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Oculus Quest 2

oculus.com

191–200 of 591 posts

Re: Oculus Quest 2

#191

the whole mandatory facebook thing has made me want to sell my quest. Its a shame, I think its truely the best device out there. I was able to play have life alyx totally wirelessly and enjoy the full experience, and I dont think there is anything close out there to emulate this.

I thought half life requires a cable to the pc?

Re: Oculus Quest 2

#192

Earlier quoted context omitted.

create a new facebook account just for this and dont use it ever ?

One of two things happens. A) An algorithm flags your newly-created account as "inauthentic" and now you have to submit a copy of your driver's license to Facebook just to use a piece of consumer electronics you bought. B) A different algorithm puts the pieces together and deduces that your burner account is the same identity as the real Facebook account you stopped using years ago or perhaps even "deleted." Nothing…

I don't know... Facebook hasn't detected a single one of my 6 fake facebook accounts, and I've had them for years. I have been using one of them with my Quest ever since I got it, and they still haven't caught on.

Maybe I'm slipping through their net because my accounts are old?

Re: Oculus Quest 2

#194
post #126

Pretty scathing review on Ars: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco...

As an owner of Q1 all I wanted from Q2 was: - Reduce or re-distributed weight (neck/upper back ache remains an issue) Instead, what we got in the Q2 is the same weight but a head-strap that's a substantial downgrade. That decision just compounds the Q1's most glaring weakness. Then throw in the mandatory Facebook account, downgraded eye adjustments, side-grade screen, downgrade battery life, and a bunch of cost-cutti…

I just used black electrical tape to secure the DAS to my Quest :)

Re: Oculus Quest 2

#195
post #141

It's really great to see VR coming down in price and becoming more accessible... but it's coming at the cost of quality, and it's bringing the rest of VR down with it. As an example, Onward VR recently added support for Quest in its game. The process of doing so required a significant scale down in the quality of graphics, sound, and all kinds of things that were great about the game. Over night the game took a nose…

While I understand the concern, isn't the blame to be made on the company behind the implementation? (In this case, the developers of Onward?).

Most PC games nowadays offer a free "DLC" for extra-high graphics you can download, which means they maintain compatibility but for those who have beefy machines it also can provide super high fidelity. Why didn't they do it that way?

Re: Oculus Quest 2

#196
post #177

Earlier quoted context omitted.

> The downgraded controllers and the awkward IPD adjustment system are the deal breakers for me. This is not true btw, their review is wrong on that

Considering he reported his feedback loop w/his Facebook handlers on the issues he encountered, how is Sam 'wrong?'

Someone took ir camera footage and counted the leds.

Re: Oculus Quest 2

#197

Earlier quoted context omitted.

Can you expound?

they updated the article: > Update, 3:30 p.m. ET: Since this article went live, we've seen infrared camera footage from Tested confirming an identical number of LED bulbs in both generations of Quest controllers

How about the last part of that quote?

>"....which puts Facebook's original statement into question. The FB rep may have been describing a downgrade in frequency or power for those LED bulbs in Quest 2 controllers."

Re: Oculus Quest 2

#198

As someone who only barely follows VR, what benefits would this have over the upcoming HP Reverb G2 besides price? I was eying the HP Reverb G2 for high resolution, and for its Microsoft Flight Simulator support. EDIT: ah I just found this: https://www.reddit.com/r/HPReverb/comments/it5jvj/hp_reverb_...

A benefit of the Quest is that you will have a wider range of apps. You can run all the apps that you can with Reverb G2, plus all the Oculus PC apps and the Oculus Quest apps.

Re: Oculus Quest 2

#200
post #187

Earlier quoted context omitted.

"nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing" That kills this product for me. If I can't mod BeatSaber it's useless.

Talk about a misleading quote. The full text here is this. Quest 2 requires a Facebook account to function; without one, you cannot run the system's built-in fork of Android, nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing.

That's also leaving out information. The full-full text here is this:

"But Facebook's policies make that "standalone VR" magic harder to recommend this time around. As we've previously reported, Quest 2 requires a Facebook account to function; without one, you cannot run the system's built-in fork of Android, nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing. (Speaking of: New rules coming to the Facebook VR developer portal will soon force anyone who wants to sideload apps to either supply a working phone number or a credit card. Yes, that is separate from the FB account requirement.)"

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