starline: Feel like you're there, together
#194Earlier quoted context omitted.
It looks like they're doing photogrammetry in real time, which is mind boggling. I'm not familiar with this space, but building a 3D model, texturing it with live video, compressing and sending that over the internet, and doing it with minimal latency for it to be believable/enjoyable? Incredible technical achievement if that's the approach. Using state of the art tech, no doubt, and probably lots of ML magic to smoo…
not that hard to do if you have actual depth sensing cameras, and even without those, something like the oculus quest 2 does that exact task (generate a rough 3d volume based on several 2d video feeds) you can see a neat example when you draw your guardian space, and move objects (and notice how it updates the 3d volume representation)
Re: Project Starline: Feel like you're there, together
#195Of course this won't be the interactive feeling but it was pretty mind blowing to "feel" how intimate real 3d telepresence could be.
They have some demo's here:
Re: Project Starline: Feel like you're there, together
#196A good friend of mine at Google is the technical lead of this project (he has a Phd Princeton, and was a professor before joining Google). I've tried it in person and it was truly amazing. They used some very fancy tech when I saw the demo, so I'm thrilled it is finally being announced and possibly shared with a larger audience. Explanation of why it is amazing: It totally fools your perception. No glasses or goggles…
The question for me is how much it matters after the novelty wears off. I count at least 5 waves of 3D technology starting in 1851 with the Brewster Stereoscope. Each time there's a surge of popularity driven by the legitimately amazing initial experience. And each time people slowly stop caring. People were incredibly excited about Avatar, and many thought it would change the movie industry. But how many people now…
Re: Project Starline: Feel like you're there, together
#197While cool for the top 5% wealthiest people, I'd be more interested in tech for the other 95% that will actually be affordable.
So, 12 years (back then) after the iPhone, it's reached a lot more than 5% of the world.
Re: Project Starline: Feel like you're there, together
#198A good friend of mine at Google is the technical lead of this project (he has a Phd Princeton, and was a professor before joining Google). I've tried it in person and it was truly amazing. They used some very fancy tech when I saw the demo, so I'm thrilled it is finally being announced and possibly shared with a larger audience. Explanation of why it is amazing: It totally fools your perception. No glasses or goggles…
Re: Project Starline: Feel like you're there, together
#199Earlier quoted context omitted.
What is an example of important technology that did not start as something only available to the affluent/connected?
Minecraft. Linux. (Really want to write GNU, but that's not true.)
But for hardware, it's almost always some expensive thing first. The internet was once very expensive to access, cell phones were initially very expensive, DVD players were initially very expensive, computers in general, etc.