Live data from Hacker News

Ten year study: No link between violent video games and aggressive behavior

gamesage.net

191–200 of 593 posts

Re: Ten year study: No link between violent video games and aggressive behavior

#191
post #138

Earlier quoted context omitted.

I'm from Mexico too. Kids (males mostly) playing with toys guns or swords is normal. Almost all games/sports are microcosms for wars, football, basketball, tag, hide n seek. Both kids and adults love these microcosms of war. They don't pretend to be narcos because they like toy guns. They do it because they aspire to a quality of life they will never get via a normal working job.

The third paragraph kind of contradicts the second one one. I mean why don’t they pretend to be businessmen, politicians or investment bankers then?

Ironically in Mexico, they have the same reputation. But yes, a small minority of smart kids play to be astronauts or businessmen in their free time.

What looks more exciting for a kid? Seeing your narco uncle on your birthday with a PS4 gift? Or your banker 8am-8pm uncle with a hot wheels as a gift?

If you are not from Mexico it will be hard for you to understand this issue.

Re: Ten year study: No link between violent video games and aggressive behavior

#192

Earlier quoted context omitted.

there is nothing different this day and age except awareness crime is lower across the board compared to 15-20 years ago ignorance was bliss, for you

> there is nothing different this day and age except awareness And the fact that crime has dropped like a rock, with a ~20 year lag, after leaded fuel was phased out.

If someone hasn’t seen the Drum article, here it is.

https://www.motherjones.com/environment/2016/02/lead-exposur...

Re: Ten year study: No link between violent video games and aggressive behavior

#193

Earlier quoted context omitted.

'Parents would let us "work it out" if there was a fight.' And now days the school calls the police for minor fights and kids end up with records that can drastically alter their lives in a negative way. I almost wonder if this zero tolerance mindset creates an all-or-nothing mentality in kids when they realize they aren't allowed to defend themselves. And if this mentality (equivocating criminal record and expulsion…

You are mixing 2 different topics. Ramping authoritarianism and policing is one problem. > "allowed to defend themselves" > "punching my bully" ...and this is what most bullies would say. No, bullying cannot be solved by the victims, otherwise it would not be a problem in the first place. Bullying needs to be stopped by the school - and without calling in armed bullies to stop the bullies.

"No, bullying cannot be solved by the victims, otherwise it would not be a problem in the first place."

How do you think that works if zero tolerance policies punish the aggressor and victim equally, essentially preventing the victim from defending themself? And by your reasoning, then bullying shouldn't exist today because the school policies should prevent it, yet it's more rampant than ever.

I was bullied once. Eventually I fought back and gave the kid a bloody nose. Guess what - he was nicer to me and to other kids too. Prior to that he had no empathy. That experience changed him. I know others with similar experiences too.

Re: Ten year study: No link between violent video games and aggressive behavior

#194
post #170

Earlier quoted context omitted.

I mean, part of this is probably also some degree of us intuitively knowing the answer. If you have a friend group of 10 people, 4 of which regularly work out. You will probably notice that those 4 friends have less body fat and are more toned than the other 6. At that point, if a study came out saying that working out had no impact on body physique, you'd reflexively question the results. That might sound ridiculous…

There's some truth here, but it's important not to use anecdotes too much to guide intuition because the sample size is often too small and too biased. For example, I have a group of 10 friends. All 10 of them (including myself) got covid, and we all agree it is no worse than the flu. I mean, yeah, we couldn't smell or taste for a few days, but we all recovered within a week. Therefore... I should reflexively questio…

To put it a different way, the people who grew up to be violent individuals are probably not posting on HN, nor working at companies with people who post on HN, so the fact that everybody on HN isn't violent, despite playing violent video games is only weak evidence against there being a correlation.

In fact, I would be surprised for there to be zero correlation (even assuming there is no causation), as it is a reasonable assumption that naturally violent people are more likely to play violent video games.

Re: Ten year study: No link between violent video games and aggressive behavior

#195
post #80

I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…

You're very right; it's probably a combination of confirmation bias and the fact that this has been result has been shown by just about every serious study on the subject so far.

Besides: claims of a link between violent video games and aggressive behavior was never backed by anything other than assumptive moral arguments, much less studies (or even coherent reasoning and valid logic).

Re: Ten year study: No link between violent video games and aggressive behavior

#196

Examples of violent behavior by playing PUBG https://www.thehindu.com/news/national/karnataka/belagavi-mo... https://gulfnews.com/world/asia/india/india-boy-fakes-kidnap... https://www.newindianexpress.com/states/karnataka/2020/jan/2... https://www.republicworld.com/technology-news/gaming/three-p... https://timesofindia.indiatimes.com/city/rajkot/boy-addicted...

