the whole mandatory facebook thing has made me want to sell my quest. Its a shame, I think its truely the best device out there. I was able to play have life alyx totally wirelessly and enjoy the full experience, and I dont think there is anything close out there to emulate this.
Oculus Quest 2
191–200 of 591 posts
Re: Oculus Quest 2
#192Earlier quoted context omitted.
create a new facebook account just for this and dont use it ever ?
One of two things happens. A) An algorithm flags your newly-created account as "inauthentic" and now you have to submit a copy of your driver's license to Facebook just to use a piece of consumer electronics you bought. B) A different algorithm puts the pieces together and deduces that your burner account is the same identity as the real Facebook account you stopped using years ago or perhaps even "deleted." Nothing…
Maybe I'm slipping through their net because my accounts are old?
Re: Oculus Quest 2
#193Re: Oculus Quest 2
#194Pretty scathing review on Ars: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco...
As an owner of Q1 all I wanted from Q2 was: - Reduce or re-distributed weight (neck/upper back ache remains an issue) Instead, what we got in the Q2 is the same weight but a head-strap that's a substantial downgrade. That decision just compounds the Q1's most glaring weakness. Then throw in the mandatory Facebook account, downgraded eye adjustments, side-grade screen, downgrade battery life, and a bunch of cost-cutti…
Re: Oculus Quest 2
#195It's really great to see VR coming down in price and becoming more accessible... but it's coming at the cost of quality, and it's bringing the rest of VR down with it. As an example, Onward VR recently added support for Quest in its game. The process of doing so required a significant scale down in the quality of graphics, sound, and all kinds of things that were great about the game. Over night the game took a nose…
Most PC games nowadays offer a free "DLC" for extra-high graphics you can download, which means they maintain compatibility but for those who have beefy machines it also can provide super high fidelity. Why didn't they do it that way?
Re: Oculus Quest 2
#196Earlier quoted context omitted.
> The downgraded controllers and the awkward IPD adjustment system are the deal breakers for me. This is not true btw, their review is wrong on that
Considering he reported his feedback loop w/his Facebook handlers on the issues he encountered, how is Sam 'wrong?'
Re: Oculus Quest 2
#197Earlier quoted context omitted.
Can you expound?
they updated the article: > Update, 3:30 p.m. ET: Since this article went live, we've seen infrared camera footage from Tested confirming an identical number of LED bulbs in both generations of Quest controllers
>"....which puts Facebook's original statement into question. The FB rep may have been describing a downgrade in frequency or power for those LED bulbs in Quest 2 controllers."
Re: Oculus Quest 2
#198As someone who only barely follows VR, what benefits would this have over the upcoming HP Reverb G2 besides price? I was eying the HP Reverb G2 for high resolution, and for its Microsoft Flight Simulator support. EDIT: ah I just found this: https://www.reddit.com/r/HPReverb/comments/it5jvj/hp_reverb_...
Re: Oculus Quest 2
#199Re: Oculus Quest 2
#200Earlier quoted context omitted.
"nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing" That kills this product for me. If I can't mod BeatSaber it's useless.
Talk about a misleading quote. The full text here is this. Quest 2 requires a Facebook account to function; without one, you cannot run the system's built-in fork of Android, nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing.
"But Facebook's policies make that "standalone VR" magic harder to recommend this time around. As we've previously reported, Quest 2 requires a Facebook account to function; without one, you cannot run the system's built-in fork of Android, nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing. (Speaking of: New rules coming to the Facebook VR developer portal will soon force anyone who wants to sideload apps to either supply a working phone number or a credit card. Yes, that is separate from the FB account requirement.)"