Earlier quoted context omitted.
If the sending machine (that films my face) does the same decoding I know will be on the other end, then diffs the raw video with the decoded video and finally sends both things, then the receiver should be able to always piece together a 100% reproduction of the actual video feed on my end. The transmitter can always predict exactly what the receiver will decode, so the correct amount of data to send is the amount o…
You’re thinking along the right lines, but the challenge is that a raw diff will have the same number of pixels as the raw image, so no compression in bandwidth. So, how do we represent the diff/residue also with fewer numbers? At that point it’s the same as choosing better parameters within some clever encoding (be it pre-designed like JPEG or H.264 or learned via ML).
Nvidia Uses AI to Slash Bandwidth on Video Calls
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Re: Nvidia Uses AI to Slash Bandwidth on Video Calls
#192Earlier quoted context omitted.
I think it is three orders of magnitude. "An order-of-magnitude difference between two values is a factor of 10. For example, the mass of the planet Saturn is 95 times that of Earth, so Saturn is two orders of magnitude more massive than Earth." https://en.wikipedia.org/wiki/Order_of_magnitude
> "More precisely, the order of magnitude of a number can be defined in terms of the common logarithm, usually as the integer part of the logarithm, obtained by truncation." $ bc -l l(835)/l(10) 2.92168647548360208478 That would make it 2 orders of magnitude by that method. Happy to accept that it's 3 orders of magnitude by the N=a*10^b method though. Either way, it's definitely not one.
"a new car is an order of magnitude difference in price compared to a used car" is appropriate even if a new car is 40k and a used car is 5k
Electric cars have two orders of magnitude less energy storage than gasoline cars, but newer ones are only one order of magnitude.
Re: Nvidia Uses AI to Slash Bandwidth on Video Calls
#193> they have managed to reduce the required bandwidth for a video call by an order of magnitude. In one example, the required data rate fell from 97.28 KB/frame to a measly 0.1165 KB/frame – a reduction to 0.1% of required bandwidth. A nitpick, perhaps, but isn't that three orders of magnitude? We've already seen people use outlandish backgrounds in calls, now it's going to be possible to design similar outlandish vie…
I think you are right on the money with your thoughts on virtual avatars. I've already noticed this phenomenon cropping up in some niches. 1. the phenomenon of VTubers https://en.m.wikipedia.org/wiki/Virtual_YouTuber 2. in the virtual animal crossing late night show, Animal Talking, the presenter's (Gary Whitta) avatar doesn't really resemble how the presenter looks in real life https://en.m.wikipedia.org/wiki/Animal…
Re: Nvidia Uses AI to Slash Bandwidth on Video Calls
#194Earlier quoted context omitted.
You’re thinking along the right lines, but the challenge is that a raw diff will have the same number of pixels as the raw image, so no compression in bandwidth. So, how do we represent the diff/residue also with fewer numbers? At that point it’s the same as choosing better parameters within some clever encoding (be it pre-designed like JPEG or H.264 or learned via ML).
I was thinking that subtracting the predicted image would give an image that has more zeroes and compresses better (much like dct+quantization for jpeg). After all, any time the neural network would predict an area of the image almost exactly, it can be omitted from the diff stream completely too.
Re: Nvidia Uses AI to Slash Bandwidth on Video Calls
#195Re: Nvidia Uses AI to Slash Bandwidth on Video Calls
#196I see a lot of people being alienated by the fact that people could take on different avatars during their meeting. I would honestly accept that with no question. In a work environment, I would expect the person I'm talking to to be presentable, ie their avatar would be presentable, so no goofy backgrounds or annoying accessories. But the key for me is, I'd actually have something to see. So often in my work in in me…