These could also be described as examples of violent behavior by drinkers of water, for that matter.

There is nothing pointing to a causative relationship here.

Re: Ten year study: No link between violent video games and aggressive behavior

#197

Earlier quoted context omitted.

Didn't we just have a HN about a depressing amount of food studies being sponsored by food conglomerates?

no one outside of the video game industry would waste their time with this study because they already know the outcome from having passively observed several hundred million children not become violent from video games. Video games do not make people violent - and based on my observation of at least several thousand peers - it actually has the opposite effect. The truth is video games are a healthy outlet, as well as…

>This isn't just hyperbola, after observing as many humans as we have in both these activities, it's practically self evident.

*hyperbole, though my autocorrect also tried to screw me.

I'm not sure about this comparison though, as there seems to be a connection between concussions and violent behavior. Comparing track members to video game players would be somewhat interesting.

Re: Ten year study: No link between violent video games and aggressive behavior

#198

Earlier quoted context omitted.

'Parents would let us "work it out" if there was a fight.' And now days the school calls the police for minor fights and kids end up with records that can drastically alter their lives in a negative way. I almost wonder if this zero tolerance mindset creates an all-or-nothing mentality in kids when they realize they aren't allowed to defend themselves. And if this mentality (equivocating criminal record and expulsion…

You are mixing 2 different topics. Ramping authoritarianism and policing is one problem. > "allowed to defend themselves" > "punching my bully" ...and this is what most bullies would say. No, bullying cannot be solved by the victims, otherwise it would not be a problem in the first place. Bullying needs to be stopped by the school - and without calling in armed bullies to stop the bullies.

> No, bullying cannot be solved by the victims

As someone who has punched multiple bullies into the face, I can tell you it does stop it quite efficiently.

Two of them basically instantly switched to never again daring to acknowledge that I even exist, for the remaining >5 years of being on the same school. The remainder wasn't smart enough to stop instantly and thus got multiple beatings. There's always the one kid who needs to touch the hot stove multiple times until they realize it hurts ;)

Would I recommend it to children now that some decades have passed and I am an adult? I don't know.

But it does work, ideally if applied without prior threatening and in quick succession. People really don't like having multiple fists in their face when they didn't expect it to happen.

Re: Ten year study: No link between violent video games and aggressive behavior

#199
post #80

I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…

Perhaps it's because it's confirming something that we all knew anyway? I'm sure most of the HN crowd have played all sorts of video games, and we lead pretty non violent lives (I have to assume).

I think maybe there is some discussion to be had about the difference between personal violence, such as a particular person carrying out a violent crime, and the general acceptance of violence as a viable solution to a myriad of problems.

I both do not know any violent criminals personally, and have witnessed a rather staggering amount of acceptance of violence in our culture.

I’m reminded here of when the director of communications at Lockheed Martin responded with the following when asked about a possible connection between Columbine and the manufacturing of Triton missiles just down the street (Lockheed being a major employer of many parents in the area):

“I guess I don't see that specific connection because the missiles that you're talking about were built and designed to defend us from somebody else who would be aggressors against us.”

We also accept violence in the criminal justice system even to stop non-violent crimes. We also support wars, see it’s approval rating of post 9-11. I’ve had many a person tell me the solution to some Perceived racial problem was to “wipe them out” and only one of them physically assaulted me.

So it seems to me that we are okay with violence but often do not like carrying it out ourselves in personal disputes. Yet this may only be detoured but the treat of violence being carried out on us if we were to. Unless of course we are in the military and have been told/trained to carry out violent activities with impunity. All in all I am not convinced we are a peaceful nonviolent civilization, quite the opposite. Nor am I convinced that seeing accepted violence everyday on your T.V. Screen, be it video game or otherwise, does not affect this pervasive psychological mindset, agin the opposite.

Re: Ten year study: No link between violent video games and aggressive behavior

#200

Examples of violent behavior by playing PUBG https://www.thehindu.com/news/national/karnataka/belagavi-mo... https://gulfnews.com/world/asia/india/india-boy-fakes-kidnap... https://www.newindianexpress.com/states/karnataka/2020/jan/2... https://www.republicworld.com/technology-news/gaming/three-p... https://timesofindia.indiatimes.com/city/rajkot/boy-addicted...

Well, the whole problem is that you need more information before you can claim that the activity they happened to be addicted to on their phone is what caused the violence rather than the addiction itself, or other possible factors like mental illness and unexpected variables.

Here's an article of a 16yo killing his parents because his iPod was taken away: https://time.com/138601/teen-kills-parents-because-they-took.... You'd be jumping the gun if you looked at his most played tracks and concluded that Bruce Springsteen or the iPod's uni-wheel interface caused violence, though I'm slightly more open-minded to those ideas.

Post reply on HN