Bongo Cat
191–200 of 208 posts
Re: Bongo Cat
#192Earlier quoted context omitted.
> I’m not sure what the go/C equivalent of “Ugh, you’re using jQuery? Time for a rewrite” is. Observed "in the wild": C » C++ C++ » C++ w. STL C++ » C# VB » VB.NET WinForms » WPF » Silverlight » UWP Edited to add: Java EJBs » Java Servlets » Java Spring C++ » Java » C#
You're describing switching to a different language. There's plenty of that going around no matter what language you're using. But I don't recall once seeing anyone decide to rewrite something in the equivalent of a different C "framework". There's certainly a lot less of that outside of frontend development.
Contrast that to writing for the Windows Platform--you could easily choose one of many languages.
Re: Bongo Cat
#193It's fun and game, but there is too much latency between my keyboard and the output sound. It is impossible to overdub something.
Re: Bongo Cat
#194Online tools I've found present note in all octaves, which I found confusing. So I've created own tool — no frameworks, 5603 bytes, entire code displayed on the page (except soundfont-player library).
Re: Bongo Cat
#195FYI: https://www.youtube.com/channel/UCrMH132hWAcvZu1nL1k7-vA See also: https://www.youtube.com/watch?v=lT1Rowl-EFM :D
Re: Bongo Cat
#196Re: Bongo Cat
#197Re: Bongo Cat
#198Earlier quoted context omitted.
While i use React at work for bigger things, I've come to use Vue for almost all my "smaller" hacks since it becomes a win to use almost as soon as you start using inputs. After this it scales pretty well up for anything that is on "one page". Apart from work things the main example would be a that I built a small audio sequencer hacked together with Vue. That project would've been suicidal to do in JQuery but also w…
> My main "issue" right now is if i should just leave it and let it be useful at the current level [...]. Or [...] making it more "application" like rather than just a small one-page hack. Both, perhaps (ie. fork it)?
UI wise i need to add an envelope editor instead of entering numbers manually, the player code already has support for envelopes although it needs a bit fixing with how sustain is handled.
Would be fun to "put up" the project for public consumption, took the opportunity to try out a serverless backend (since this isn't something i plan to manage myself or think will pull or cost in any real money) and that was fairly easy for what i have in mind (adding the possibility to share tunes and some 3rd party login for saving stuff maybe)
Re: Bongo Cat
#199Re: Bongo Cat
#200Earlier quoted context omitted.
(TL;DR; It's just a different way of working with less manual code) I never spent much time on webdev in the era where jQuery came into being but as I've understood (and from the jQuery code I've seen since) it solved basic issues in working with manipulating the DOM and gives powerful animation tools,etc. So as you say the upgrade over the browser API DOM manipulation is obvious, clear and direct. I'd say that my ba…
Thanks for sharing. I have very little experience with game engines but React/Vue always resembled them to me a bit. Here's the data, render when changed. I just don't think it's needed in most Web cases. Sure, if you attach behavior code to every interactive element directly, all of which are controlling the same portion of the screen and depending on each other, it's a recipe for a mess. If, however, you call somew…
I looked at the jQuery example above and checked the Vue example in the same repo. That example has about as many lines total but the Vue example is 30% smaller in total due to shorter lines.
https://github.com/tastejs/todomvc/tree/gh-pages/examples/vu...